foreach(UnityEditor.EditorBuildSettingsSceneSinUnityEditor.EditorBuildSettings.scenes){//在builtsetting中是否已经开启if(S.enabled){//得到场景的名称stringname=S.path;//打开这个场景				EditorApplication.OpenScene(name);//遍历场景中的GameObjectforeach(GameObje..
                            
                            
                                分类:
编程语言   时间:
2016-04-03 11:55:23   
                                阅读次数:
260