Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the.....
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其他好文 时间:
2014-08-05 00:35:28
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288
After the last post about texture samplers, we’re now back in the 3D frontend. We’re done with vertex shading, so now we can start actually renderi...
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其他好文 时间:
2014-08-05 00:35:18
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306
In this installment, I’ll be talking about the (early) Z pipeline and how it interacts with rasterization. Like the last part, the text won’t procee.....
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其他好文 时间:
2014-08-05 00:34:50
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360
Welcome back! This time, the focus is going to be on Stream-Out (SO). This is a facility for storing the Output of the Geometry Shader stage to memory...
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其他好文 时间:
2014-08-05 00:34:38
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299
Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the.....
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其他好文 时间:
2014-08-05 00:33:00
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343
In this part, I’ll be dealing with the first half of pixel processing: dispatch and actual pixel shading. In fact, this is really what most graphics.....
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其他好文 时间:
2014-08-05 00:26:28
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484
Welcome back. Last time, we dove into bottom end of the pixel pipeline. This time, we’ll switch back to the middle of the pipeline to look at what i.....
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其他好文 时间:
2014-08-05 00:25:48
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321
Welcome back. This time we’re actually gonna see triangles being rasterized – finally! But before we can rasterize triangles, we need to do triangl...
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其他好文 时间:
2014-08-05 00:25:38
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476
如果想抓数据,就需要有爬虫程序,业内叫crawler或者spider。
有各种语言版本的开源爬虫,c++, Java, php,在github上搜一下,以"spider c++"为关键字,有245个开源爬虫,以"spider java"为关键字,有48个。那python呢?156个。
爬虫技术在业界已经很成熟了,有很多开源框架,在它们的帮助下写爬虫可以很快,几个小时就能写一个...
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Web程序 时间:
2014-08-04 17:37:47
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285
OpenGL and Graphics PipelineThe word pipeline is from production lines in factories.Generating a product at high efficiency and volume generally requi...
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其他好文 时间:
2014-08-04 14:07:37
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368