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A trip through the Graphics Pipeline 2011_02
Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the.....
分类:其他好文   时间:2014-08-05 00:35:28    阅读次数:288
A trip through the Graphics Pipeline 2011_05
After the last post about texture samplers, we’re now back in the 3D frontend. We’re done with vertex shading, so now we can start actually renderi...
分类:其他好文   时间:2014-08-05 00:35:18    阅读次数:306
A trip through the Graphics Pipeline 2011_07_Z/Stencil processing, 3 different ways
In this installment, I’ll be talking about the (early) Z pipeline and how it interacts with rasterization. Like the last part, the text won’t procee.....
分类:其他好文   时间:2014-08-05 00:34:50    阅读次数:360
A trip through the Graphics Pipeline 2011_11 Stream Out
Welcome back! This time, the focus is going to be on Stream-Out (SO). This is a facility for storing the Output of the Geometry Shader stage to memory...
分类:其他好文   时间:2014-08-05 00:34:38    阅读次数:299
A trip through the Graphics Pipeline 2011_04
Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the.....
分类:其他好文   时间:2014-08-05 00:33:00    阅读次数:343
A trip through the Graphics Pipeline 2011_08_Pixel processing – “fork phase”
In this part, I’ll be dealing with the first half of pixel processing: dispatch and actual pixel shading. In fact, this is really what most graphics.....
分类:其他好文   时间:2014-08-05 00:26:28    阅读次数:484
A trip through the Graphics Pipeline 2011_10_Geometry Shaders
Welcome back. Last time, we dove into bottom end of the pixel pipeline. This time, we’ll switch back to the middle of the pipeline to look at what i.....
分类:其他好文   时间:2014-08-05 00:25:48    阅读次数:321
A trip through the Graphics Pipeline 2011_06_(Triangle) rasterization and setup
Welcome back. This time we’re actually gonna see triangles being rasterized – finally! But before we can rasterize triangles, we need to do triangl...
分类:其他好文   时间:2014-08-05 00:25:38    阅读次数:476
一个网站的诞生02--用Scrapy抓取数据
如果想抓数据,就需要有爬虫程序,业内叫crawler或者spider。 有各种语言版本的开源爬虫,c++, Java,  php,在github上搜一下,以"spider c++"为关键字,有245个开源爬虫,以"spider java"为关键字,有48个。那python呢?156个。 爬虫技术在业界已经很成熟了,有很多开源框架,在它们的帮助下写爬虫可以很快,几个小时就能写一个...
分类:Web程序   时间:2014-08-04 17:37:47    阅读次数:285
OpenGL学习 Introduction
OpenGL and Graphics PipelineThe word pipeline is from production lines in factories.Generating a product at high efficiency and volume generally requi...
分类:其他好文   时间:2014-08-04 14:07:37    阅读次数:368
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