1、发送不重复的通知(Notification) public static void sendNotification(Context context, String title, String message, Bundle extras) { Intent...
分类:
移动开发 时间:
2015-02-01 20:21:03
阅读次数:
195
RingGeometry用来在三维空间内创建一个二维圆环面对象.
用法: var geometry = new THREE.RingGeometry(1,5,32);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var Ring = new THREE.Mesh(geometry,material);
scene.add(Ring);
TorusGeometry</summar...
分类:
Web程序 时间:
2015-02-01 12:13:44
阅读次数:
363
ParametricGeometry用来在三维空间内通过参数func的定义,生成一个几何体.有了这个对象,各种你想要的集合体,发挥你的数学天赋吧.
用法:
var func = function(u,v){
var point = new THREE.Vector3();
point.x = 100 + Math.cos(u);
point.y = 100 + Math.sin(v);
return point;
};
var geometry ...
分类:
Web程序 时间:
2015-02-01 12:13:22
阅读次数:
298
TorusGeometry用来在三维空间内创建一个圆环体对象.
用法: var geometry = new THREE.TorusGeometry(3,1,12,18);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var torus = new THREE.Mesh(geometry,material);
scene.add(torus);
TorusGeometry</s...
分类:
Web程序 时间:
2015-02-01 12:12:47
阅读次数:
281
OctahedronGeometry用来在三维空间内创建一个八面体对象.
用法: var geometry = new THREE.OctahedronGeometry(70);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var icos = new THREE.Mesh(geometry,material);
scene.add(icos);
OctahedronGeome...
分类:
Web程序 时间:
2015-02-01 12:12:26
阅读次数:
229
TorusKnotGeometryy用来在三维空间内创建一个圆环结或者环形结对象.是由圆环体通过打结构成的扩展三维几何体,常用于制作管状,缠绕.带囊肿类的造型.
关于环形结的几何特征,参考:http://en.wikipedia.org/wiki/Torus_knot
各种漂亮的demo:http://katlas.math.toronto.edu/wiki/36_Torus_Knots
用法: var geometry = new THREE.TorusKnotGeometry(5,32,32);...
分类:
Web程序 时间:
2015-02-01 12:12:11
阅读次数:
274
TetrahedronGeometry用来在三维空间内创建一个四面体对象.
用法: var geometry = new THREE.TetrahedronGeometry(70);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var icos = new THREE.Mesh(geometry,material);
scene.add(icos);
TetrahedronGe...
分类:
Web程序 时间:
2015-02-01 12:12:05
阅读次数:
258
ShapeGeometry用来通过截面(参数shape)和参数选项(options)生成形状几何体.
ShapeGeometry
形状几何体截面
拉伸几何体参数选项
* Creates a one-sided polygonal geometry from a path shape....
分类:
Web程序 时间:
2015-01-31 13:06:09
阅读次数:
319
SphereGeometry用来在三维空间内创建一个球体对象.
用法: var geometry = new THREE.SphereGeometry(5,32,32);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var sphere = new THREE.Mesh(geometry,material);
scene.add(sphere);
SphereGeometry<...
分类:
Web程序 时间:
2015-01-31 13:00:40
阅读次数:
4021
LatheGeometry类通过截面顶点数组(points)创建旋转几何体.
用法:
var points = [];
for ( var i = 0; i < 10; i ++ ) {
points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) );
}
var geometry = new THREE.LatheGeometry( points );
var mater...
分类:
Web程序 时间:
2015-01-31 12:56:13
阅读次数:
166