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Unity 实现《物理画线》Draw Physics Line 总览
初版demo的实现,牵涉到三部分: 1.画线,并添加物理事件 (1)获取鼠标输入 (2)转换成屏幕坐标,然后设置到LineRender中进行绘制 (3)根据鼠标输入点的信息进行创建碰撞器 2.物体及障碍物处理 (1)创建物体及障碍物,添加刚体,及相关匹配的碰撞器 (2)对重力等相关参数进行配置 (3 ...
分类:编程语言   时间:2018-09-05 23:54:23    阅读次数:607
e667. 在给定图像中创建缓冲图像
An Image object cannot be converted to a BufferedImage object. The closest equivalent is to create a buffered image and then draw the image on the buf ...
分类:其他好文   时间:2018-09-03 00:06:25    阅读次数:206
e652. Getting the Font Faces for a Font Family
To create a Font object to draw text, it is necessary to specify the font face name. This example demonstrates how to retrieve all the font face names ...
分类:其他好文   时间:2018-09-03 00:06:03    阅读次数:191
e673. Getting Amount of Free Accelerated Image Memory
Images in accelerated memory are much faster to draw on the screen. However, accelerated memory is typically limited and it is usually necessary for a ...
分类:其他好文   时间:2018-09-03 00:04:02    阅读次数:182
e680. 使三元色图像变明变暗
This example demonstrates how to brighten or darken an RGB buffered image by scaling the red, green, and blue values in the image. If the image is not ...
分类:其他好文   时间:2018-09-03 00:01:08    阅读次数:188
e674. 创建并绘制加速图像
Images in accelerated memory are much faster to draw on the screen. This example demonstrates how to take an image and make an accelerated copy of it ...
分类:其他好文   时间:2018-09-02 23:59:46    阅读次数:343
e575. The Quintessential Drawing Program
To draw on the screen, it is first necessary to subclass a JComponent and override its paint() method. The paint() method is automatically called by t ...
分类:Windows程序   时间:2018-09-02 23:55:09    阅读次数:206
e669. 绘制缓冲图像
To draw on a buffered image, create a graphics context on the buffered image. If the buffered image supports transparency, (see e661 确定图像中是否有透明像素), pi ...
分类:其他好文   时间:2018-09-02 23:49:47    阅读次数:272
e666. 创建缓冲图像
A buffered image is a type of image whose pixels can be modified. For example, you can draw on a buffered image and then draw the resulting buffered i ...
分类:其他好文   时间:2018-09-02 23:38:03    阅读次数:143
egret 简单的一笔画算法,在wing中可以直接跑(以后玩这类游戏就有个作弊器了)
/** * 在Main中创建游戏场景 * Create a game scene */ private createGameScene() { MtwGame.Instance.init(this.stage); } // 场景类 class MtwGame { public constructor ...
分类:编程语言   时间:2018-08-31 14:04:25    阅读次数:344
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