初版demo的实现,牵涉到三部分: 1.画线,并添加物理事件 (1)获取鼠标输入 (2)转换成屏幕坐标,然后设置到LineRender中进行绘制 (3)根据鼠标输入点的信息进行创建碰撞器 2.物体及障碍物处理 (1)创建物体及障碍物,添加刚体,及相关匹配的碰撞器 (2)对重力等相关参数进行配置 (3 ...
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编程语言 时间:
2018-09-05 23:54:23
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607
An Image object cannot be converted to a BufferedImage object. The closest equivalent is to create a buffered image and then draw the image on the buf ...
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其他好文 时间:
2018-09-03 00:06:25
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206
To create a Font object to draw text, it is necessary to specify the font face name. This example demonstrates how to retrieve all the font face names ...
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其他好文 时间:
2018-09-03 00:06:03
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191
Images in accelerated memory are much faster to draw on the screen. However, accelerated memory is typically limited and it is usually necessary for a ...
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其他好文 时间:
2018-09-03 00:04:02
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182
This example demonstrates how to brighten or darken an RGB buffered image by scaling the red, green, and blue values in the image. If the image is not ...
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其他好文 时间:
2018-09-03 00:01:08
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188
Images in accelerated memory are much faster to draw on the screen. This example demonstrates how to take an image and make an accelerated copy of it ...
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其他好文 时间:
2018-09-02 23:59:46
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343
To draw on the screen, it is first necessary to subclass a JComponent and override its paint() method. The paint() method is automatically called by t ...
To draw on a buffered image, create a graphics context on the buffered image. If the buffered image supports transparency, (see e661 确定图像中是否有透明像素), pi ...
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其他好文 时间:
2018-09-02 23:49:47
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272
A buffered image is a type of image whose pixels can be modified. For example, you can draw on a buffered image and then draw the resulting buffered i ...
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其他好文 时间:
2018-09-02 23:38:03
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143
/** * 在Main中创建游戏场景 * Create a game scene */ private createGameScene() { MtwGame.Instance.init(this.stage); } // 场景类 class MtwGame { public constructor ...
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编程语言 时间:
2018-08-31 14:04:25
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344