码迷,mamicode.com
首页 >  
搜索关键字:pipeline    ( 994个结果
A trip through the Graphics Pipeline 2011_04
Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the.....
分类:其他好文   时间:2014-08-05 00:33:00    阅读次数:343
A trip through the Graphics Pipeline 2011_08_Pixel processing – “fork phase”
In this part, I’ll be dealing with the first half of pixel processing: dispatch and actual pixel shading. In fact, this is really what most graphics.....
分类:其他好文   时间:2014-08-05 00:26:28    阅读次数:484
A trip through the Graphics Pipeline 2011_10_Geometry Shaders
Welcome back. Last time, we dove into bottom end of the pixel pipeline. This time, we’ll switch back to the middle of the pipeline to look at what i.....
分类:其他好文   时间:2014-08-05 00:25:48    阅读次数:321
A trip through the Graphics Pipeline 2011_06_(Triangle) rasterization and setup
Welcome back. This time we’re actually gonna see triangles being rasterized – finally! But before we can rasterize triangles, we need to do triangl...
分类:其他好文   时间:2014-08-05 00:25:38    阅读次数:476
OpenGL学习 Introduction
OpenGL and Graphics PipelineThe word pipeline is from production lines in factories.Generating a product at high efficiency and volume generally requi...
分类:其他好文   时间:2014-08-04 14:07:37    阅读次数:368
Vertex and fragment programs
【Vertex and fragment programs】 When you use vertex and fragment programs (the so called "programmable pipeline"), most of the hardcoded functionality....
分类:其他好文   时间:2014-07-29 13:39:18    阅读次数:175
使用python向Redis批量导入数据
1.使用pipeline进行批量导入数据 class Redis_Handler(Handler): def connect(self): #print self.host,self.port,self.table self.conn = Connection(self.host,self.port,self.table) def execute(self, acti...
分类:编程语言   时间:2014-07-29 13:06:56    阅读次数:394
VAOs, VBOs, Vertex and Fragment Shaders
关于Vertex Array Objects(VAOs), Vertex Buffer Objects(VBOs), Vertex and Fragment Shaders的概念还是看官方说明理解的好! The OpenGL 3.2 core specification removes the majority of the fixed function pipeline previou...
分类:其他好文   时间:2014-07-19 23:31:48    阅读次数:241
高屋建瓴 cocos2d-x-3.0架构设计 Cocos2d (v.3.0) rendering pipeline roadmap(原文)
Cocos2d (v.3.0) rendering pipeline roadmap   Why (the vision) The way currently Cocos2d does rendering is good but it is beginning to feel somehow antiquate and moreover it doesn’t actually leverag...
分类:其他好文   时间:2014-07-19 23:14:08    阅读次数:449
Hierarchical Tree Traversal in Graphics Pipeline Stages
BACKGROUNDMany algorithms on a graphics processing unit (GPU) may benefit from doing a query in a hierarchical tree structure (including quad-trees, o...
分类:其他好文   时间:2014-07-13 19:47:28    阅读次数:289
994条   上一页 1 ... 96 97 98 99 100 下一页
© 2014 mamicode.com 版权所有  联系我们:gaon5@hotmail.com
迷上了代码!