==============================================数组自定义比较
------------------------------------------------------------Person.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
namespace ConsoleApplication4
{
public class Person:IEquatable<Person>//继承IEquatable泛型接口
{
public int Id { get; set; }//属性id,没什么实际意义
public string FirstName { get; set; }
public string LastName { get; set; }
public override string ToString()
{
return string.Format("FirstName:{0},LastName:{1}", FirstName, LastName);
}
public override bool Equals(object obj)
{
if (obj == null) throw new ArgumentException("error");
return Equals(obj as Person);
}
public override int GetHashCode()//伴随着 重写的Equals
{
return Id.GetHashCode();
}
public bool Equals(Person other)//重要
{
return this.FirstName == other.FirstName;//自定义要比对的值(只比对FirstName)
}
}
}------------------------------------------------------------主程序
Person p1 = new Person { FirstName = "曹操", LastName = "程昱" };
Person p2 = new Person { FirstName = "曹操", LastName = "荀攸" };
Person p3 = new Person { FirstName = "曹操", LastName = "关羽" };
Person p4 = new Person { FirstName = "刘备", LastName = "关羽" };
Person[] ps1 = { p1, p2 };
Person[] ps2 = { p1, p3 };
Person[] ps3 = { p3, p4 };
// 把数组强制装换成IStructuralEquatable接口
Console.WriteLine((ps1 as IStructuralEquatable).Equals(ps2, EqualityComparer<Person>.Default));//True
Console.WriteLine((ps2 as IStructuralEquatable).Equals(ps3, EqualityComparer<Person>.Default));//False
Console.ReadKey();==============================================元组比较
var tuple1 = Tuple.Create<int, int>(1, 2); var tuple2 = Tuple.Create<int, int>(1, 2); Console.WriteLine(tuple1.Equals(tuple2));//True Console.WriteLine(tuple1==tuple2);//False Console.ReadKey();
本文出自 “程序猿的家” 博客,请务必保留此出处http://962410314.blog.51cto.com/7563109/1531758
.NET 4新特性——数组、元组比较,布布扣,bubuko.com
原文地址:http://962410314.blog.51cto.com/7563109/1531758