标签:style blog color io os ar 使用 for sp
1、 接口的使用
(1) 首先定义接口
public interface IBattleMapManager :
{
Stages CurrentStage { get; }
event EventHandler<BeginFightEventArgs> EnterFight;
}
(2) 用定义实现类- 实现接口
public class BattleMapManager : IBattleMapManager, IDisposable
{
public Stages CurrentStage { get; private set; }
public event EventHandler<BeginFightEventArgs> EnterFight;
protected virtual void OnEnterFight(BeginFightEventArgs e)
{
var handler = EnterFight;
if (handler != null)
handler(this, e);
}
private void trigger_Triggered(object sender, TriggerEvent.ColliderEventArgs e)
{
var trigger = (TriggerEvent)sender;
var index = fightTriggerEvents.IndexOf(trigger);
trigger.enabled = false;
OnEnterFight(new BeginFightEventArgs(index));
}
}
(3) 用接口定义对象 用接口实现类对对象实例化 -多态化
partial class RootBattleState
{
private IBattleMapManager battleMapManager;
private IEnumerator InitializeBattleAsync()
{
battleMapManager = new BattleMapManager();
battleMapManager.EnterFight += battleMapManager_EnterFight;
battleMapManager.LoadMap(Stages.BattleStage1);
}
}
IEnumerator: 提供在普通集合中遍历的接口,有Current,MoveNext(),Reset(),其中Current返回的是object类型。
IEnumerable: 暴露一个IEnumerator,支持在普通集合中的遍历。
IEnumerator<T>:继承自IEnumerator,有Current属性,返回的是T类型。
IEnumerable<T>:继承自IEnumerable,暴露一个IEnumerator<T>,支持在泛型集合中遍历。
1. 要使自定义的集合类型支持foreach访问,就要实现IEnumerable接口。
2. 在很多地方有讨论为什么新增加的泛型接口IEnumerable<T>要继承IEnumerable,这是为了兼容。
理论上所有的泛型接口都要继承自所有的非泛型接口。然而特殊的是IList<T>没有继承自IList接口:
因为如果让IList<T>继承IList的话,那么是实现IList<int>的类就需要实现两个Insert方法,
一个是IList<int>的void Insert(int index, int item),
一个是IList的void Insert(int index, object item),
这是就有一个接口可以把object类型的数据插入到IList<int>集合中了,这是不对的,所以不继承。
而IEnumerable<T>不同的是,它只有”输出“的作用,也就是说我们只会从它里面取数据,所以不会有上面描述的混乱出现。
3. 下面的例子描述了如何使用
首先,有一个Person类:
public class Person
{
public string firstName;
public string lastName;
public Person(string fName, string lName)
{
this.firstName = fName;
this.lastName = lName;
}
}
第一种方式实现People集合
public class People : IEnumerable
{
private Person[] _people;
public People(Person[] pArray)
{
_people = new Person[pArray.Length];
for (int i = 0; i < pArray.Length; i++)
{
_people[i] = pArray[i];
}
}
public IEnumerator GetEnumerator()
{
return new PeopleEnum(_people);
}
}
public class PeopleEnum : IEnumerator
{
public Person[] _people;
int position = -1;
public PeopleEnum(Person[] list)
{
_people = list;
}
public bool MoveNext()
{
position++;
return (position < _people.Length);
}
public void Reset()
{
position = -1;
}
public object Current
{
get
{
try
{
return _people[position];
}
catch (IndexOutOfRangeException)
{
throw new InvalidOperationException();
}
}
}
}
第二种方式,让People自己也实现IEnumerator接口:
public class People : IEnumerable, IEnumerator
{
private Person[] _people;
int position = -1;
public People(Person[] pArray)
{
_people = new Person[pArray.Length];
for (int i = 0; i < pArray.Length; i++)
{
_people[i] = pArray[i];
}
}
#region IEnumerable Members
public IEnumerator GetEnumerator()
{
return this;
}
#endregion
#region IEnumerator Members
public object Current
{
get
{
try
{
return _people[position];
}
catch (IndexOutOfRangeException)
{
throw new IndexOutOfRangeException();
}
}
}
public bool MoveNext()
{
position++;
return (position < _people.Length);
}
public void Reset()
{
position = -1;
}
#endregion
}
第三种方式,用泛型指定了类型:
public class People : IEnumerable<Person>, IEnumerator<Person>
{
private Person[] _people;
int position = -1;
public People(Person[] pArray)
{
_people = new Person[pArray.Length];
for (int i = 0; i < pArray.Length; i++)
{
_people[i] = pArray[i];
}
}
#region IEnumerable<Person> Members
public IEnumerator<Person> GetEnumerator()
{
return this;
}
#endregion
#region IEnumerable Members
IEnumerator IEnumerable.GetEnumerator()
{
return this;
}
#endregion
#region IEnumerator<Person> Members
public Person Current
{
get
{
try
{
return _people[position];
}
catch (IndexOutOfRangeException)
{
throw new IndexOutOfRangeException();
}
}
}
#endregion
#region IDisposable Members
public void Dispose()
{}
#endregion
#region IEnumerator Members
object IEnumerator.Current
{
get
{
try
{
return _people[position];
}
catch (IndexOutOfRangeException)
{
throw new IndexOutOfRangeException();
}
}
}
public bool MoveNext()
{
position++;
return (position < _people.Length);
}
public void Reset()
{
position = -1;
}
#endregion
}
然后就可以用foreach对自定义集合访问了:
Person[] peopleArray = new Person[3]
{
new Person("John", "Smith"),
new Person("Jim", "Johnson"),
new Person("Sue", "Rabon"),
};
People peopleList = new People(peopleArray);
foreach (Person p in peopleList)
Console.WriteLine(p.firstName + " " + p.lastName);
下面介绍yield关键字的用法:
注意两点:
第一: 它只能用在一个iterator的方法中,也就是说这个方法的返回值类型只能是IEnumerable,IEnumerator,IEnumerable<T>或IEnumerator<T>;
第二: 它只有两种语法:yield return 表达式;或者是yield break;
(1) 下面用yield return返回循环中每一个满足条件的值,但是并不退出方法:
public static class NumberList
{
public static int[] ints = { 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377 };
// Define a property that returns only the even numbers.
public static IEnumerable<int> GetEven()
{
foreach (int i in ints)
if (i % 2 == 0)
yield return i;
}
}
调用的地方如下:
// Display the even numbers.
Console.WriteLine("Even numbers");
foreach (int i in NumberList.GetEven())
Console.WriteLine(i);
在这种用iterator的循环中,只能用yield break退出循环(也退出了整个方法),若是用break是编译不过的:
public static IEnumerable<int> GetEven()
{
foreach (int i in ints)
if (i % 2 == 0)
yield break;
Console.WriteLine();
}
如果yield break;会被执行到的话,则后面的Console.WriteLine();是不会被执行的,整个方法体已经在yield break被执行后就退出了。
(2) 另外下面这种写法:
IEnumerable<int> GetValues()
{
yield return 1;
yield return 2;
yield return 3;
yield return 4;
}
则可以用
foreach (int i in this.GetValues())
{
Console.WriteLine(i);
}
来输出,第一次取第一个yield return的值1,第二次取第二个yield return的值2,依此类推
标签:style blog color io os ar 使用 for sp
原文地址:http://www.cnblogs.com/liusj/p/4031874.html