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js推箱子

时间:2019-10-12 11:10:45      阅读:113      评论:0      收藏:0      [点我收藏+]

标签:闯关   layer   创建元素   false   ++   info   length   inf   图片   

<head>
    <meta charset="utf-8" />
    <title></title>
    <script>
        //创建地图
        var arr=[
            [0,0,0,0,0,0,1,1,1,1,1,1,1,1,1],
            [0,0,0,0,0,0,1,0,0,0,0,0,0,0,1],
            [0,0,0,0,0,0,1,0,1,0,1,0,1,0,1],
            [0,0,0,0,0,0,1,0,0,2,0,2,1,0,1],
            [1,1,1,1,1,1,1,0,0,0,2,0,0,0,1],
            [1,3,3,1,0,0,0,0,0,2,0,2,1,0,1],
            [1,3,3,0,0,0,1,1,0,2,0,2,0,0,1],
            [1,3,3,1,0,0,1,1,0,1,1,1,1,1,1],
            [1,3,3,1,0,1,0,2,0,2,0,1,0,0,0],
            [1,3,3,0,0,0,0,0,2,0,0,1,0,0,0],
            [1,0,0,1,1,1,5,0,0,1,1,1,0,0,0],
            [1,1,1,1,0,1,1,1,1,1,0,0,0,0,0]
        ];
    </script>
    <style>
        #box>div{
            float: left;
            background-repeat: no-repeat;
            background-size: 100%;
        }
    </style>
</head>
<body>
    <div id="box"></div>
</body>


<script>

//人物的坐标
let x, y;

//判断是否结束,当地图中没有箱子就表示通关了
function falg(){
    for(let i=0; i<arr.length; i++){
        for(let j=0; j<arr[i].length; j++){
            if(arr[i][j]==2){
                return false;
            }
        }
    }
    return true;
}

//求人物坐标
function getPersonXY(){
    for(let i=0; i<arr.length; i++){
        for(let j=0; j<arr[i].length; j++){
            if(arr[i][j]==5){
                x = i;
                y = j;
                return;
            }
        }
    }
}
 
//创建元素
function createEl(e){
    //创建一个div元素
    var div = document.createElement("div");
    //给元素设置宽高
    div.style.width = "50px";
    div.style.height = "50px";
    switch(e){
        case 0:
        //空白
        div.style.backgroundImage =  "url(./img/blank.jpg)";
        break;
        case 1:
        //
        div.style.backgroundImage = "url(./img/wall.jpg)";
        break;
        case 2:
        //箱子
        div.style.backgroundImage = "url(./img/box.jpg)";
        break;
        case 3:
        //目的地
        div.style.backgroundImage = "url(./img/des.jpg)";
        break;
        case 4:
        //占位
        div.style.backgroundImage = "url(./img/over_box.jpg)";
        break;
        case 5:
        //人物
        div.style.backgroundImage = "url(./img/player.jpg)";
        break;
    }
    return div;
}

//画图
function draw(){
    //获得地图容器
    var box = document.getElementById("box");
    //清空容器
    box.innerHTML = "";
    box.style.width = 50*arr[0].length+"px"
    //遍历地图
    for(let i=0; i<arr.length; i++){
        for(let j=0; j<arr[i].length; j++){
            box.appendChild(createEl(arr[i][j]));
        }
    }
}

//temp是保存的是上一个点的状态,默认是空白0
let tmp = 0;
window.onload = function(){
    //查询人物坐标,给x,y赋值
    getPersonXY();
    //画图
    draw();
    //键盘按下事件
    document.onkeydown = function(e){
        switch(e.keyCode){
            case 65:
            case 37:
            //左   0  : 空白 , 1:墙,  2:箱子  ,  3 :目标位子  ,   4 :占位 ,  5 七星瓢虫
            if(arr[x][y-1]==1|| //左边第一个墙
                (arr[x][y-1] == 2 && arr[x][y-2] ==1) || 
                (arr[x][y-1] == 2 && arr[x][y-2] ==2) ||
                (arr[x][y-1] == 2 && arr[x][y-2] ==4) ||
                (arr[x][y-1] == 4 && arr[x][y-2] ==1) ||
                (arr[x][y-1] == 4 && arr[x][y-2] ==2) ||
                (arr[x][y-1] == 4 && arr[x][y-2] ==4)
            ){
                return;
            }
            if(arr[x][y-1]==0){ //左边是空白 , 左边变成七星瓢虫
                arr[x][y-1] = 5; 
                arr[x][y] = tmp;  //给当前坐标赋值为系统保存的状态值
                tmp = 0;   //记录x不变,y减少1后,的坐标是什么值
            }else if(arr[x][y-1]==2){ 
                if(arr[x][y-2]==3){  //左边是箱子,箱子的左边是目标位子,那么目标位子变成占位
                    arr[x][y-2] = 4
                }else if(arr[x][y-2] == 0){ //左边是箱子,箱子的左边是空白,空白就变成箱子了
                    arr[x][y-2] = 2;    
                }
                arr[x][y-1] = 5;   //左边变成七星瓢虫,
                arr[x][y] = tmp;
                tmp = 0;
            }else if(arr[x][y-1]==3){//左边是目标位置,
                arr[x][y-1] = 5;
                arr[x][y] = tmp;
                tmp = 3;
            }else if(arr[x][y-1]==4){ //左边是占位
                if(arr[x][y-2]==0){   //左边的左边是空白
                    arr[x][y-2] = 2;
                }else if(arr[x][y-2] == 3){//左边的左边是目标位置
                    arr[x][y-2] = 4; 
                }
                arr[x][y-1]=5;
                arr[x][y] = tmp;
                tmp = 3;
            }
            y--;
            break;
            case 68:
            case 39:
            //
            if(  arr[x][y+1]==1||
                (arr[x][y+1] == 2 && arr[x][y+2] ==1) ||
                (arr[x][y+1] == 2 && arr[x][y+2] ==2) ||
                (arr[x][y+1] == 2 && arr[x][y+2] ==4) ||
                (arr[x][y+1] == 4 && arr[x][y+2] ==1) ||
                (arr[x][y+1] == 4 && arr[x][y+2] ==2) ||
                (arr[x][y+1] == 4 && arr[x][y+2] ==4)
            ){
                return;
            }
            if(arr[x][y+1]==0){
                arr[x][y+1] = 5;
                arr[x][y] = tmp;
                tmp = 0;
            }else if(arr[x][y+1]==2){
                if(arr[x][y+2]==3){
                    arr[x][y+2] = 4
                }else{
                    arr[x][y+2] = 2;    
                }
                arr[x][y+1] = 5;
                arr[x][y] = tmp;
                tmp = 0;
            }else if(arr[x][y+1]==3){
                arr[x][y+1] = 5;
                arr[x][y] = tmp;
                tmp = 3;
            }else if(arr[x][y+1]==4){
                if(arr[x][y+2]==0){
                    arr[x][y+2] = 2;
                }else{
                    arr[x][y+2] = 4; 
                }
                arr[x][y+1]=5;
                arr[x][y] = tmp;
                tmp = 3;
            }
            y++;
            break;
            case 87:
            case 38:
            //
            if(  arr[x-1][y]==1||
                (arr[x-1][y] == 2 && arr[x-2][y] ==1) ||
                (arr[x-1][y] == 2 && arr[x-2][y] ==2) ||
                (arr[x-1][y] == 2 && arr[x-2][y] ==4) ||
                (arr[x-1][y] == 4 && arr[x-2][y] ==1) ||
                (arr[x-1][y] == 4 && arr[x-2][y] ==2) ||
                (arr[x-1][y] == 4 && arr[x-2][y] ==4)
            ){
                return;
            }
            if(arr[x-1][y]==0){
                arr[x-1][y] = 5;
                arr[x][y] = tmp;
                tmp = 0;
            }else if(arr[x-1][y]==2){
                if(arr[x-2][y]==3){
                    arr[x-2][y] = 4
                }else{
                    arr[x-2][y] = 2;    
                }
                arr[x-1][y] = 5;
                arr[x][y] = tmp;
                tmp = 0;
            }else if(arr[x-1][y]==3){
                arr[x-1][y] = 5;
                arr[x][y] = tmp;
                tmp = 3;
            }else if(arr[x-1][y]==4){
                if(arr[x-2][y]==0){
                    arr[x-2][y] = 2;
                }else{
                    arr[x-2][y] = 4; 
                }
                arr[x-1][y]=5;
                arr[x][y] = tmp;
                tmp = 3;
            }
            x--;
            break;
            case 83:
            case 40:
            //
            if(  arr[x+1][y]==1||
                (arr[x+1][y] == 2 && arr[x+2][y] ==1) ||
                (arr[x+1][y] == 2 && arr[x+2][y] ==2) ||
                (arr[x+1][y] == 2 && arr[x+2][y] ==4) ||
                (arr[x+1][y] == 4 && arr[x+2][y] ==1) ||
                (arr[x+1][y] == 4 && arr[x+2][y] ==2) ||
                (arr[x+1][y] == 4 && arr[x+2][y] ==4)
            ){
                return;
            }
            if(arr[x+1][y]==0){
                arr[x+1][y] = 5;
                arr[x][y] = tmp;
                tmp = 0;
            }else if(arr[x+1][y]==2){
                if(arr[x+2][y]==3){
                    arr[x+2][y] = 4
                }else{
                    arr[x+2][y] = 2;    
                }
                arr[x+1][y] = 5;
                arr[x][y] = tmp;
                tmp = 0;
            }else if(arr[x+1][y]==3){
                arr[x+1][y] = 5;
                arr[x][y] = tmp;
                tmp = 3;
            }else if(arr[x+1][y]==4){
                if(arr[x+2][y]==0){
                    arr[x+2][y] = 2;
                }else{
                    arr[x+2][y] = 4; 
                }
                arr[x+1][y]=5;
                arr[x][y] = tmp;
                tmp = 3;
            }
            x++;
            break;
        }
        //画图
        draw();
        setTimeout(function(){
            if(falg()){
                alert("恭喜闯关成功");
            }
        },200);
    }
}
    
</script>

 

图片资源

技术图片

 

技术图片

 

js推箱子

标签:闯关   layer   创建元素   false   ++   info   length   inf   图片   

原文地址:https://www.cnblogs.com/moris5013/p/11659935.html

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