标签:style http io ar sp for strong on 数据
今天小伙伴和我说之前写的那个迷宫问题有些问题,我就改了改,感觉之前写的东西思路也不清晰,也比较乱,就重新写了一篇……别在意哈~
一、迷宫问题描述:
给定一个迷宫,以及起点和终点,通过设计算法,找到一条可以到达终点的路径。解决以后,想办法找到最短路径和所有路径。
二、解决方法:
1、找到一条可达的路径并不难,只要设定方向,然后每个点都去找一个可以走的方向一直向可行方向走就是了。
2、找到最短路径。要找到最短路径,可以尝试广度优先算法——BFS。BFS找图中一点到另一点的最短路径还是很方便的(没有权值),主要思想是,把每一个点可到的状态都算出来,最先到达终点的状态就是最短的路径长度。就这样说可能很抽象,不妨看看下面这张图:

3、找所有路径。找所有路径比较简单的方法是先找出一条路径,然后回溯到上一个点,看看有没有别的地方可以走,再从这个方向往下走。从而不断回溯找到所有路径
三、代码:
找到所有路径的实现方式:
#include <stdio.h>
#include <stdlib.h>
#define WALL 1
#define ROAD 0
#define END -1
#define TRUE 1
#define FALSE 0
#define VISITED 1
#define UNVISITED 0
#define BARRIER -1 //四周都是墙的死路
#define MAXSIZE 11 //迷宫每行或每列中点的的最大数量
#define DIR_SIZE 4 //方向
#define STACK_SIZE 128
typedef int Status;
//迷宫中的点
typedef struct Point{
int x;
int y;
Status status;
Status visited;
}Point;
typedef struct Stack{
Point point[STACK_SIZE];
int top;
}Stack, *StackPtr;
void Stack_Init(StackPtr s);
void Stack_Push(StackPtr s, Point point);
void Stack_Pop(StackPtr s);
//搜索所有路径。
//多入口多出口加个起点终点数组,将起点通过循环作为栈底,遍历到达不同终点的路径即可
void Maze_Search(StackPtr s, Point maze[MAXSIZE][MAXSIZE],Point *dir);
int main(){
StackPtr stack;
Point dir[DIR_SIZE];
Point up, down, right, left;
Point maze[MAXSIZE][MAXSIZE];
int i, j;
//初始化迷宫
for (i = 0; i < MAXSIZE; i++){
for (j = 0; j < MAXSIZE; j++)
maze[i][j].status = ROAD;
}
for (i = 0; i < MAXSIZE; i++)
for (j = 0; j < MAXSIZE; j++){
maze[i][j].x = i;
maze[i][j].y = j;
maze[i][j].visited = UNVISITED;
}
for (i = 0; i < MAXSIZE; i++){
maze[0][i].status = WALL;
maze[10][i].status = WALL;
maze[0][i].visited = VISITED;
maze[10][i].visited = VISITED;
}
for (i = 0; i < MAXSIZE; i++){
maze[i][0].status = WALL;
maze[i][10].status = WALL;
maze[i][0].visited = VISITED;
maze[i][10].visited = VISITED;
}
maze[1][2].status = WALL;
maze[1][3].status = WALL;
maze[1][5].status = WALL;
maze[1][6].status = WALL;
maze[1][9].status = WALL;
maze[2][3].status = WALL;
maze[2][4].status = WALL;
maze[2][7].status = WALL;
maze[2][8].status = WALL;
maze[2][9].status = WALL;
maze[3][3].status = WALL;
maze[3][5].status = WALL;
maze[3][6].status = WALL;
maze[3][8].status = WALL;
maze[4][2].status = WALL;
maze[4][4].status = WALL;
maze[4][7].status = WALL;
maze[4][9].status = WALL;
maze[5][6].status = WALL;
maze[5][3].status = WALL;
maze[5][5].status = WALL;
maze[5][8].status = WALL;
maze[6][1].status = WALL;
maze[6][4].status = WALL;
maze[6][6].status = WALL;
maze[6][7].status = WALL;
maze[6][9].status = WALL;
maze[7][4].status = WALL;
maze[7][8].status = WALL;
maze[7][9].status = WALL;
maze[8][2].status = WALL;
maze[8][6].status = WALL;
maze[9][1].status = WALL;
maze[9][2].status = WALL;
maze[1][1].visited = VISITED;
maze[1][2].visited = VISITED;
maze[1][3].visited = VISITED;
maze[1][5].visited = VISITED;
maze[1][6].visited = VISITED;
maze[1][9].visited = VISITED;
maze[2][3].visited = VISITED;
maze[2][4].visited = VISITED;
maze[2][7].visited = VISITED;
maze[2][8].visited = VISITED;
maze[2][9].visited = VISITED;
maze[3][3].visited = VISITED;
maze[3][5].visited = VISITED;
maze[3][6].visited = VISITED;
maze[3][8].visited = VISITED;
maze[4][2].visited = VISITED;
maze[4][4].visited = VISITED;
maze[4][7].visited = VISITED;
maze[4][9].visited = VISITED;
maze[5][6].visited = VISITED;
maze[5][3].visited = VISITED;
maze[5][5].visited = VISITED;
maze[5][8].visited = VISITED;
maze[6][1].visited = VISITED;
maze[6][4].visited = VISITED;
maze[6][6].visited = VISITED;
maze[6][7].visited = VISITED;
maze[6][9].visited = VISITED;
maze[7][4].visited = VISITED;
maze[7][8].visited = VISITED;
maze[7][9].visited = VISITED;
maze[8][2].visited = VISITED;
maze[8][6].visited = VISITED;
maze[9][1].visited = VISITED;
maze[9][2].visited = VISITED;
maze[9][9].status = END;
up.x = -1;
up.y = 0;
up.status = ROAD;
left.x = 0;
left.y = -1;
left.status = ROAD;
right.x = 0;
right.y = 1;
right.status = ROAD;
down.x = 1;
down.y = 0;
down.status = ROAD;
dir[0] = left;
dir[1] = down;
dir[2] = right;
dir[3] = up;
//输出迷宫
for (i = 0; i < MAXSIZE; i++){
for (j = 0; j < MAXSIZE; j++){
if (maze[i][j].status == WALL)
printf("▇");
else
printf(" ");
}
printf("\n");
}
printf("\n");
//初始化保存路径的栈
stack = (StackPtr)malloc(sizeof(Stack));
Stack_Init(stack);
Maze_Search(stack, maze, dir);
return 0;
}
void Stack_Init(StackPtr s){
Point temp;
if (s == NULL)
return;
temp.x = 1;
temp.y = 1;
temp.status = ROAD;
temp.visited = VISITED;
s->top = 0;
s->point[s->top] = temp;
return;
}
void Stack_Push(StackPtr s, Point point){
if (s->top == (STACK_SIZE - 1)){
printf("栈已满!");
return;
}
s->top += 1;
s->point[s->top] = point;
}
void Stack_Pop(StackPtr s){
Point temp;
if (s->top == -1){
printf("栈为空!");
return;
}
temp.x = 0;
temp.y = 0;
temp.status = ROAD;
s->point[s->top] = temp;
s->top -= 1;
}
void Maze_Search(StackPtr s, Point maze[MAXSIZE][MAXSIZE],Point *dir){
int i,j;
if (s->point[s->top].status == END){
for (i = 0; i < MAXSIZE; i++){
for (j = 0; j < MAXSIZE; j++){
if (maze[i][j].status == WALL)
printf("▇");
else if ((maze[i][j].status == ROAD || maze[i][j].status == END) && maze[i][j].visited == VISITED && maze[i][j].visited != BARRIER)
printf("※");
else
printf(" ");
}
printf("\n");
}
maze[9][9].visited = UNVISITED;
Stack_Pop(s);
printf("\n\n");
return;
}
for (i = 0; i < DIR_SIZE; i++){
if (maze[s->point[s->top].x + dir[i].x][s->point[s->top].y + dir[i].y].status != WALL
&& maze[s->point[s->top].x + dir[i].x][s->point[s->top].y + dir[i].y].visited != VISITED){
maze[s->point[s->top].x + dir[i].x][s->point[s->top].y + dir[i].y].visited = VISITED;
Stack_Push(s, maze[s->point[s->top].x + dir[i].x][s->point[s->top].y + dir[i].y]);
Maze_Search(s, maze, dir);
}
}
for (i = 0; i < DIR_SIZE; i++){
if (maze[s->point[s->top].x + dir[i].x][s->point[s->top].y + dir[i].y].status != WALL
&& maze[s->point[s->top].x + dir[i].x][s->point[s->top].y + dir[i].y].visited != VISITED){
maze[s->point[s->top].x][s->point[s->top].y].visited = UNVISITED;
Stack_Pop(s);
return;
}
}
if (maze[s->point[s->top].x][s->point[s->top].y - 1].status == ROAD && maze[s->point[s->top].x][s->point[s->top].y - 1].visited == UNVISITED)
maze[s->point[s->top].x][s->point[s->top].y].visited = UNVISITED;
maze[s->point[s->top].x][s->point[s->top].y].visited = BARRIER;
Stack_Pop(s);
return;
}标签:style http io ar sp for strong on 数据
原文地址:http://blog.csdn.net/u012403246/article/details/41645933