注:这一片博客与下一篇博客<Socket编程实践(20)>合为一篇,由于代码较多,所以分为两篇,本篇为上篇,主要讲解前一篇讲解的Socket类的增强,下一篇主要讲解怎样使用这个增强版的Socket类(ServerSocket/ClientSocket类的实现与使用)!
思想来源:
1)http://www.cnblogs.com/-Lei/archive/2012/09/04/2670964.html
2)http://blog.csdn.net/column/details/linux66.html
3)http://blog.csdn.net/column/details/zjf666.html
修改内容:
1)修改了Socket类几个成员函数的访问权限(由public改为protected, 使Socket类可以进行继承,但不允许私自使用)
2)添加了Close, getAddr, getPort成员函数,使得使用更方便(在下一节的server端代码中可以看到)
3)Send/Receive函数该用著名的writen/readn实现(以前使用的是read/write系统调用),加强了Socket类的容错性.
4)添加了异常处理,让我们在编写易出错的代码时,可以解放思想,不用一直考虑该函数调用出错会发生什么情况!
#ifndef SOCKET_H_INCLUDED
#define SOCKET_H_INCLUDED
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string>
#include <string.h>
#include <fcntl.h>
class Socket
{
public:
Socket();
virtual ~Socket(); //virtual destructior
//Protect The Function, Only Used to Server Or Client
protected:
bool Create(); //Create a socket, server & client can use
/**Server**/
bool Bind(int port) const; //Bind a port
bool Listen(int backlog = SOMAXCONN) const; //Start to listen
bool Accept(Socket& clientSocket) const; //Accept a connect
/**Client**/
bool Connect(const std::string& host, int port);
/** Data Transmission:
return=0: write or read nothing (if receive == 0,peer connect closed)
return<0: write error(errno is set)
return>0: write success(return value is the bytes have send/receive)
**/
size_t Send(const Socket& socket, const std::string& message) const;
size_t Receive(const Socket& socket, std::string& message) const;
public:
/***All can Use!***/
//flag: true=SetNonBlock, false=SetBlock
bool SetNonBlocking(bool flag);
//return: true -> SetSuccess
bool SetReuseAddr();
//test for m_sockfd;
bool IsValid() const;
//close the socket
bool Close();
public:
std::string getAddr();
int getPort() const;
private:
//use m_sockfd to record the result of function socket
int m_sockfd;
struct sockaddr_in m_address;
//define the max bytes to send/write
static const int BUFSIZ = 1024*10;
};
#endif // SOCKET_H_INCLUDED#include "Socket.h"
static ssize_t readn(int fd, void *buf, size_t count);
static ssize_t writen(int fd, const void *buf, size_t count);
Socket::Socket():m_sockfd(-1)
{
}
Socket::~Socket()
{
if (IsValid())
{
close(m_sockfd);
}
}
bool Socket::Close()
{
if (IsValid())
{
::close(m_sockfd);
m_sockfd = -1;
return true;
}
return false;
}
bool Socket::Create()
{
m_sockfd = socket(AF_INET,SOCK_STREAM,0);
if (IsValid())
return true;
return false;
}
//bind a server port at the server
bool Socket::Bind(int port) const
{
if (!IsValid())
{
return false;
}
struct sockaddr_in serverAddr;
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(port);
serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(m_sockfd,(const struct sockaddr *)&serverAddr,
sizeof(struct sockaddr)) == -1)
{
return false;
}
return true;
}
bool Socket::Listen(int backlog) const
{
if (!IsValid())
{
return false;
}
if (listen(m_sockfd,backlog) == -1)
{
return false;
}
return true;
}
bool Socket::Accept(Socket &clientSocket) const
{
if (!IsValid())
{
return false;
}
socklen_t clientAddrLength = sizeof(clientSocket.m_address);
clientSocket.m_sockfd = accept(m_sockfd, (struct sockaddr *)(&clientSocket.m_address),
&clientAddrLength);
if (clientSocket.m_sockfd == -1)
{
return false;
}
return true;
}
//Client
bool Socket::Connect(const std::string &serverHost, int serverPort)
{
if (!IsValid())
{
return false;
}
struct sockaddr_in serverAddr;
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = inet_addr(serverHost.c_str());
serverAddr.sin_port = htons(serverPort);
if (connect(m_sockfd,(const struct sockaddr *)(&serverAddr),
sizeof(struct sockaddr)) == -1)
{
return false;
}
return true;
}
size_t Socket::Send(const Socket &peerSocket, const std::string &messages) const
{
struct TransStruct
{
size_t bufLen; //保存真实的报文内容长度
char buf[BUFSIZ]; //真正要发送的报文内容
} sendStruct;
sendStruct.bufLen = messages.length();
strncpy(sendStruct.buf,messages.c_str(),sendStruct.bufLen);
ssize_t nWrited = writen(peerSocket.m_sockfd,&sendStruct,
sendStruct.bufLen+sizeof(size_t));
if (nWrited == 0)
{
return 0;
}
else if (nWrited == -1)
{
return -1;
}
return nWrited;
}
size_t Socket::Receive(const Socket &peerSocket, std::string &messages) const
{
size_t messageLen = 0;
if (readn(peerSocket.m_sockfd,&messageLen,sizeof(size_t)) == -1)
{
return false;
}
char buf[BUFSIZ];
memset(buf,0,sizeof(buf));
messages.clear();
ssize_t nRead = readn(peerSocket.m_sockfd,buf,messageLen);
if (nRead == 0)
{
return 0;
}
else if (nRead == -1)
{
return -1;
}
messages = buf;
return nRead;
}
//Set the sockfd NonBlocked
bool Socket::SetNonBlocking(bool flag)
{
if (IsValid())
{
int opts = fcntl(m_sockfd,F_GETFL);
if (opts == -1)
{
return false;
}
if (flag)
{
opts |= O_NONBLOCK;
}
else
{
opts &= ~O_NONBLOCK;
}
return fcntl(m_sockfd,F_SETFL,opts);
}
return false;
}
//Set the address Reused
bool Socket::SetReuseAddr()
{
if (IsValid())
{
int on = 1;
if (setsockopt(m_sockfd,SOL_SOCKET,SO_REUSEADDR,&on,sizeof(on)) == -1)
{
return false;
}
else
{
return true;
}
}
return false;
}
bool Socket::IsValid() const
{
//If m_sockfd is not Call Create, m_sockfd == -1
//Else m_sockfd != -1
return m_sockfd != -1;
}
std::string Socket::getAddr()
{
if (IsValid())
{
return inet_ntoa(m_address.sin_addr);
}
return std::string();
}
int Socket::getPort() const
{
if (IsValid())
{
return ntohs(m_address.sin_port);
}
return -1;
}
static ssize_t readn(int fd, void *buf, size_t count)
{
size_t nLeft = count;
ssize_t nRead = 0;
char *ptr = static_cast<char *>(buf);
while (nLeft > 0)
{
if ((nRead = read(fd,ptr,nLeft)) < 0)
{
//nothing have read!!!
if (nLeft == count)
{
return -1; //error
}
else
{
break; //error, return amount read so far
}
}
else if (nRead == 0)
{
break; //EOF
}
//continue to read
nLeft -= nRead;
ptr += nRead;
}
return count - nLeft;
}
static ssize_t writen(int fd, const void *buf, size_t count)
{
size_t nLeft = count;
ssize_t nWritten;
const char *ptr = static_cast<const char *>(buf);
while (nLeft > 0)
{
if ((nWritten = write(fd,ptr,nLeft)) < 0)
{
//nothing have write
if (nLeft == count)
{
return -1; //error
}
else
{
break; //error, return amount write so far
}
}
else if (nWritten == 0)
{
break; //EOF
}
nLeft -= nWritten;
ptr += nWritten;
}
return count - nWritten;
}#ifndef SOCKETEXCEPTION_H_INCLUDED
#define SOCKETEXCEPTION_H_INCLUDED
//异常处理类(下一节会用到...)
class SocketException
{
public:
SocketException(const std::string &description):
m_description(description){}
~SocketException(){}
std::string Description()
{
return m_description;
}
private:
std::string m_description;
};
#endif // SOCKETEXCEPTION_H_INCLUDEDSocket编程实践(19) --Socket API封装(2)
原文地址:http://blog.csdn.net/zjf280441589/article/details/41896769