商域无疆 (http://blog.csdn.net/omni360/)
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转载请保留此句:商域无疆 - 本博客专注于 敏捷开发及移动和物联设备研究:数据可视化、GOLANG、Html5、WEBGL、THREE.JS,否则,出自本博客的文章拒绝转载或再转载,谢谢合作。
俺也是刚开始学,好多地儿肯定不对还请见谅.
以下代码是THREE.JS 源码文件中materials/PointCloudMaterial.js文件的注释.
更多更新在 : https://github.com/omni360/three.js.sourcecode
/** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * * parameters = { * color: <hex>, * opacity: <float>, * map: new THREE.Texture( <Image> ), * * size: <float>, * * blending: THREE.NormalBlending, * depthTest: <bool>, * depthWrite: <bool>, * * vertexColors: <bool>, * * fog: <bool> * } */ /* ///PointCloudMaterial方法根据参数parameters创建用于点云(粒子系统)的材质类型, ///parameters参数的格式看上面.PointCloudMaterial对象的功能函数采用,定义构造的函数原型对象来实现.大部分属性方法继承自材质的基类Material. */ ///<summary>PointCloudMaterial</summary> ///<param name ="parameters" type="String">string类型的JSON格式材质属性参数</param> ///<returns type="PointCloudMaterial">返回PointCloudMaterial,点云材质.</returns> THREE.PointCloudMaterial = function ( parameters ) { THREE.Material.call( this ); //调用Material对象的call方法,将原本属于Material的方法交给当前对象SpriteMaterial来使用 this.color = new THREE.Color( 0xffffff ); // 颜色,默认初始化为0xffffff,白色 this.map = null; //普通贴图贴图,默认为null this.size = 1; //点云(粒子)点的大小,默认初始化为1. this.sizeAttenuation = true; //粒子衰减,默认初始化为true. this.vertexColors = THREE.NoColors; //顶点颜色,默认初始化为THREE.NoColors.当然还可以有 THREE.VertexColors / THREE.FaceColors等选项,这里显示出了javascript的灵活性了. this.fog = true; //雾效,默认初始化为true. //TODO: PointCloudMaterial为啥有雾效属性,而且为啥默认初始化为true????????? this.setValues( parameters ); //调用Material类的setValues方法,将参数parameters赋值给当前PointCloudMaterial材质的属性. }; /************************************************************* ****下面是PointCloudMaterial对象的方法属性定义,继承自Material *************************************************************/ THREE.PointCloudMaterial.prototype = Object.create( THREE.Material.prototype ); /*clone方法 ///clone方法克隆PointCloudMaterial对象, */ ///<summary>clone</summary> ///<param name ="material" type="PointCloudMaterial">PointCloudMaterial对象,可有可无.</param> ///<returns type="PointCloudMaterial">返回克隆的PointCloudMaterial对象</returns> THREE.PointCloudMaterial.prototype.clone = function () { //以下是将材质的属性一一进行复制 var material = new THREE.PointCloudMaterial(); THREE.Material.prototype.clone.call( this, material ); material.color.copy( this.color ); material.map = this.map; material.size = this.size; material.sizeAttenuation = this.sizeAttenuation; material.vertexColors = this.vertexColors; material.fog = this.fog; return material; //返回克隆的PointCloudMaterial对象 }; // backwards compatibility 向后兼容 /* ///ParticleBasicMaterial方法被THREE.PointCloudMaterial方法替换. */ THREE.ParticleBasicMaterial = function ( parameters ) { console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointCloudMaterial.' ); return new THREE.PointCloudMaterial( parameters ); }; /* ///ParticleSystemMaterial方法被THREE.PointCloudMaterial方法替换. */ THREE.ParticleSystemMaterial = function ( parameters ) { console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointCloudMaterial.' ); return new THREE.PointCloudMaterial( parameters ); };
商域无疆 (http://blog.csdn.net/omni360/)
本文遵循“署名-非商业用途-保持一致”创作公用协议
转载请保留此句:商域无疆 - 本博客专注于 敏捷开发及移动和物联设备研究:数据可视化、GOLANG、Html5、WEBGL、THREE.JS,否则,出自本博客的文章拒绝转载或再转载,谢谢合作。
以下代码是THREE.JS 源码文件中materials/PointCloudMaterial.js文件的注释.
更多更新在 : https://github.com/omni360/three.js.sourcecode
three.js 源码注释(五十六)Material /PointCloudMaterial.js
原文地址:http://blog.csdn.net/omni360/article/details/42218235