标签:c++ cocos2d 游戏 开发人员 cocos2d-js
Cocos2d-JS中的键盘事件与触摸事件不同,它没有空间方面信息。键盘事件不仅可以响应键盘,还可以响应设备的菜单。onEnter: function () {
    	this._super();
    	cc.log("HelloWorld onEnter");
    
    	cc.eventManager.addListener({	①
    	event: cc.EventListener.KEYBOARD, 	②
    	onKeyPressed:  function(keyCode, event){ 	③
    	cc.log("Key with keycode " + keyCode + " pressed");
    	},
    	onKeyReleased: function(keyCode, event){ 	④
    	cc.log("Key with keycode " + keyCode + " released");
    	}
    	}, this);
    },
    onExit: function () {
    	this._super();
    	cc.log("HelloWorld onExit");
    	cc.eventManager.removeListeners(cc.EventListener.KEYBOARD);	⑤
    }上述代码第①行cc.eventManager.addListener是通过快捷方式注册事件监听器对象。第②行代码是设置键盘事件cc.EventListener.KEYBOARD。第③行代码是设置键盘按下属性onKeyPressed,其中的参数keyCode是按下的键编号。第④行代码是设置键盘抬起属性onKeyReleased。JS: Key with keycode 124 released JS: Key with keycode 124 pressed JS: Key with keycode 139 pressed JS: Key with keycode 139 released JS: Key with keycode 124 released JS: Key with keycode 139 pressed JS: Key with keycode 124 pressed JS: Key with keycode 139 released JS: Key with keycode 124 released JS: Key with keycode 139 pressed JS: Key with keycode 124 pressed JS: Key with keycode 139 released JS: Key with keycode 124 released
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标签:c++ cocos2d 游戏 开发人员 cocos2d-js
原文地址:http://blog.csdn.net/tonny_guan/article/details/44810903