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void Start () {
const string MainTexVariableName = "_MainTex";
var renders = gameObject.GetComponentsInChildren<Renderer>();
var resMat = Resources.Load<Material>("CharacterThrough");
foreach (var render in renders)
{
var oreginalMaterial = render.sharedMaterial;
var currentRender = render;
var newMat = new Material(resMat);
newMat.SetTexture(MainTexVariableName, oreginalMaterial.GetTexture(MainTexVariableName));
currentRender.material = newMat;
}
}
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原文地址:http://www.cnblogs.com/mrblue/p/4629517.html