标签:style blog http color 使用 文件
int socket(int domain, int type, int protocol); // 返回值:成功返回套接字描述符,失败返回-1
int shutdown(int sockfd, int how); // 返回值:成功返回0,失败返回-1
/* 基于TCP协议的socket编程客户端代码 */
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
/* 客户端:
* socket-->connect-->send/recv
*/
#define SERVER_PORT 8888
int main(int argc, char **argv)
{
int iRet;
int iSocketClient;
struct sockaddr_in tSocketServerAddr;
int iSendLen;
unsigned char ucSendBuf[1000];
if (argc != 2)
{
printf("Usage:\n");
printf("%s <server_ip>\n", argv[0]);
return -1;
}
/* 1. 建立socket */
iSocketClient = socket(AF_INET, SOCK_STREAM, 0);
/* 2. 与服务器建立TCP连接 */
tSocketServerAddr.sin_family = AF_INET; /* recommend */
tSocketServerAddr.sin_port = htons(SERVER_PORT); /* host to net short */
if (inet_aton(argv[1], &tSocketServerAddr.sin_addr) == 0) /* 字符串转服务器IP */
{
printf("Invalid server IP\n");
return -1;
}
bzero(tSocketServerAddr.sin_zero, 8);
/* 如果iSocketClient没有绑定地址,则connect会给调用者绑定一个默认地址 */
iRet = connect(iSocketClient, (const struct sockaddr *)&tSocketServerAddr, sizeof(struct sockaddr));
if (iRet == -1)
{
/* 连接失败 */
printf("connect error\n");
return -1;
}
while (1)
{
if (fgets(ucSendBuf, 999, stdin))
{
/* send函数发送数据 */
iSendLen = send(iSocketClient, ucSendBuf, strlen(ucSendBuf), 0);
if (iSendLen == -1)
{
/* 函数出错 */
close(iSocketClient);
return -1;
}
}
}
return 0;
}
/* 基于TCP协议的socket编程服务器端代码 */
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <signal.h>
/* 服务器:
* socket-->bind-->listen-->accept-->send/recv
*/
#define SERVER_PORT 8888
#define BACKLOG 10
int main(int argc, char **argv)
{
int iRet;
int iAddrLen;
int iSocketSever;
int iNewSocketSever;
struct sockaddr_in tSocketServerAddr;
struct sockaddr_in tSocketClientAddr;
int iRecvLen;
unsigned char ucRecvBuf[1000];
/* 子进程死后,会发送SIGCHLD信号给父进程,
* 这里设置为忽略SIGCHLD信号
*/
signal(SIGCHLD,SIG_IGN);
/* 1. 建立socket
* AF_INET: IPv4 Internet protocols
* SOCK_STREAM: TCP协议
* 0: 通常赋值
*/
iSocketSever = socket(AF_INET, SOCK_STREAM, 0);
if (iSocketSever == -1)
{
printf("socket error\n");
return -1;
}
/* 2. 配置socket
* 设置监听本机的哪个IP,端口
*/
tSocketServerAddr.sin_family = AF_INET; /* recommend */
tSocketServerAddr.sin_port = htons(SERVER_PORT); /* host to net short */
tSocketServerAddr.sin_addr.s_addr = htonl(INADDR_ANY); /* 绑定到本机所有网络接口 */
bzero(tSocketServerAddr.sin_zero, 8);
iRet = bind(iSocketSever, (const struct sockaddr *)&tSocketServerAddr, sizeof(struct sockaddr));
if (iRet == -1)
{
printf("bind error\n");
return -1;
}
/* 3. 开启socket监听模式
* 建立服务请求队列,BACKLOG为最大连接数
*/
iRet = listen(iSocketSever, BACKLOG);
if (iRet == -1)
{
printf("listen error\n");
return -1;
}
while (1)
{
/* 4. 休眠,等待建立连接
* 客户端地址存放在第二个参数中
* 以后用新的socket描述符进行读写操作
*/
iAddrLen = sizeof(struct sockaddr);
iNewSocketSever = accept(iSocketSever, (struct sockaddr *)&tSocketClientAddr, &iAddrLen);
if (iNewSocketSever != -1)
{
/* 成功建立连接 */
printf("Get connect from IP:%s, port:%d\n", inet_ntoa(tSocketClientAddr.sin_addr), ntohs(tSocketClientAddr.sin_port)); /* net to ascII */
/* fork系统调用创建子进程 */
if (fork() == 0)
{
/* 子进程源码 */
while (1)
{
/* recv函数接收客户端数据并显示,如果flags为0,则和read、write一样的操作 */
iRecvLen = recv(iNewSocketSever, ucRecvBuf, 999, 0); /* flags一般情况下置为0 */
if (iRecvLen <= 0)
{
/* recv出错(-1)或连接关闭(0) */
close(iNewSocketSever);
printf("Disconnected!\n");
return -1;
}
else
{
ucRecvBuf[iRecvLen] = '\0';
printf("The recv msg is : %s\n", ucRecvBuf);
}
}
}
else
{
/* 父进程代码 */
close(iNewSocketSever); /* 父进程关闭已连接描述符尤为重要 */
}
}
}
close(iSocketSever);
return 0;
}/* 基于UDP协议的socket编程客户端代码 */
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
/* 客户端:
* socket-->connect-->send/recv
*/
#define SERVER_PORT 8888
int main(int argc, char **argv)
{
int iRet;
int iSocketClient;
struct sockaddr_in tSocketServerAddr;
int iSendLen;
unsigned char ucSendBuf[1000];
if (argc != 2)
{
printf("Usage:\n");
printf("%s <server_ip>\n", argv[0]);
return -1;
}
/* 1. 建立socket */
iSocketClient = socket(AF_INET, SOCK_DGRAM, 0);
/* 2. 不会建立真正的连接,只是让socket描述符中带有服务器地址,
* 如果不使用connect函数,则应该使用sento函数发送数据
*/
tSocketServerAddr.sin_family = AF_INET; /* recommend */
tSocketServerAddr.sin_port = htons(SERVER_PORT); /* host to net short */
if (inet_aton(argv[1], &tSocketServerAddr.sin_addr) == 0) /* 字符串转服务器IP */
{
printf("Invalid server IP\n");
return -1;
}
bzero(tSocketServerAddr.sin_zero, 8);
/* UDP中不需要建立连接,但这里使用connect是可以将地址绑定到iSocketClient上,send函数中就不需要地址信息了 */
iRet = connect(iSocketClient, (const struct sockaddr *)&tSocketServerAddr, sizeof(struct sockaddr));
if (iRet == -1)
{
printf("connect error\n");
return -1;
}
while (1)
{
if (fgets(ucSendBuf, 999, stdin))
{
/* send函数发送数据 */
iSendLen = send(iSocketClient, ucSendBuf, strlen(ucSendBuf), 0);
if (iSendLen == -1)
{
/* 函数出错 */
close(iSocketClient);
return -1;
}
}
}
return 0;
}/* 基于UDP协议的socket编程服务器端代码 */
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <signal.h>
/* 服务器:
* socket-->bind-->sendto/recvfrom
*/
#define SERVER_PORT 8888
int main(int argc, char **argv)
{
int iRet;
int iAddrLen;
int iSocketSever;
struct sockaddr_in tSocketServerAddr;
struct sockaddr_in tSocketClientAddr;
int iRecvLen;
unsigned char ucRecvBuf[1000];
/* 1. 建立socket
* AF_INET: IPv4 Internet protocols
* SOCK_DGRAM: UDP协议
* 0: 通常赋值
*/
iSocketSever = socket(AF_INET, SOCK_DGRAM, 0);
if (iSocketSever == -1)
{
printf("socket error\n");
return -1;
}
/* 2. 配置socket
* 设置监听本机的哪个IP,端口
*/
tSocketServerAddr.sin_family = AF_INET; /* recommend */
tSocketServerAddr.sin_port = htons(SERVER_PORT); /* host to net short */
tSocketServerAddr.sin_addr.s_addr = htonl(INADDR_ANY); /* 填入本机所有IP */
bzero(tSocketServerAddr.sin_zero, 8);
iRet = bind(iSocketSever, (const struct sockaddr *)&tSocketServerAddr, sizeof(struct sockaddr));
if (iRet == -1)
{
printf("bind error\n");
return -1;
}
while (1)
{
/* 接收客户端数据,地址信息放在tSocketClientAddr结构体中 */
iAddrLen = sizeof(struct sockaddr);
iRecvLen = recvfrom(iSocketSever, ucRecvBuf, 999, 0, (struct sockaddr *)&tSocketClientAddr, &iAddrLen);
if (iRecvLen > 0)
{
ucRecvBuf[iRecvLen] = '\0';
printf("Get msg from %s : %s\n", inet_ntoa(tSocketClientAddr.sin_addr), ucRecvBuf);
}
}
close(iSocketSever);
return 0;
}/* 基于UDP协议的socket编程客户端代码 */
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
/* 客户端:
* socket-->sendto/recvfrom
*/
#define SERVER_PORT 8888
int main(int argc, char **argv)
{
int iRet;
int iSocketClient;
struct sockaddr_in tSocketServerAddr;
int iSendLen;
unsigned char ucSendBuf[1000];
if (argc != 2)
{
printf("Usage:\n");
printf("%s <server_ip>\n", argv[0]);
return -1;
}
/* 1. 建立socket */
iSocketClient = socket(AF_INET, SOCK_DGRAM, 0);
/* 2. 设置服务器地址 */
tSocketServerAddr.sin_family = htonl(AF_INET); /* recommend */
tSocketServerAddr.sin_port = htons(SERVER_PORT); /* host to net short */
if (inet_aton(argv[1], &tSocketServerAddr.sin_addr) == 0) /* 字符串转服务器IP */
{
printf("Invalid server IP\n");
return -1;
}
bzero(tSocketServerAddr.sin_zero, 8);
while (1)
{
if (fgets(ucSendBuf, 999, stdin))
{
/* sendto函数发送数据 */
iSendLen = sendto(iSocketClient, ucSendBuf, strlen(ucSendBuf), 0,
(const struct sockaddr *)&tSocketServerAddr, sizeof(struct sockaddr));
if (iSendLen == -1)
{
/* 函数出错 */
close(iSocketClient);
return -1;
}
}
}
return 0;
}/* 基于UDP协议的socket编程服务器端代码 */
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <signal.h>
/* 服务器:
* socket-->bind-->sendto/recvfrom
*/
#define SERVER_PORT 8888
int main(int argc, char **argv)
{
int iRet;
int iAddrLen;
int iSocketSever;
struct sockaddr_in tSocketServerAddr;
struct sockaddr_in tSocketClientAddr;
int iRecvLen;
unsigned char ucRecvBuf[1000];
/* 1. 建立socket
* AF_INET: IPv4 Internet protocols
* SOCK_DGRAM: UDP协议
* 0: 通常赋值
*/
iSocketSever = socket(AF_INET, SOCK_DGRAM, 0);
if (iSocketSever == -1)
{
printf("socket error\n");
return -1;
}
/* 2. 配置socket
* 设置监听本机的哪个IP,端口
*/
tSocketServerAddr.sin_family = AF_INET; /* recommend */
tSocketServerAddr.sin_port = htons(SERVER_PORT); /* host to net short */
tSocketServerAddr.sin_addr.s_addr = INADDR_ANY; /* 填入本机所有IP */
bzero(tSocketServerAddr.sin_zero, 8);
iRet = bind(iSocketSever, (const struct sockaddr *)&tSocketServerAddr, sizeof(struct sockaddr));
if (iRet == -1)
{
printf("bind error\n");
return -1;
}
while (1)
{
/* 接收客户端数据,地址信息放在tSocketClientAddr结构体中 */
iAddrLen = sizeof(struct sockaddr);
iRecvLen = recvfrom(iSocketSever, ucRecvBuf, 999, 0, (struct sockaddr *)&tSocketClientAddr, &iAddrLen);
if (iRecvLen > 0)
{
ucRecvBuf[iRecvLen] = '\0';
printf("Get msg from %s : %s\n", inet_ntoa(tSocketClientAddr.sin_addr), ucRecvBuf);
}
}
close(iSocketSever);
return 0;
}【Linux编程】socket编程,布布扣,bubuko.com
标签:style blog http color 使用 文件
原文地址:http://blog.csdn.net/nestler/article/details/37314303