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设备 cocos2d-v2
眼下cocos2d-v3也不太稳定,它在很大程度上仍然是变化的功能。
对于稳定。我们仍然使用 v2
wget -c http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-2.1.tar.gz
//// BackgroundLayer.m// cc2//// Created by HeJiasheng on 13-11-20.// Copyright (c) 2013年 HeJiasheng. All rights reserved.//#import "BackgroundLayer.h"@implementation BackgroundLayer-(id)init {self = [super init];if (self != nil) {CCSprite *backgroundImage = [CCSprite spriteWithFile:@"backgroundiPhone.png"];CGSize screenSize = [[CCDirector sharedDirector] winSize];[backgroundImage setPosition:CGPointMake(screenSize.width/2, screenSize.height/2)];[self addChild:backgroundImage z:0 tag:0];}return self;}@end
//// GameplayLayer.m// cc2//// Created by HeJiasheng on 13-11-20.// Copyright (c) 2013年 HeJiasheng. All rights reserved.//#import "GameplayLayer.h"@implementation GameplayLayer-(id)init {self = [super init];if (self != nil) {CCSprite *vikingSprite = [CCSprite spriteWithFile:@"sv_anim_1.png"];CGSize screenSize = [[CCDirector sharedDirector] winSize];[vikingSprite setPosition:CGPointMake(screenSize.width/2, screenSize.height/2)];[self addChild:vikingSprite z:5 tag:0];}return self;}@end
//// GameScene.m// cc2//// Created by HeJiasheng on 13-11-20.// Copyright (c) 2013年 HeJiasheng. All rights reserved.//#import "GameScene.h"@implementation GameScene-(id)init {self = [super init];if (self != nil) {BackgroundLayer *backgroundlayer = [BackgroundLayer node];[self addChild:backgroundlayer z:0];GameplayLayer *gameplayLayer = [GameplayLayer node];[self addChild:gameplayLayer z:5];}return self;}@end
-(void) onEnter{[super onEnter];//[[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1.0 scene:[HelloWorldLayer scene] ]];[[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1.0 scene:[GameScene node]]];}

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原文地址:http://www.cnblogs.com/mengfanrong/p/4825428.html