码迷,mamicode.com
首页 > 其他好文 > 详细

虚拟摇杆跟随鼠标

时间:2015-10-27 23:27:00      阅读:178      评论:0      收藏:0      [点我收藏+]

标签:

EasyTouch的joystick跟随鼠标

 

 1 using UnityEngine;
 2 using System.Collections;
 3 
 4 public class JoystickPosControll : MonoBehaviour
 5 {
 6 
 7     public EasyJoystick m_EasyJoystick;
 8 
 9     public Vector2 offset;
10 
11     public Camera m_Camera;
12 
13     public Vector2 bili;
14 
15     private bool isFrist = true;
16 
17 
18 
19     void OnPress(bool bPress)
20     {
21         if (isFrist && bPress)
22         {
23             isFrist = false;
24 
25             Vector2 mousepos = Input.mousePosition;
26 
27             mousepos.x += offset.x;
28             mousepos.y = -mousepos.y - offset.y;
29 
30             mousepos = m_Camera.ScreenToViewportPoint(mousepos);
31 
32             mousepos.x *= bili.x;
33             mousepos.y *= bili.y;
34 
35             m_EasyJoystick.JoystickPositionOffset = mousepos;
36 
37         }
38         else
39         {
40             isFrist = true;
41             m_EasyJoystick.JoystickPositionOffset = Vector2.zero;
42         }
43     }
44 
45 }

技术分享

技术分享

虚拟摇杆跟随鼠标

标签:

原文地址:http://www.cnblogs.com/gzmumu/p/4915758.html

(0)
(0)
   
举报
评论 一句话评论(0
登录后才能评论!
© 2014 mamicode.com 版权所有  联系我们:gaon5@hotmail.com
迷上了代码!