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random_shuffle
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template <class RandomAccessIterator>
inline void random_shuffle(RandomAccessIterator first,
RandomAccessIterator last) {
__random_shuffle(first, last, distance_type(first));
}
template <class RandomAccessIterator, class RandomNumberGenerator>
void random_shuffle(RandomAccessIterator first, RandomAccessIterator last,
RandomNumberGenerator& rand) { //这里必须是传引用。因为随机数产生器有局部状态,每次被调用都会改变
if (first == last) return;
for (RandomAccessIterator i = first + 1; i != last; ++i)
iter_swap(i, first + rand((i - first) + 1));
}
template <class RandomAccessIterator, class Distance>
void __random_shuffle(RandomAccessIterator first, RandomAccessIterator last,
Distance*) {
if (first == last) return;
for (RandomAccessIterator i = first + 1; i != last; ++i)
#ifdef __STL_NO_DRAND48
iter_swap(i, first + Distance(rand() % ((i - first) + 1)));
#else
iter_swap(i, first + Distance(lrand48() % ((i - first) + 1)));
#endif
}int main()
{
vector<int> vec;
for(int ix = 0; ix < 10; ix++)
vec.push_back(ix);
random_shuffle(vec.begin(), vec.end());
copy(vec.begin(), vec.end(), ostream_iterator<int>(cout, " "));
}STL 源码剖析 算法 stl_algo.h -- random_shuffle,布布扣,bubuko.com
STL 源码剖析 算法 stl_algo.h -- random_shuffle
标签:style blog http color os io
原文地址:http://blog.csdn.net/zhengsenlie/article/details/37994869