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程序基本步骤:
资源包括 textures, models, scripts, 等等. . Thus far we have been using EngineConfig.xml to define Resource paths.
通过 ResourceGroupManager class 来新增资源路径:
1.ResourceGroupManager.Instance.AddResourceLocation(location, type, group);第一个参数是 文件夹名字.
第二参数是资源类型: "Folder" (文件夹) or "Zip" (压缩包).
第三参数,资源组.
1.ResourceGroupManager.Instance.AddResourceLocation("Media", "Folder", "General");1.root.RenderSystem = root.RenderSystems["DirectX9"];选项有 DirectX9, OpenGL, and Xna.
1.Root.Instance.RenderSystem.ConfigOptions["Video Mode"].Value = "1280 x 720 @ 32-bit color";这里有些共有设定:
| Name |
Purpose |
| Video Mode |
Sets resolution and color-depth.颜色深度 |
| Full Screen |
Sets whether to use the full screen.是否全屏 |
| VSync |
Syncs FPS to monitors refresh rate,垂直同步 |
| Anti-Aliasing |
Gives the appearence of smoother edges.抗锯齿 |
| Floating-Point mode |
浮点模式,平滑或则快速 |
创建一个渲染窗口.
1.RenderWindow window = root.Initialize(true, "Window Title");第一个参数:是否创建窗口.如果true,就会创建.
1.RenderWindow window = root.CreateRenderWindow("Axiom Render Window", 800, 600, false);Axiom.Collections.NamedParameterList paramList = new Axiom.Collections.NamedParameterList();
paramList["externalWindowHandle"] = pictureBox1.Handle;Axiom.Graphics.RenderWindow window = _Root.CreateRenderWindow("RenderWindow", pictureBox1.Width, pictureBox1.Height, false, paramList);标签:
原文地址:http://www.cnblogs.com/niconico/p/5007720.html