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在ViewRootImpl的setView方法中。用户的触摸按键消息是体如今窗体上的。而windowManagerService则是管理这些窗体,它一旦接收到用户对窗体的一些触摸按键消息,会进行对应的动作,这样的动作是须要体如今详细的view上面。在Android中。一个详细的界面是由一个Activity呈现的,而Activity中则包括了一个window,此window中又包括了一个phoneWindow。这个phoneWindow才是真正意义上的窗体。它把一个框架布局进行了一定的包装。并提供了详细的窗体操作接口,phoneWindow中包括了一个DecorView,这个view才是包括整个Activity的ui,它将被attach到Activity主窗体中。所以说用户触摸按键的消息是由windowManagerService捕捉到然后交给phoneWindow中的DecorView进行对应的处理。而连接两者的桥梁则是一个ViewRoot类,ViewRoot类由windowManagerService创建,其内部有一个W类。这个W类是一个binder,负责WindowManagerService的ipc调用。W接收到windowManagerService发送过来的消息后。把消息传递给ViewRoot,进而传递给ActivityThread解析做出处理,
1、在ViewRootImpl.java类的setView方法中:
<span style="font-size:14px;"><span style="white-space:pre">	</span>res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,
                            getHostVisibility(), mDisplay.getDisplayId(),mAttachInfo.mContentInsets, mInputChannel);</span>
在这里把mWindow传递给了window,这个mWindow就是W类的一个实例<span style="font-size:14px;"><span style="white-space:pre">	</span>public void onInputEvent(InputEvent event) {
       <span style="white-space:pre">		</span> enqueueInputEvent(event, this, 0, true);
 <span style="white-space:pre">	</span>}</span>
   <span style="font-size:14px;">void enqueueInputEvent(InputEvent event,
            InputEventReceiver receiver, int flags, boolean processImmediately) {
        QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);
        // Always enqueue the input event in order, regardless of its time stamp.
        // We do this because the application or the IME may inject key events
        // in response to touch events and we want to ensure that the injected keys
        // are processed in the order they were received and we cannot trust that
        // the time stamp of injected events are monotonic.
        QueuedInputEvent last = mFirstPendingInputEvent;
        if (last == null) {
            mFirstPendingInputEvent = q;
        } else {
            while (last.mNext != null) {
                last = last.mNext;
            }
            last.mNext = q;
        }
        if (processImmediately) {
			// 马上处理事件
            doProcessInputEvents();
        } else {
        // 将事件放到队列的最后
            scheduleProcessInputEvents();
        }
    }</span><span style="font-size:14px;"> private void deliverInputEvent(QueuedInputEvent q) {
        Trace.traceBegin(Trace.TRACE_TAG_VIEW, "deliverInputEvent");
        try {
            if (q.mEvent instanceof KeyEvent) {
		// 假设是按键事件,也就是back、home等按键
                deliverKeyEvent(q);
            } else {
            	// touch事件
                final int source = q.mEvent.getSource();
                if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
                    deliverPointerEvent(q);
                } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
                    deliverTrackballEvent(q);
                } else {
                    deliverGenericMotionEvent(q);
                }
            }
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }
    }</span>
在deliverPointerEvent方法中,假设view对象不存在,或者没有被加入,则这个event不会被处理,直接finishInputEvent。接着推断action是否是MotionEvent.ACTION_DOWN。假设是。则表示触摸方式改变了,须要告诉windowManager在本地进行处理,由于每一次的按下操作都代表了一个新的event事件的到来。然后记录触摸的位置,这个位置就代表了应该是哪一个view来接收这个事件,然后直接调用mView.dispatchPointerEvent(event)来分发这个事件。假设这个事件被分发下去了,则结束事件。<span style="font-size:14px;">  private void deliverPointerEvent(QueuedInputEvent q) {
        final MotionEvent event = (MotionEvent)q.mEvent;
        final boolean isTouchEvent = event.isTouchEvent();
        if (mInputEventConsistencyVerifier != null) {
            if (isTouchEvent) {
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            } else {
                mInputEventConsistencyVerifier.onGenericMotionEvent(event, 0);
            }
        }
        // If there is no view, then the event will not be handled.
        if (mView == null || !mAdded) {
			// view对象为空。或者没有被加入,这个事件就不会被处理
            finishInputEvent(q, false);
            return;
        }
        // Translate the pointer event for compatibility, if needed.
        if (mTranslator != null) {
            mTranslator.translateEventInScreenToAppWindow(event);
        }
        // Enter touch mode on down or scroll.
        final int action = event.getAction();
        if (action == MotionEvent.ACTION_DOWN || action == MotionEvent.ACTION_SCROLL) {
			// 假设是MotionEvent.ACTION_DOWN
			// 假设是假设触摸方式改变,告诉wm。在本地进行处理
			// 每一次的按下操作就是一个触摸事件的改变
            ensureTouchMode(true);
        }
		 
        // Offset the scroll position.
        if (mCurScrollY != 0) {
            event.offsetLocation(0, mCurScrollY);
        }
        if (MEASURE_LATENCY) {
            lt.sample("A Dispatching PointerEvents", System.nanoTime() - event.getEventTimeNano());
        }
        // Remember the touch position for possible drag-initiation.
        // 有可能拖拽開始。记录触摸的位置
        if (isTouchEvent) {
            mLastTouchPoint.x = event.getRawX();
            mLastTouchPoint.y = event.getRawY();
        }
        // Dispatch touch to view hierarchy.
        // 给view的层级上view分发事件
        //  DecorView继承FrameLayout也就间接继承了ViewGroup,View
        // DoverView---->Activity-->PhoneWindow--->DocerView---->ViewGroup
        boolean handled = mView.dispatchPointerEvent(event);
        if (MEASURE_LATENCY) {
            lt.sample("B Dispatched PointerEvents ", System.nanoTime() - event.getEventTimeNano());
        }
        if (handled) {
			// 结束事件
            finishInputEvent(q, true);
            return;
        }
        // Pointer event was unhandled.
        // 暗示事件已经被处理
        finishInputEvent(q, false);
    </span>
在DecorView中没有dispatchPointerEvent方法。所以调用的是View.java的dispatchPointerEvent方法中推断详细的是哪一类的事件,然后又调用了自身的dispatchTouchEvent。<span style="font-size:14px;">public final boolean dispatchPointerEvent(MotionEvent event) {
        if (event.isTouchEvent()) {
			// 假设是触摸事件
            return dispatchTouchEvent(event);
        } else {
        	// 假设是一般的移动事件
            return dispatchGenericMotionEvent(event);
        }
    }</span><span style="white-space:pre">	</span>@Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
        	// callback就是Activity本身
            final Callback cb = getCallback();
			// 假设Activity不为空,而且没有被销毁,则调用Activity的dispatchTouchEvent
			// 否则调用父类的dispatchTouchEvent
            return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev)
                    : super.dispatchTouchEvent(ev);
        }
在Activity的dispatchTouchEvent方法中。调用的是PhoneWindow的superDispatchTouchEvent的方法去分发事件。假设到最后Activity中的全部的view都不去处理这个事件时,就有Activity的OnTouchEvent来处理。public boolean  dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
			// 在dispatch之前做一些操作,事实上什么也没做
            onUserInteraction();
        }
		// 调用PhoneWindow中的superDispatchTouchEvent
		// PhoneWindow中superDispatchTouchEvent 直接调用了mDecor的superDispatchTouchEvent
		// mDecore的superDispatchTouchEvent方法中直接调用super.dispatchOnTouchEvent
		// 也就是開始进入了viewGroup中的dispatchOnTouchEvent方法
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
		//  当Activity中全部的View都不处理Event的时候,就用由Activity的onTouchEvent()来处理
		// 通知window关闭这个touch事件
		return onTouchEvent(ev);
    } public boolean onTouchEvent(MotionEvent event) {
        if (mWindow.shouldCloseOnTouch(this, event)) {
            finish();
            return true;
        }
        
        return false;
    } 在PhoneWindow的superDispatchTouchEvent中。调用了DecorView的superDispatchTouchEvent方法,进而调用了super.dispatchTouchEvent(event)方法,也就是进入了viewGroup中開始事件的分发。 @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    } public boolean superDispatchTouchEvent(MotionEvent event) {
            return super.dispatchTouchEvent(event);
        } ViewGroup的dispatchTouchEvent中,处理例如以下,假设action是MotionEvent.ACTION_DOWN,则须要重置触摸的状态。继而推断是否拦截此事件,然后遍历全部的孩子以便找到一个能够接收此事件的孩子,假设child不存在TouchTarget中,则把事件分发给子view,这个寻找是依据view的区域来寻找的。假设childView没有消费掉此事件,则 自己处理的事件,假设自己也没有处理。回溯至父view处理,否则viewGroup把事件一级一级的递归传递,假设child是一个viewGroup,则反复上述的步骤,假设是view,直接调用dispatchTouchEvent方法。
 public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }
        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;
            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                // ACTION_DOWN意味着touch事件的改变,所以须要把之前的TouchTargets和TouchState都clear掉。mFirstTouchTarget = null
                cancelAndClearTouchTargets(ev);
				// 重置触摸的状态
                resetTouchState();
            }
            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
					// 拦截事件,默认返回false,表示不拦截,假设拦截了就不继续往以下运行了
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }
            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;
            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;
                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);
                    final int childrenCount = mChildrenCount;
                    if (childrenCount != 0) {
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        // 遍历全部的孩子,以便找到一个能够接收这个事件的孩子
                        // 某个区域内的孩子
                        final View[] children = mChildren;
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        final boolean customOrder = isChildrenDrawingOrderEnabled();
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder ?
                                    getChildDrawingOrder(childrenCount, i) : i;
                            final View child = children[childIndex];
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                continue;
                            }
							// 推断child是否在TouchTarget中
                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
								 // 存在 
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }
                            resetCancelNextUpFlag(child);
							// child不存在TouchTarget中,则调用dispatchTransformedTouchEvent
							// 把event分发给子view,这里并非做处理。应该就是找到touch区域
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                mLastTouchDownIndex = childIndex;
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                        }
                    }
                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }
            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
				// mFirstTouchTarget 为空。表示childview没有将此事件消费掉,则自己处理这个event
				// 假设viewGroup自己也没有处理。则回溯到父view进行处理
                // No touch targets so treat this as an ordinary view.  
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                        || intercepted;
						// viewGroup把事件递归传递,假设child是一个gourp。则反复上述步骤
						// 假设是view,则直接调用dispatchTouchEvent方法
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }
            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }
        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }
public boolean dispatchTouchEvent(MotionEvent event) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }
        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                // 要想运行onTouchEvent方法上述三个条件仅仅要一个不满足就能够了
                // 
                return true;
            }
			
            if (onTouchEvent(event)) {
                return true;
            }
			// 假设全部的View都不处理TouchEvent,最后由Activity来处理
        }
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }
        return false;
    }
public boolean onTouchEvent(MotionEvent event) {
        if (mWindow.shouldCloseOnTouch(this, event)) {
            finish();
            return true;
        }
        
        return false;
    }标签:
原文地址:http://www.cnblogs.com/mengfanrong/p/5374864.html