package com.cxt.thread;
public class TestDeadLock extends Thread{
boolean b;
DeadLock lock;
public TestDeadLock(boolean b, DeadLock lock) {
super();
this.b = b;
this.lock = lock;
}
public static void main(String[] args) {
DeadLock lock = new DeadLock();
TestDeadLock t1 = new TestDeadLock(true, lock);
TestDeadLock t2 = new TestDeadLock(false, lock);
t1.start();
t2.start();
}
@Override
public void run() {
if(this.b){
lock.m1();
}
else
lock.m2();
}
}
class DeadLock {
Object o1 = new Object();
Object o2 = new Object();
void m1(){
synchronized(o1){
System.out.println("m1 Lock o1 first");
synchronized(o2){
System.out.println("m1 Lock o2 second");
}
}
}
void m2(){
synchronized(o2){
System.out.println("m2 Lock o2 first");
synchronized(o1){
System.out.println("m2 Lock o1 second");
}
}
}
}线程1获得A对象的锁。 线程1获得对象B的锁(同时持有对象A的锁)。 线程1决定等待另一个线程的信号再继续。 线程1调用B.wait(),从而释放了B对象上的锁,但仍然持有对象A的锁。 线程2需要同时持有对象A和对象B的锁,才能向线程1发信号。 线程2无法获得对象A上的锁,因为对象A上的锁当前正被线程1持有。 线程2一直被阻塞,等待线程1释放对象A上的锁。 线程1一直阻塞,等待线程2的信号,因此,不会释放对象A上的锁, 而线程2需要对象A上的锁才能给线程1发信号……看代码:
package com.cxt.Lock;
import com.cxt.thread.Synchronizer;
import com.cxt.thread.TestLock;
//lock implementation with nested monitor lockout problem
/**
* 一个坑爹的嵌套管程锁死,区别于死锁
*/
public class Lock {
protected MonitorObject monitorObject = new MonitorObject();
protected boolean isLocked = false;
public static void main(String[] args) {
Lock l = new Lock();
l.isLocked = true;
MyRunnable r1 = new MyRunnable(l, 0);
MyRunnable r2 = new MyRunnable(l, 0);
Thread t1 = new Thread(r1);
Thread t2 = new Thread(r2);
t1.start();
t2.start();
/*
* 時而鎖住,時而釋放,因為另外兩條線程沒有有时捕捉不到isLocked = false
*/
// for (int i = 0; i < 100; i++) {
// l.isLocked = false;
// try {
// Thread.sleep(10);
// } catch (InterruptedException e) {
// e.printStackTrace();
// }
// }
//
}
public void lock() throws InterruptedException {
// 当执行这个方法时,isLocked=true时,其他方法无论执行lock方法还是执行Unlock方法都会导致管程死锁
// 只有手动将isLocked 设置为false才能解决死锁,设置为false时必须让其他线程检测到,所以必须设置时间长一点
synchronized (this) {
while (isLocked) {
synchronized (this.monitorObject) {
this.monitorObject.wait();
}
}
isLocked = true;
}
}
public void unlock() {
synchronized (this) {
this.isLocked = false;
synchronized (this.monitorObject) {
this.monitorObject.notify();
}
}
}
static class MyRunnable implements Runnable {
Lock l = null;
int i;
public MyRunnable(Lock l, int i) {
this.l = l;
this.i = i;
}
@Override
public void run() {
try {
if (i % 2 == 0) {
this.l.lock();
} else {
this.l.unlock();
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}package com.cxt.Lock;
public class Lock2{
private boolean isLocked = false;
public static void main(String[] args) {
Lock2 lock = new Lock2();
MyRunnable r1 = new MyRunnable(lock, true);
MyRunnable r2 = new MyRunnable(lock, false);
Thread t1 = new Thread(r1);
Thread t2 = new Thread(r2);
t1.start();
// t2.start();
}
public synchronized void lock()
throws InterruptedException{
while(isLocked){
wait();
}
isLocked = true;
}
public synchronized void unlock(){
isLocked = false;
notify();
}
static class MyRunnable implements Runnable{
Lock2 l = null;
boolean flag = false;
public MyRunnable(Lock2 l, boolean flag) {
this.l = l;
this.flag = flag;
}
@Override
public void run() {
if(flag == true)
try {
// 如果连续执行两次lock(),就会产生系统无限等待的状态
// 解决方法就是在两次中间执行一次unLock()方法
l.lock();
System.out.println("Lock!");
// l.unlock();
// System.out.println("Unlock!");
l.lock();
System.out.println("Lock!");
} catch (InterruptedException e) {
e.printStackTrace();
}
else
l.unlock();
}
}
}
死锁的三种形式:一般死锁,嵌套管程锁死,重入锁死,布布扣,bubuko.com
原文地址:http://blog.csdn.net/dafeng_blog/article/details/38236305