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Mac下配置Cocos2d-x3.1环境

时间:2014-07-30 09:59:36      阅读:177      评论:0      收藏:0      [点我收藏+]

标签:mac   cocos2d-x3.1   

一、前期准备  

1、ADT:百度下就OK

2、NDK:百度下就OK

3、ANT:

http://124.254.47.39/download/55152992/78533365/4/zip/57/132/1388364864569_644/apache-ant-1.9.3-bin.zip 我用的是这个

二、配置环境变量

打开终端,执行:vim ~/.bash_profile

# Add environment variableCOCOS_CONSOLE_ROOT for cocos2d-x

#exportCOCOS_CONSOLE_ROOT=/Users/chen/Desktop/cocos2d-x-3.0/tools/cocos2d-console/bin

#export PATH=$COCOS_CONSOLE_ROOT:$PATH

 

# Add environment variable NDK_ROOT forcocos2d-x

#export NDK_ROOT=/Users/chen/work_space/Cocos/android-ndk-r9b

#export PATH=$NDK_ROOT:$PATH

export NDK_ROOT=/Users/chen/work_space/Cocos/android-ndk-r9b

export ANDROID_SDK_ROOT=/Users/chen/work_space/Cocos/adt-bundle-mac-x86_64-20130917/sdk

export ANT_ROOT=/Users/chen/work_space/Cocos/apache-ant-1.9.3/bin

export PATH=$ANT_ROOT/bin:$PATH

 

# Add environment variableCOCOS_CONSOLE_ROOT for cocos2d-x

export COCOS_CONSOLE_ROOT=/Users/chen/Desktop/cocos2d-x-3.1/tools/cocos2d-console/bin

export PATH=$COCOS_CONSOLE_ROOT:$PATH

export PATH=${PATH}:/Users/chen/work_space/Cocos/adt-bundle-mac-x86_64-20130917/sdk/platform-tools

 

 

//注:最后一项是设置手机与Mac链接的

红色是需要修改的路径

 

然后退出viw,执行source ~/.bash_profile保存.bash_profile

三、

然后执行cocos的setup.py,看看环境变量对不对。即可创建新项目了

1、cd /Users/chen/Desktop/cocos2d-x-3.1/tools/cocos2d-console

2、cocos new test -p com.pactera.test -l cpp -d /Users/chen/work_space/projec


Mac下配置Cocos2d-x3.1环境,布布扣,bubuko.com

Mac下配置Cocos2d-x3.1环境

标签:mac   cocos2d-x3.1   

原文地址:http://blog.csdn.net/yuxikuo_1/article/details/38293671

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