适配问题: ui原有的适配也只是绑了上下左右的锚点 更该ngui的设置,只能完成按高等比缩放 那么只能自己动手更改了,ngui控制缩放的功能在UIroot下的activeHeight属性 在UIRoot下做如下修改
//设置是的宽高
public const int ManualWidth = 1920;
public const int ManualHeight = 1080;
public int activeHeight
{
get
{
AdaptiveUI();
//不需要缩放的范围
if (manualHeight < 950 || manualHeight > 1100)
{
return manualHeight;
}
//原先的正常逻辑
}
}
private void AdaptiveUI()
{
if (System.Convert.ToSingle(Screen.height) / Screen.width > System.Convert.ToSingle(ManualHeight) / ManualWidth)
manualHeight = Mathf.CeilToInt(System.Convert.ToSingle(ManualWidth) / Screen.width * Screen.height);
else
manualHeight = ManualHeight;
}本文出自 “Unity_3D技术探讨” 博客,谢绝转载!
原文地址:http://myselfdream.blog.51cto.com/9944020/1783707