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1.04 锚点

#ifndef _T01LayerAnchorPoint_H_#define _T01LayerAnchorPoint_H_#include "cocos2d.h"USING_NS_CC;//锚点class T01LayerAnchorPoint:public CCLayer{public:static T01LayerAnchorPoint* create( );static CCScene* scene( );bool init( );virtual void draw( );virtual void mySchedule( float dt );private:CCSprite* spr;//定时器需要};#endif
#include "T01LayerAnchorPoint.h"CCScene* T01LayerAnchorPoint::scene( ){CCScene* scene = CCScene::create( );T01LayerAnchorPoint* layer = T01LayerAnchorPoint::create( );//通常情况下,Scene 是忽略锚点的//layer->ignoreAnchorPointForPosition( false ); //不忽略锚点//CCLog( "x = %f, y = %f", layer->getPositionX( ), layer->getPositionY( ) );scene->addChild( layer );return scene;}T01LayerAnchorPoint* T01LayerAnchorPoint::create( ){T01LayerAnchorPoint* pRet = new T01LayerAnchorPoint;if (pRet && pRet->init()){pRet->autorelease( );}else{delete pRet;pRet = NULL;}return pRet;}bool T01LayerAnchorPoint::init( ){CCLayer::init( ); //父类初始化//主战场CCSize winSize = CCDirector::sharedDirector( )->getWinSize( );spr = CCSprite::create( "anchor3.png" );//锚点影响 放置位置//spr->setAnchorPoint( ccp( 0, 0 ) );spr->setAnchorPoint( ccp( 0, 1 ) );//spr->setAnchorPoint( ccp( 1, 0 ) );//spr->setAnchorPoint( ccp( 1, 1 ) );//锚点影响 缩放 --- 缩放是围绕锚点旋转的//spr->setAnchorPoint( ccp( 0.5, 0.5 ) );//spr->setAnchorPoint( ccp( 0.656, 0.5 ) );//spr->setScale( 5.0f ); //缩放//忽略锚点 --- 将锚点置成 0,0spr->ignoreAnchorPointForPosition( false );spr->setPosition( ccp( winSize.width / 2, winSize.height / 2 ) );this->addChild( spr );//锚点影响 旋转 --- 通常情况下,旋转是围绕锚点进行//定时器//typedef void (CCObject::*SEL_SCHEDULE)(float);//schedule( schedule_selector(T01LayerAnchorPoint::mySchedule ), 2 ); //2秒钟触发return true;}void T01LayerAnchorPoint::draw( ){//draw 绘图CCSize winSize = CCDirector::sharedDirector( )->getWinSize( );ccDrawColor4B( 255, 0, 0, 255 );ccDrawLine( ccp( 0, winSize.height / 2 ), ccp( winSize.width, winSize.height/2) );ccDrawLine( ccp( winSize.width / 2, 0 ), ccp( winSize.width/2 , winSize.height) );}void T01LayerAnchorPoint::mySchedule( float dt ){static float ro = 0;ro += 30;spr->setRotation( ro );}
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原文地址:http://www.cnblogs.com/nfking/p/5586141.html