标签:unity ios google admob
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原文地址: http://www.cocos2dev.com/?p=567
Unity调用iOS还是非常简单的,晚上空闲时间写了unity在IOS平台加载Google Admob。需要的朋友可以看下。
一、首先编写Admob的iOS的代码。
请去https://apps.admob.com下载iOS Admob SDK, 并注册app id。如果这一步不熟悉,请自行Google,网上应该很多。
1、IOSAdmob类,主要实现Admob的创建和加载
IOSAdmob.h
// // IOSAdmob.h // IOSAdmob // // Created by LiuYanghui on 14-8-4. // Copyright (c) 2014年 LiuYanghui. All rights reserved. // #import <Foundation/Foundation.h> #import "GADBannerView.h" #import "GADBannerViewDelegate.h" @interface IOSAdmob : NSObject<GADBannerViewDelegate> - (void)startRequestAdmob:(NSString*)admobId AdSize:(GADAdSize)size Position:(CGPoint)pos; - (void)setAdmobHidden:(BOOL)isHidden; @end
//
// IOSAdmob.m
// IOSAdmob
//
// Created by LiuYanghui on 14-8-4.
// Copyright (c) 2014年 LiuYanghui. All rights reserved.
//
#import "IOSAdmob.h"
@interface IOSAdmob ()
@property (nonatomic) BOOL isHidden;
@property (nonatomic) CGRect adRect;
@property (nonatomic, readonly, strong) UIViewController* rootViewController;
@property (nonatomic, readonly, strong) GADBannerView* adBannerView;
@end
@implementation IOSAdmob
- (id) init
{
self = [super init];
if(self != nil)
{
_isHidden = NO;
_adRect = CGRectZero;
_rootViewController = [[[UIApplication sharedApplication] keyWindow] rootViewController];
_adBannerView = nil;
}
return self;
}
- (void) dealloc
{
[_rootViewController release];
[_adBannerView release];
[super dealloc];
}
- (void) startRequestAdmob:(NSString*)admobId AdSize:(GADAdSize)size Position:(CGPoint)pos
{
if (_adBannerView) { return; }
_adBannerView = [[GADBannerView alloc] initWithAdSize:size];
// if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
//
// }else {
//
// }
_adRect = CGRectMake(pos.x, pos.y, _adBannerView.frame.size.width, _adBannerView.frame.size.height);
_adBannerView.adUnitID = admobId;
_adBannerView.delegate = self;
[_adBannerView setRootViewController:_rootViewController];
_adBannerView.frame = _adRect;
[_rootViewController.view addSubview:_adBannerView];
double delayInSeconds = 5.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
NSLog(@"Retrying to load request");
[_adBannerView loadRequest:[self createRequest]];
});
}
- (void)setAdmobHidden:(BOOL)isHidden
{
_isHidden = isHidden;
if (_adBannerView) {
[_adBannerView setHidden:_isHidden];
}
// [UIView animateWithDuration:0.5 animations:^ {
// _adBannerView.frame = _adRect;
// }];
}
#pragma mark GADRequest generation
// Here we‘re creating a simple GADRequest and whitelisting the simulator
// and two devices for test ads. You should request test ads during development
// to avoid generating invalid impressions and clicks.
- (GADRequest *)createRequest {
GADRequest *request = [GADRequest request];
return request;
}
#pragma mark GADBannerViewDelegate impl
// Since we‘ve received an ad, let‘s go ahead and set the frame to display it.
- (void)adViewDidReceiveAd:(GADBannerView *)adView {
NSLog(@"Received ad");
_adBannerView.frame = _adRect;
[_adBannerView setHidden:_isHidden];
}
- (void)adView:(GADBannerView *)view
didFailToReceiveAdWithError:(GADRequestError *)error {
NSLog(@"Failed to receive ad with error: %@", [error localizedFailureReason]);
double delayInSeconds = 5.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
NSLog(@"Retrying to load request");
[_adBannerView loadRequest:[self createRequest]];
});
}
@end// // IOSAdmobManager.h // IOSAdmob // // Created by LiuYanghui on 14-8-4. // Copyright (c) 2014年 LiuYanghui. All rights reserved. // #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface IOSAdmobManager : NSObject + (IOSAdmobManager *)getInstance; - (void)startRequestAdmob:(NSString*)admobId AdSizeId:(NSInteger)adSizeId Position:(CGPoint)pos; - (void)setAdmobHidden:(BOOL)isHidden; @end
//
// IOSAdmobManager.m
// IOSAdmob
//
// Created by LiuYanghui on 14-8-4.
// Copyright (c) 2014年 LiuYanghui. All rights reserved.
//
#import "IOSAdmobManager.h"
#import "IOSAdmob.h"
@interface IOSAdmobManager ()
@property (nonatomic, readonly, strong) IOSAdmob* admob;
@end
@implementation IOSAdmobManager
+ (IOSAdmobManager *)getInstance
{
static IOSAdmobManager *mgr = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
mgr = [[self alloc] init];
});
return mgr;
}
- (id)init
{
self = [super init];
if (self) {
_admob = [[IOSAdmob alloc] init];
return self;
}
return nil;
}
- (void)startRequestAdmob:(NSString*)admobId AdSizeId:(NSInteger)adSizeId Position:(CGPoint)pos
{
switch (adSizeId) {
case 1:
[_admob startRequestAdmob:admobId AdSize:kGADAdSizeBanner Position:pos];
break;
case 2:
[_admob startRequestAdmob:admobId AdSize:kGADAdSizeLargeBanner Position:pos];
break;
case 3:
[_admob startRequestAdmob:admobId AdSize:kGADAdSizeMediumRectangle Position:pos];
break;
case 4:
[_admob startRequestAdmob:admobId AdSize:kGADAdSizeFullBanner Position:pos];
break;
case 5:
[_admob startRequestAdmob:admobId AdSize:kGADAdSizeLeaderboard Position:pos];
break;
case 6:
[_admob startRequestAdmob:admobId AdSize:kGADAdSizeSkyscraper Position:pos];
break;
case 7:
[_admob startRequestAdmob:admobId AdSize:kGADAdSizeSmartBannerPortrait Position:pos];
break;
case 8:
[_admob startRequestAdmob:admobId AdSize:kGADAdSizeSmartBannerLandscape Position:pos];
break;
default:
[_admob startRequestAdmob:admobId AdSize:kGADAdSizeBanner Position:pos];
break;
}
}
- (void)setAdmobHidden:(BOOL)isHidden
{
[_admob setAdmobHidden:isHidden];
}
@end//
// LHAdmob.mm
// IOSAdmob
//
// Created by LiuYanghui on 14-8-4.
// Copyright (c) 2014年 LiuYanghui. All rights reserved.
//
#import "IOSAdmobManager.h"
extern "C" {
void startRequestAdmob(const char* admobId, int adSizeId, float pixelX, float pixelY)
{
[[IOSAdmobManager getInstance] startRequestAdmob:[NSString stringWithUTF8String:admobId] AdSizeId:adSizeId Position:CGPointMake(pixelX, pixelY)];
}
void setAdmobHidden(bool isHidden)
{
[[IOSAdmobManager getInstance] setAdmobHidden:isHidden];
}
}OK,到这里已经完成了Admob的创建和Unity接口编写。
注意:
1、Unity导出的iOS工程默认没有使用arc,所以以上代码全部未使用arc。
Xcode->Targets->Build Settings->Objective-C Automatic Reference Counting 设置NO,即关闭arc。
2、针对上诉接口创建什么类型的xCode工程 ?
你可以创建任意的Xcode工程,编写以上代码。也可以创建iOS->Framework & Library->Cocos Touch Static Library 静态库工程。
3、以上代码如何加到Unity?
第一个方法:直接将以上代码文件复制到Unity->Assets/Plugins/iOS 文件夹中,该文件是Unity指定的插件文件。
第二个方法:如果你创建的是静态库工程,Xcode->Product->Archive 编译出.a静态库文件,将.a文件复制到Unity->Assets/Plugins/iOS 文件夹中。
iOS平台添加Google Admob -1/2(Unity3D开发之七),布布扣,bubuko.com
iOS平台添加Google Admob -1/2(Unity3D开发之七)
标签:unity ios google admob
原文地址:http://blog.csdn.net/cocos2der/article/details/38415985