标签:tool prefab resources public sel ons active ref void
2016-12-20
using UnityEngine;
using System.Collections;
using UnityEditor;
public class ToolsCreatPrefab
{
[MenuItem("Tools/Creat All Children Prefab")]
public static void BatchPrefab()
{
//选中的物体
Transform tParent = ((GameObject)Selection.activeObject).transform;
Object tempPrefab;
int i = 0;
foreach (Transform item in tParent)
{
//现在指定的位置创建一个空的预制物 然后查找你点击物体下的所有子物体 名字还是用子物体的名字
tempPrefab = PrefabUtility.CreateEmptyPrefab("Assets/Resources/Prefabs/Model/" + item.name + ".prefab");
tempPrefab = PrefabUtility.ReplacePrefab(item.gameObject, tempPrefab);
i++;
}
}
}
标签:tool prefab resources public sel ons active ref void
原文地址:http://www.cnblogs.com/zhangjieforshanghai/p/6203534.html