栈
栈类似于箱子。
静态栈、动态栈。
关于栈的操作
#include<stdio.h>
#include<malloc.h>
#include<stdlib.h>
typedef struct Node
{
int data;
struct Node *pNext;
}NODE, *PNODE;
typedef struct Stack
{
PNODE pTop;
PNODE pBottom;
}STACK, *PSTACK;
void init(PSTACK);
void push(PSTACK, int);
void traverse(PSTACK);
bool empty(PSTACK);
bool pop(PSTACK, int *);
void clear(PSTACK p);
int main(void)
{
STACK s;
int val;
init(&s);
push(&s, 1);
push(&s, 2);
push(&s, 3);
push(&s, 4);
push(&s, 5);
push(&s, 6);
push(&s, 7);
traverse(&s);
if(pop(&s, &val))
{
printf("出栈成功,出栈的元素是 %d \n", val);
}
else
{
printf("出栈失败\n");
}
traverse(&s);
clear(&s);
if(pop(&s, &val))
{
printf("出栈成功,出栈的元素是 %d \n", val);
}
else
{
printf("出栈失败\n");
}
return 0;
}
//完成一个栈的初始化
void init(PSTACK p)
{
p->pTop = (PNODE)malloc(sizeof(NODE));
if(NULL == p->pTop)
{
printf("动态内存分配失败\n");
exit(-1);
}
else
{
p->pBottom = p->pTop;
p->pTop->pNext = NULL;
}
}
void push(PSTACK p, int val)
{
PNODE pNew = (PNODE)malloc(sizeof(NODE));
pNew->data = val;
pNew->pNext = p->pTop;
p->pTop = pNew;
}
void traverse(PSTACK p)
{
PNODE r = p->pTop;
while(r != p->pBottom)
{
printf("%d ", r->data);
r = r->pNext;
}
printf("\n");
return;
}
bool empty(PSTACK p)
{
if(p->pTop == p->pBottom)
return true;
else
return false;
}
//把p所指向的栈出栈一次,并把出栈的元素存入pval形参所指的变量中
bool pop(PSTACK p, int * pval)
{
if(empty(p))
{
return false;
}
else
{
PNODE r = p->pTop;
*pval = r->data;
p->pTop = r->pNext;
free(r);
r = NULL;
return true;
}
}
void clear(PSTACK p)
{
if(empty(p))
{
return;
}
else
{
PNODE r = p->pTop;
PNODE t = NULL;
while(r != p->pBottom)
{
t = r->pNext;
free(r);
r = t;
}
p->pTop = p->pBottom;
}
}栈主要用于表达式求值,缓冲处理,迷宫,函数调用,中断...
原文地址:http://blog.csdn.net/u012301841/article/details/38796699