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Glide的基本用法

时间:2017-04-20 10:28:54      阅读:1044      评论:0      收藏:0      [点我收藏+]

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在本系列的上一篇文章中,我们学习了Glide的基本用法,体验了这个图片加载框架的强大功能,以及它非常简便的API。还没有看过上一篇文章的朋友,建议先去阅读 Android图片加载框架最全解析(一),Glide的基本用法 。

在多数情况下,我们想要在界面上加载并展示一张图片只需要一行代码就能实现,如下所示:

Glide.with(this).load(url).into(imageView);

54
RequestManager类的代码是非常多的,但是经过我这样简化之后,看上去就比较清爽了。在我们只探究加载图片URL字符串这一个load()方法的情况下,那么比较重要的方法就只剩下上述代码中的这三个方法。

那么我们先来看load()方法,这个方法中的逻辑是非常简单的,只有一行代码,就是先调用了fromString()方法,再调用load()方法,然后把传入的图片URL地址传进去。而fromString()方法也极为简单,就是调用了loadGeneric()方法,并且指定参数为String.class,因为load()方法传入的是一个字符串参数。那么看上去,好像主要的工作都是在loadGeneric()方法中进行的了。

其实loadGeneric()方法也没几行代码,这里分别调用了Glide.buildStreamModelLoader()方法和Glide.buildFileDescriptorModelLoader()方法来获得ModelLoader对象。ModelLoader对象是用于加载图片的,而我们给load()方法传入不同类型的参数,这里也会得到不同的ModelLoader对象。不过buildStreamModelLoader()方法内部的逻辑还是蛮复杂的,这里就不展开介绍了,要不然篇幅实在收不住,感兴趣的话你可以自己研究。由于我们刚才传入的参数是String.class,因此最终得到的是StreamStringLoader对象,它是实现了ModelLoader接口的。

最后我们可以看到,loadGeneric()方法是要返回一个DrawableTypeRequest对象的,因此在loadGeneric()方法的最后又去new了一个DrawableTypeRequest对象,然后把刚才获得的ModelLoader对象,还有一大堆杂七杂八的东西都传了进去。具体每个参数的含义和作用就不解释了,我们只看主线流程。

那么这个DrawableTypeRequest的作用是什么呢?我们来看下它的源码,如下所示:

public class DrawableTypeRequest<ModelType> extends DrawableRequestBuilder<ModelType> implements DownloadOptions {
private final ModelLoader<ModelType, InputStream> streamModelLoader;
private final ModelLoader<ModelType, ParcelFileDescriptor> fileDescriptorModelLoader;
private final RequestManager.OptionsApplier optionsApplier;

private static <A, Z, R> FixedLoadProvider<A, ImageVideoWrapper, Z, R> buildProvider(Glide glide,
ModelLoader<A, InputStream> streamModelLoader,
ModelLoader<A, ParcelFileDescriptor> fileDescriptorModelLoader,www.xyseo.net  Class<Z> resourceClass,
Class<R> transcodedClass,
ResourceTranscoder<Z, R> transcoder) {
if (streamModelLoader == null && fileDescriptorModelLoader == null) {
return null;
}

if (transcoder == null) {
transcoder = glide.buildTranscoder(resourceClass, transcodedClass);
}
DataLoadProvider<ImageVideoWrapper, Z> dataLoadProvider = glide.buildDataProvider(ImageVideoWrapper.class,
resourceClass);
ImageVideoModelLoader<A> modelLoader = new ImageVideoModelLoader<A>(streamModelLoader,
fileDescriptorModelLoader);
return new FixedLoadProvider<A, ImageVideoWrapper, Z, R>(modelLoader, transcoder, dataLoadProvider);
}

DrawableTypeRequest(Class<ModelType> modelClass, ModelLoader<ModelType, InputStream> streamModelLoader,
ModelLoader<ModelType, ParcelFileDescriptor> fileDescriptorModelLoader, Context context, Glide glide,
RequestTracker requestTracker, Lifecycle lifecycle, RequestManager.OptionsApplier optionsApplier) {
super(context, modelClass,
buildProvider(glide, streamModelLoader, fileDescriptorModelLoader, GifBitmapWrapper.class,
GlideDrawable.class, null),
glide, requestTracker, lifecycle);www.wuhanyesh.cn
this.streamModelLoader = streamModelLoader;
this.fileDescriptorModelLoader = fileDescriptorModelLoader;
this.optionsApplier = optionsApplier;
}

/**
* Attempts to always load the resource as a {@link android.graphics.Bitmap}, even if it could actually be animated.
*
* @return A new request builder for loading a {@link android.graphics.Bitmap}
*/
public BitmapTypeRequest<ModelType> asBitmap(www.aboyule.org) {
return optionsApplier.apply(www.zhuyingyule.cn  new BitmapTypeRequest<ModelType>(this, streamModelLoader,

这个类中的代码本身就不多,我只是稍微做了一点简化。可以看到,最主要的就是它提供了asBitmap()和asGif()这两个方法。这两个方法我们在上一篇文章当中都是学过的,分别是用于强制指定加载静态图片和动态图片。而从源码中可以看出,它们分别又创建了一个BitmapTypeRequest和GifTypeRequest,如果没有进行强制指定的话,那默认就是使用DrawableTypeRequest。

好的,那么我们再回到RequestManager的load()方法中。刚才已经分析过了,fromString()方法会返回一个DrawableTypeRequest对象,接下来会调用这个对象的load()方法,把图片的URL地址传进去。但是我们刚才看到了,DrawableTypeRequest中并没有load()方法,那么很容易就能猜想到,load()方法是在父类当中的。

DrawableTypeRequest的父类是DrawableRequestBuilder,我们来看下这个类的源码:

public class DrawableRequestBuilder<ModelType>
extends GenericRequestBuilder<ModelType, ImageVideoWrapper, GifBitmapWrapper, GlideDrawable>
implements BitmapOptions, DrawableOptions {

DrawableRequestBuilder(Context context, Class<ModelType> modelClass,
LoadProvider<ModelType, ImageVideoWrapper, GifBitmapWrapper, GlideDrawable> loadProvider, Glide glide,
RequestTracker requestTracker, Lifecycle lifecycle) {
super(context, modelClass, loadProvider, GlideDrawable.class, glide, requestTracker, lifecycle);
// Default to animating.
crossFade();
}

public DrawableRequestBuilder<ModelType> thumbnail(
DrawableRequestBuilder<?> thumbnailRequest) www.xingcaiyule.net{
super.thumbnail(thumbnailRequest);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> thumbnail(
GenericRequestBuilder<?, ?, ?, GlideDrawable> thumbnailRequest) {
super.thumbnail(thumbnailRequest);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> thumbnail(float sizeMultiplier) {
super.thumbnail(sizeMultiplier);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> sizeMultiplier(float sizeMultiplier) {
super.sizeMultiplier(sizeMultiplier);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> decoder(ResourceDecoder<ImageVideoWrapper, GifBitmapWrapper> decoder) {
super.decoder(decoder);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> cacheDecoder(ResourceDecoder<File, GifBitmapWrapper> cacheDecoder) {
super.cacheDecoder(cacheDecoder)http://www.uuweb.cn/;
return this;
}

@Override
public DrawableRequestBuilder<ModelType> encoder(ResourceEncoder<GifBitmapWrapper> encoder) {
super.encoder(encoder);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> priority(Priority priority) {
super.priority(priority);
return this;
}

public DrawableRequestBuilder<ModelType> transform(BitmapTransformation... transformations) {
return bitmapTransform(transformations);
}

public DrawableRequestBuilder<ModelType> centerCrop() {
return transform(glide.getDrawableCenterCrop());
}

public DrawableRequestBuilder<ModelType> fitCenter() {
return transform(glide.getDrawableFitCenter());
}

public DrawableRequestBuilder<ModelType> bitmapTransform(Transformation<Bitmap>... bitmapTransformations) {
GifBitmapWrapperTransformation[] transformations =
new GifBitmapWrapperTransformation[bitmapTransformations.length];
for (int i = 0; i < bitmapTransformations.length; i++) {
transformations[i] = new GifBitmapWrapperTransformation(glide.getBitmapPool(), bitmapTransformations[i]);
}
return transform(transformations);
}

@Override
public DrawableRequestBuilder<ModelType> transform(Transformation<GifBitmapWrapper>... transformation) {
super.transform(transformation);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> transcoder(
ResourceTranscoder<GifBitmapWrapper, GlideDrawable> transcoder) {
super.transcoder(transcoder)www.dongguanqingjiegongsi.cn/;
return this;
}

public final DrawableRequestBuilder<ModelType> crossFade() {
super.animate(new DrawableCrossFadeFactory<GlideDrawable>());
return this;
}

public DrawableRequestBuilder<ModelType> crossFade(int duration) {
super.animate(new DrawableCrossFadeFactory<GlideDrawable>(duration));
return this;
}

public DrawableRequestBuilder<ModelType> crossFade(int animationId, int duration) {
super.animate(new DrawableCrossFadeFactory<GlideDrawable>(context, animationId,
duration));
return this;
}

@Override
public DrawableRequestBuilder<ModelType> dontAnimate() {
super.dontAnimate();
return this;
}

@Override
public DrawableRequestBuilder<ModelType> animate(ViewPropertyAnimation.Animator animator) {
super.animate(animator);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> animate(int animationId) {
super.animate(animationId);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> placeholder(int resourceId) {
super.placeholder(resourceId);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> placeholder(Drawable drawable) {
super.placeholder(drawable);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> fallback(Drawable drawable) {
super.fallback(drawable);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> fallback(int resourceId) {
super.fallback(resourceId);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> error(int resourceId) {
super.error(resourceId);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> error(Drawable drawable) {
super.error(drawable);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> listener(
RequestListener<? super ModelType, GlideDrawable> requestListener) {
super.listener(requestListener);
return this;
}
@Override
public DrawableRequestBuilder<ModelType> diskCacheStrategy(DiskCacheStrategy strategy) {
super.diskCacheStrategy(strategy);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> skipMemoryCache(boolean skip) {
super.skipMemoryCache(skip);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> override(int width, int height) {
super.override(width, height);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> sourceEncoder(Encoder<ImageVideoWrapper> sourceEncoder) {
super.sourceEncoder(sourceEncoder);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> dontTransform() {
super.dontTransform();
return this;
}

@Override
public DrawableRequestBuilder<ModelType> signature(Key signature) {
super.signature(signature);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> load(ModelType model) {
super.load(model);
return this;
}

@Override
public DrawableRequestBuilder<ModelType> clone() {
return (DrawableRequestBuilder<ModelType>) super.clone();
}

@Override
public Target<GlideDrawable> into(ImageView view) {
return super.into(view);
}

@Override
void applyFitCenter() {
fitCenter();
}

@Override
void applyCenterCrop() {
centerCrop();
}
}
DrawableRequestBuilder中有很多个方法,这些方法其实就是Glide绝大多数的API了。里面有不少我们在上篇文章中已经用过了,比如说placeholder()方法、error()方法、diskCacheStrategy()方法、override()方法等。当然还有很多暂时还没用到的API,我们会在后面的文章当中学习。

到这里,第二步load()方法也就分析结束了。为什么呢?因为你会发现DrawableRequestBuilder类中有一个into()方法(上述代码第220行),也就是说,最终load()方法返回的其实就是一个DrawableTypeRequest对象。那么接下来我们就要进行第三步了,分析into()方法中的逻辑。

3. into()

如果说前面两步都是在准备开胃小菜的话,那么现在终于要进入主菜了,因为into()方法也是整个Glide图片加载流程中逻辑最复杂的地方。

不过从刚才的代码来看,into()方法中并没有任何逻辑,只有一句super.into(view)。那么很显然,into()方法的具体逻辑都是在DrawableRequestBuilder的父类当中了。

DrawableRequestBuilder的父类是GenericRequestBuilder,我们来看一下GenericRequestBuilder类中的into()方法,如下所示:

public Target<TranscodeType> into(ImageView view) {
Util.assertMainThread();
if (view == null) {
throw new IllegalArgumentException("You must pass in a non null View");
}
if (!isTransformationSet && view.getScaleType() != null) {
switch (view.getScaleType()) {
case CENTER_CROP:
applyCenterCrop();
break;
case FIT_CENTER:
case FIT_START:
case FIT_END:
applyFitCenter();
break;
//$CASES-OMITTED$
default:
// Do nothing.
}
}
return into(glide.buildImageViewTarget(view, transcodeClass));
这里前面一大堆的判断逻辑我们都可以先不用管,等到后面文章讲transform的时候会再进行解释,现在我们只需要关注最后一行代码。最后一行代码先是调用了glide.buildImageViewTarget()方法,这个方法会构建出一个Target对象,Target对象则是用来最终展示图片用的,如果我们跟进去的话会看到如下代码:

<R> Target<R> buildImageViewTarget(ImageView imageView, Class<R> transcodedClass) {
return imageViewTargetFactory.buildTarget(imageView, transcodedClass);
}
这里其实又是调用了ImageViewTargetFactory的buildTarget()方法,我们继续跟进去,代码如下所示:

public class ImageViewTargetFactory {

@SuppressWarnings("unchecked")
public <Z> Target<Z> buildTarget(ImageView view, Class<Z> clazz) {
if (GlideDrawable.class.isAssignableFrom(clazz)) {
return (Target<Z>) new GlideDrawableImageViewTarget(view);
} else if (Bitmap.class.equals(clazz)) {
return (Target<Z>) new BitmapImageViewTarget(view);
} else if (Drawable.class.isAssignableFrom(clazz)) {
return (Target<Z>) new DrawableImageViewTarget(view);
} else {
throw new IllegalArgumentException("Unhandled class: " + clazz
+ ", try .as*(Class).transcode(ResourceTranscoder)");
}
可以看到,在buildTarget()方法中会根据传入的class参数来构建不同的Target对象。那如果你要分析这个class参数是从哪儿传过来的,这可有得你分析了,简单起见我直接帮大家梳理清楚。这个class参数其实基本上只有两种情况,如果你在使用Glide加载图片的时候调用了asBitmap()方法,那么这里就会构建出BitmapImageViewTarget对象,否则的话构建的都是GlideDrawableImageViewTarget对象。至于上述代码中的DrawableImageViewTarget对象,这个通常都是用不到的,我们可以暂时不用管它。

也就是说,通过glide.buildImageViewTarget()方法,我们构建出了一个GlideDrawableImageViewTarget对象。那现在回到刚才into()方法的最后一行,可以看到,这里又将这个参数传入到了GenericRequestBuilder另一个接收Target对象的into()方法当中了。我们来看一下这个into()方法的源码:

public <Y extends Target<TranscodeType>> Y into(Y target) {
Util.assertMainThread();
if (target == null) {
throw new IllegalArgumentException("You must pass in a non null Target");
}
if (!isModelSet) {
throw new IllegalArgumentException("You must first set a model (try #load())");
}
Request previous = target.getRequest();
if (previous != null) {
previous.clear();
requestTracker.removeRequest(previous);
previous.recycle();
}
Request request = buildRequest(target);
target.setRequest(request);
lifecycle.addListener(target);
requestTracker.runRequest(request);
return target;
这里我们还是只抓核心代码,其实只有两行是最关键的,第15行调用buildRequest()方法构建出了一个Request对象,还有第18行来执行这个Request。

Request是用来发出加载图片请求的,它是Glide中非常关键的一个组件。我们先来看buildRequest()方法是如何构建Request对象的:

private Request buildRequest(Target<TranscodeType> target) {
if (priority == null) {
priority = Priority.NORMAL;
}
return buildRequestRecursive(target, null);
}

private Request buildRequestRecursive(Target<TranscodeType> target, ThumbnailRequestCoordinator parentCoordinator) {
if (thumbnailRequestBuilder != null) {
if (isThumbnailBuilt) {
throw new IllegalStateException("You cannot use a request as both the main request and a thumbnail, "
+ "consider using clone() on the request(s) passed to thumbnail()");
}
// Recursive case: contains a potentially recursive thumbnail request builder.
if (thumbnailRequestBuilder.animationFactory.equals(NoAnimation.getFactory())) {
thumbnailRequestBuilder.animationFactory = animationFactory;
}

if (thumbnailRequestBuilder.priority == null) {
thumbnailRequestBuilder.priority = getThumbnailPriority();
}

if (Util.isValidDimensions(overrideWidth, overrideHeight)
&& !Util.isValidDimensions(thumbnailRequestBuilder.overrideWidth,
thumbnailRequestBuilder.overrideHeight)) {
thumbnailRequestBuilder.override(overrideWidth, overrideHeight);
}

ThumbnailRequestCoordinator coordinator = new ThumbnailRequestCoordinator(parentCoordinator);
Request fullRequest = obtainRequest(target, sizeMultiplier, priority, coordinator);
// Guard against infinite recursion.
isThumbnailBuilt = true;
// Recursively generate thumbnail requests.
Request thumbRequest = thumbnailRequestBuilder.buildRequestRecursive(target, coordinator);
isThumbnailBuilt = false;
coordinator.setRequests(fullRequest, thumbRequest);
return coordinator;
} else if (thumbSizeMultiplier != null) {
// Base case: thumbnail multiplier generates a thumbnail request, but cannot recurse.
ThumbnailRequestCoordinator coordinator = new ThumbnailRequestCoordinator(parentCoordinator);
Request fullRequest = obtainRequest(target, sizeMultiplier, priority, coordinator);
Request thumbnailRequest = obtainRequest(target, thumbSizeMultiplier, getThumbnailPriority(), coordinator);
coordinator.setRequests(fullRequest, thumbnailRequest);
return coordinator;
} else {
// Base case: no thumbnail.
return obtainRequest(target, sizeMultiplier, priority, parentCoordinator);
}
}

private Request obtainRequest(Target<TranscodeType> target, float sizeMultiplier, Priority priority,
RequestCoordinator requestCoordinator) {
return GenericRequest.obtain(
loadProvider,
model,
signature,
context,
priority,
target,
sizeMultiplier,
placeholderDrawable,
placeholderId,
errorPlaceholder,
errorId,
fallbackDrawable,
fallbackResource,
requestListener,
requestCoordinator,
glide.getEngine(),
transformation,
transcodeClass,
isCacheable,
animationFactory,
overrideWidth,
overrideHeight,
diskCacheStrategy);
可以看到,buildRequest()方法的内部其实又调用了buildRequestRecursive()方法,而buildRequestRecursive()方法中的代码虽然有点长,但是其中90%的代码都是在处理缩略图的。如果我们只追主线流程的话,那么只需要看第47行代码就可以了。这里调用了obtainRequest()方法来获取一个Request对象,而obtainRequest()方法中又去调用了GenericRequest的obtain()方法。注意这个obtain()方法需要传入非常多的参数,而其中很多的参数我们都是比较熟悉的,像什么placeholderId、errorPlaceholder、diskCacheStrategy等等。因此,我们就有理由猜测,刚才在load()方法中调用的所有API,其实都是在这里组装到Request对象当中的。那么我们进入到这个GenericRequest的obtain()方法瞧一瞧:

public final class GenericRequest<A, T, Z, R> implements Request, SizeReadyCallback,
ResourceCallback {

...

public static <A, T, Z, R> GenericRequest<A, T, Z, R> obtain(
LoadProvider<A, T, Z, R> loadProvider,
A model,
Key signature,
Context context,
Priority priority,
Target<R> target,
float sizeMultiplier,
Drawable placeholderDrawable,
int placeholderResourceId,
Drawable errorDrawable,
int errorResourceId,
Drawable fallbackDrawable,
int fallbackResourceId,
RequestListener<? super A, R> requestListener,
RequestCoordinator requestCoordinator,
Engine engine,
Transformation<Z> transformation,
Class<R> transcodeClass,
boolean isMemoryCacheable,
GlideAnimationFactory<R> animationFactory,
int overrideWidth,
int overrideHeight,
DiskCacheStrategy diskCacheStrategy) {
@SuppressWarnings("unchecked")
GenericRequest<A, T, Z, R> request = (GenericRequest<A, T, Z, R>) REQUEST_POOL.poll();
if (request == null) {
request = new GenericRequest<A, T, Z, R>();
}
request.init(loadProvider,
model,
signature,
context,
priority,
target,
sizeMultiplier,
placeholderDrawable,
placeholderResourceId,
errorDrawable,
errorResourceId,
fallbackDrawable,
fallbackResourceId,
requestListener,
requestCoordinator,
engine,
transformation,
transcodeClass,
isMemoryCacheable,
animationFactory,
overrideWidth,
overrideHeight,
diskCacheStrategy);
return request;
}

...
可以看到,这里在第33行去new了一个GenericRequest对象,并在最后一行返回,也就是说,obtain()方法实际上获得的就是一个GenericRequest对象。另外这里又在第35行调用了GenericRequest的init(),里面主要就是一些赋值的代码,将传入的这些参数赋值到GenericRequest的成员变量当中,我们就不再跟进去看了。

好,那现在解决了构建Request对象的问题,接下来我们看一下这个Request对象又是怎么执行的。回到刚才的into()方法,你会发现在第18行调用了requestTracker.runRequest()方法来去执行这个Request,那么我们跟进去瞧一瞧,如下所示:

/**
* Starts tracking the given request.
*/
public void runRequest(Request request) {
requests.add(request);
if (!isPaused) {
request.begin();
} else {
pendingRequests.add(request);
这里有一个简单的逻辑判断,就是先判断Glide当前是不是处理暂停状态,如果不是暂停状态就调用Request的begin()方法来执行Request,否则的话就先将Request添加到待执行队列里面,等暂停状态解除了之后再执行。

暂停请求的功能仍然不是这篇文章所关心的,这里就直接忽略了,我们重点来看这个begin()方法。由于当前的Request对象是一个GenericRequest,因此这里就需要看GenericRequest中的begin()方法了,如下所示:

@Override
public void begin() {
startTime = LogTime.getLogTime();
if (model == null) {
onException(null);
return;
}
status = Status.WAITING_FOR_SIZE;
if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
onSizeReady(overrideWidth, overrideHeight);
} else {
target.getSize(this);
}
if (!isComplete() && !isFailed() && canNotifyStatusChanged()) {
target.onLoadStarted(getPlaceholderDrawable());
}
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logV("finished run method in " + LogTime.getElapsedMillis(startTime));
}
}

这里我们来注意几个细节,首先如果model等于null,model也就是我们在第二步load()方法中传入的图片URL地址,这个时候会调用onException()方法。如果你跟到onException()方法里面去看看,你会发现它最终会调用到一个setErrorPlaceholder()当中,如下所示:

private void setErrorPlaceholder(Exception e) {
if (!canNotifyStatusChanged()) {
return;
}
Drawable error = model == null ? getFallbackDrawable() : null;
if (error == null) {
error = getErrorDrawable();
}
if (error == null) {
error = getPlaceholderDrawable();
}
target.onLoadFailed(e, error);
}
这个方法中会先去获取一个error的占位图,如果获取不到的话会再去获取一个loading占位图,然后调用target.onLoadFailed()方法并将占位图传入。那么onLoadFailed()方法中做了什么呢?我们看一下:

public abstract class ImageViewTarget<Z> extends ViewTarget<ImageView, Z> implements GlideAnimation.ViewAdapter {

...

@Override
public void onLoadStarted(Drawable placeholder) {
view.setImageDrawable(placeholder);
}

@Override
public void onLoadFailed(Exception e, Drawable errorDrawable) {
view.setImageDrawable(errorDrawable);
}

...
}
很简单,其实就是将这张error占位图显示到ImageView上而已,因为现在出现了异常,没办法展示正常的图片了。而如果你仔细看下刚才begin()方法的第15行,你会发现它又调用了一个target.onLoadStarted()方法,并传入了一个loading占位图,在也就说,在图片请求开始之前,会先使用这张占位图代替最终的图片显示。这也是我们在上一篇文章中学过的placeholder()和error()这两个占位图API底层的实现原理。

好,那么我们继续回到begin()方法。刚才讲了占位图的实现,那么具体的图片加载又是从哪里开始的呢?是在begin()方法的第10行和第12行。这里要分两种情况,一种是你使用了override() API为图片指定了一个固定的宽高,一种是没有指定。如果指定了的话,就会执行第10行代码,调用onSizeReady()方法。如果没指定的话,就会执行第12行代码,调用target.getSize()方法。这个target.getSize()方法的内部会根据ImageView的layout_width和layout_height值做一系列的计算,来算出图片应该的宽高。具体的计算细节我就不带着大家分析了,总之在计算完之后,它也会调用onSizeReady()方法。也就是说,不管是哪种情况,最终都会调用到onSizeReady()方法,在这里进行下一步操作。那么我们跟到这个方法里面来:

@Override
public void onSizeReady(int width, int height) {
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
}
if (status != Status.WAITING_FOR_SIZE) {
return;
}
status = Status.RUNNING;
width = Math.round(sizeMultiplier * width);
height = Math.round(sizeMultiplier * height);
ModelLoader<A, T> modelLoader = loadProvider.getModelLoader();
final DataFetcher<T> dataFetcher = modelLoader.getResourceFetcher(model, width, height);
if (dataFetcher == null) {
onException(new Exception("Failed to load model: \‘" + model + "\‘"));
return;
}
ResourceTranscoder<Z, R> transcoder = loadProvider.getTranscoder();
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
}
loadedFromMemoryCache = true;
loadStatus = engine.load(signature, width, height, dataFetcher, loadProvider, transformation, transcoder,
priority, isMemoryCacheable, diskCacheStrategy, this);
loadedFromMemoryCache = resource != null;
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
}
从这里开始,真正复杂的地方来了,我们需要慢慢进行分析。先来看一下,在第12行调用了loadProvider.getModelLoader()方法,那么我们第一个要搞清楚的就是,这个loadProvider是什么?要搞清楚这点,需要先回到第二步的load()方法当中。还记得load()方法是返回一个DrawableTypeRequest对象吗?刚才我们只是分析了DrawableTypeRequest当中的asBitmap()和asGif()方法,并没有仔细看它的构造函数,现在我们重新来看一下DrawableTypeRequest类的构造函数:

public class DrawableTypeRequest<ModelType> extends DrawableRequestBuilder<ModelType> implements DownloadOptions {

private final ModelLoader<ModelType, InputStream> streamModelLoader;
private final ModelLoader<ModelType, ParcelFileDescriptor> fileDescriptorModelLoader;
private final RequestManager.OptionsApplier optionsApplier;

private static <A, Z, R> FixedLoadProvider<A, ImageVideoWrapper, Z, R> buildProvider(Glide glide,
ModelLoader<A, InputStream> streamModelLoader,
ModelLoader<A, ParcelFileDescriptor> fileDescriptorModelLoader, Class<Z> resourceClass,
Class<R> transcodedClass,
ResourceTranscoder<Z, R> transcoder) {
if (streamModelLoader == null && fileDescriptorModelLoader == null) {
return null;
}
if (transcoder == null) {
transcoder = glide.buildTranscoder(resourceClass, transcodedClass);
}
DataLoadProvider<ImageVideoWrapper, Z> dataLoadProvider = glide.buildDataProvider(ImageVideoWrapper.class,
resourceClass);
ImageVideoModelLoader<A> modelLoader = new ImageVideoModelLoader<A>(streamModelLoader,
fileDescriptorModelLoader);
return new FixedLoadProvider<A, ImageVideoWrapper, Z, R>(modelLoader, transcoder, dataLoadProvider);
}

DrawableTypeRequest(Class<ModelType> modelClass, ModelLoader<ModelType, InputStream> streamModelLoader,
ModelLoader<ModelType, ParcelFileDescriptor> fileDescriptorModelLoader, Context context, Glide glide,
RequestTracker requestTracker, Lifecycle lifecycle, RequestManager.OptionsApplier optionsApplier) {
super(context, modelClass,
buildProvider(glide, streamModelLoader, fileDescriptorModelLoader, GifBitmapWrapper.class,
GlideDrawable.class, null),
glide, requestTracker, lifecycle);
this.streamModelLoader = streamModelLoader;
this.fileDescriptorModelLoader = fileDescriptorModelLoader;
this.optionsApplier = optionsApplier;
}

可以看到,这里在第29行,也就是构造函数中,调用了一个buildProvider()方法,并把streamModelLoader和fileDescriptorModelLoader等参数传入到这个方法中,这两个ModelLoader就是之前在loadGeneric()方法中构建出来的。

那么我们再来看一下buildProvider()方法里面做了什么,在第16行调用了glide.buildTranscoder()方法来构建一个ResourceTranscoder,它是用于对图片进行转码的,由于ResourceTranscoder是一个接口,这里实际会构建出一个GifBitmapWrapperDrawableTranscoder对象。

接下来在第18行调用了glide.buildDataProvider()方法来构建一个DataLoadProvider,它是用于对图片进行编解码的,由于DataLoadProvider是一个接口,这里实际会构建出一个ImageVideoGifDrawableLoadProvider对象。

然后在第20行,new了一个ImageVideoModelLoader的实例,并把之前loadGeneric()方法中构建的两个ModelLoader封装到了ImageVideoModelLoader当中。

最后,在第22行,new出一个FixedLoadProvider,并把刚才构建的出来的GifBitmapWrapperDrawableTranscoder、ImageVideoModelLoader、ImageVideoGifDrawableLoadProvider都封装进去,这个也就是onSizeReady()方法中的loadProvider了。

好的,那么我们回到onSizeReady()方法中,在onSizeReady()方法的第12行和第18行,分别调用了loadProvider的getModelLoader()方法和getTranscoder()方法,那么得到的对象也就是刚才我们分析的ImageVideoModelLoader和GifBitmapWrapperDrawableTranscoder了。而在第13行,又调用了ImageVideoModelLoader的getResourceFetcher()方法,这里我们又需要跟进去瞧一瞧了,代码如下所示:

public class ImageVideoModelLoader<A> implements ModelLoader<A, ImageVideoWrapper> {
private static final String TAG = "IVML";

private final ModelLoader<A, InputStream> streamLoader;
private final ModelLoader<A, ParcelFileDescriptor> fileDescriptorLoader;

public ImageVideoModelLoader(ModelLoader<A, InputStream> streamLoader,
ModelLoader<A, ParcelFileDescriptor> fileDescriptorLoader) {
if (streamLoader == null && fileDescriptorLoader == null) {
throw new NullPointerException("At least one of streamLoader and fileDescriptorLoader must be non null");
}
this.streamLoader = streamLoader;
this.fileDescriptorLoader = fileDescriptorLoader;
}

@Override
public DataFetcher<ImageVideoWrapper> getResourceFetcher(A model, int width, int height) {
DataFetcher<InputStream> streamFetcher = null;
if (streamLoader != null) {
streamFetcher = streamLoader.getResourceFetcher(model, width, height);
}
DataFetcher<ParcelFileDescriptor> fileDescriptorFetcher = null;
if (fileDescriptorLoader != null) {
fileDescriptorFetcher = fileDescriptorLoader.getResourceFetcher(model, width, height);
}

if (streamFetcher != null || fileDescriptorFetcher != null) {
return new ImageVideoFetcher(streamFetcher, fileDescriptorFetcher);
} else {
return null;
}
}

static class ImageVideoFetcher implements DataFetcher<ImageVideoWrapper> {
private final DataFetcher<InputStream> streamFetcher;
private final DataFetcher<ParcelFileDescriptor> fileDescriptorFetcher;

public ImageVideoFetcher(DataFetcher<InputStream> streamFetcher,
DataFetcher<ParcelFileDescriptor> fileDescriptorFetcher) {
this.streamFetcher = streamFetcher;
this.fileDescriptorFetcher = fileDescriptorFetcher;
}

...
可以看到,在第20行会先调用streamLoader.getResourceFetcher()方法获取一个DataFetcher,而这个streamLoader其实就是我们在loadGeneric()方法中构建出的StreamStringLoader,调用它的getResourceFetcher()方法会得到一个HttpUrlFetcher对象。然后在第28行new出了一个ImageVideoFetcher对象,并把获得的HttpUrlFetcher对象传进去。也就是说,ImageVideoModelLoader的getResourceFetcher()方法得到的是一个ImageVideoFetcher。

那么我们再次回到onSizeReady()方法,在onSizeReady()方法的第23行,这里将刚才获得的ImageVideoFetcher、GifBitmapWrapperDrawableTranscoder等等一系列的值一起传入到了Engine的load()方法当中。接下来我们就要看一看,这个Engine的load()方法当中,到底做了什么?代码如下所示:

public class Engine implements EngineJobListener,
MemoryCache.ResourceRemovedListener,
EngineResource.ResourceListener {

...

public <T, Z, R> LoadStatus load(Key signature, int width, int height, DataFetcher<T> fetcher,
DataLoadProvider<T, Z> loadProvider, Transformation<Z> transformation, ResourceTranscoder<Z, R> transcoder,
Priority priority, boolean isMemoryCacheable, DiskCacheStrategy diskCacheStrategy, ResourceCallback cb) {
Util.assertMainThread();
long startTime = LogTime.getLogTime();

final String id = fetcher.getId();
EngineKey key = keyFactory.buildKey(id, signature, width, height, loadProvider.getCacheDecoder(),
loadProvider.getSourceDecoder(), transformation, loadProvider.getEncoder(),
transcoder, loadProvider.getSourceEncoder());

EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
if (cached != null) {
cb.onResourceReady(cached);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Loaded resource from cache", startTime, key);
}
return null;
}

EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
if (active != null) {
cb.onResourceReady(active);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Loaded resource from active resources", startTime, key);
}
return null;
}

EngineJob current = jobs.get(key);
if (current != null) {
current.addCallback(cb);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Added to existing load", startTime, key);
}
return new LoadStatus(cb, current);
}

EngineJob engineJob = engineJobFactory.build(key, isMemoryCacheable);
DecodeJob<T, Z, R> decodeJob = new DecodeJob<T, Z, R>(key, width, height, fetcher, loadProvider, transformation,
transcoder, diskCacheProvider, diskCacheStrategy, priority);
EngineRunnable runnable = new EngineRunnable(engineJob, decodeJob, priority);
jobs.put(key, engineJob);
engineJob.addCallback(cb);
engineJob.start(runnable);

if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Started new load", startTime, key);
}
return new LoadStatus(cb, engineJob);
}
load()方法中的代码虽然有点长,但大多数的代码都是在处理缓存的。关于缓存的内容我们会在下一篇文章当中学习,现在只需要从第45行看起就行。这里构建了一个EngineJob,它的主要作用就是用来开启线程的,为后面的异步加载图片做准备。接下来第46行创建了一个DecodeJob对象,从名字上来看,它好像是用来对图片进行解码的,但实际上它的任务十分繁重,待会我们就知道了。继续往下看,第48行创建了一个EngineRunnable对象,并且在51行调用了EngineJob的start()方法来运行EngineRunnable对象,这实际上就是让EngineRunnable的run()方法在子线程当中执行了。那么我们现在就可以去看看EngineRunnable的run()方法里做了些什么,如下所示:

@Override
public void run() {
if (isCancelled) {
return;
}
Exception exception = null;
Resource<?> resource = null;
try {
resource = decode();
} catch (Exception e) {
if (Log.isLoggable(TAG, Log.VERBOSE)) {
Log.v(TAG, "Exception decoding", e);
}
exception = e;
}
if (isCancelled) {
if (resource != null) {
resource.recycle();
}
return;
}
if (resource == null) {
onLoadFailed(exception);
} else {
onLoadComplete(resource);
这个方法中的代码并不多,但我们仍然还是要抓重点。在第9行,这里调用了一个decode()方法,并且这个方法返回了一个Resource对象。看上去所有的逻辑应该都在这个decode()方法执行的了,那我们跟进去瞧一瞧:

private Resource<?> decode() throws Exception {
if (isDecodingFromCache()) {
return decodeFromCache();
} else {
return decodeFromSource();
}
decode()方法中又分了两种情况,从缓存当中去decode图片的话就会执行decodeFromCache(),否则的话就执行decodeFromSource()。本篇文章中我们不讨论缓存的情况,那么就直接来看decodeFromSource()方法的代码吧,如下所示:

private Resource<?> decodeFromSource() throws Exception {

这里又调用了DecodeJob的decodeFromSource()方法。刚才已经说了,DecodeJob的任务十分繁重,我们继续跟进看一看吧:

class DecodeJob<A, T, Z> {

...

public Resource<Z> decodeFromSource() throws Exception {
Resource<T> decoded = decodeSource();
return transformEncodeAndTranscode(decoded);
}

private Resource<T> decodeSource() throws Exception {
Resource<T> decoded = null;
try {
long startTime = LogTime.getLogTime();
final A data = fetcher.loadData(priority);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Fetched data", startTime);
}
if (isCancelled) {
return null;
}
decoded = decodeFromSourceData(data);
} finally {
fetcher.cleanup();
}
return decoded;
}

...
主要的方法就这些,我都帮大家提取出来了。那么我们先来看一下decodeFromSource()方法,其实它的工作分为两部,第一步是调用decodeSource()方法来获得一个Resource对象,第二步是调用transformEncodeAndTranscode()方法来处理这个Resource对象。

那么我们先来看第一步,decodeSource()方法中的逻辑也并不复杂,首先在第14行调用了fetcher.loadData()方法。那么这个fetcher是什么呢?其实就是刚才在onSizeReady()方法中得到的ImageVideoFetcher对象,这里调用它的loadData()方法,代码如下所示:

@Override
public ImageVideoWrapper loadData(Priority priority) throws Exception {
InputStream is = null;
if (streamFetcher != null) {
try {
is = streamFetcher.loadData(priority);
} catch (Exception e) {
if (Log.isLoggable(TAG, Log.VERBOSE)) {
Log.v(TAG, "Exception fetching input stream, trying ParcelFileDescriptor", e);
}
if (fileDescriptorFetcher == null) {
throw e;
}
}
}
ParcelFileDescriptor fileDescriptor = null;
if (fileDescriptorFetcher != null) {
try {
fileDescriptor = fileDescriptorFetcher.loadData(priority);
} catch (Exception e) {
if (Log.isLoggable(TAG, Log.VERBOSE)) {
Log.v(TAG, "Exception fetching ParcelFileDescriptor", e);
}
if (is == null) {
throw e;
}
}
}
return new ImageVideoWrapper(is, fileDescriptor);
可以看到,在ImageVideoFetcher的loadData()方法的第6行,这里又去调用了streamFetcher.loadData()方法,那么这个streamFetcher是什么呢?自然就是刚才在组装ImageVideoFetcher对象时传进来的HttpUrlFetcher了。因此这里又会去调用HttpUrlFetcher的loadData()方法,那么我们继续跟进去瞧一瞧:

public class HttpUrlFetcher implements DataFetcher<InputStream> {

...

@Override
public InputStream loadData(Priority priority) throws Exception {
return loadDataWithRedirects(glideUrl.toURL(), 0 /*redirects*/, null /*lastUrl*/, glideUrl.getHeaders());
}

private InputStream loadDataWithRedirects(URL url, int redirects, URL lastUrl, Map<String, String> headers)
throws IOException {
if (redirects >= MAXIMUM_REDIRECTS) {
throw new IOException("Too many (> " + MAXIMUM_REDIRECTS + ") redirects!");
} else {
// Comparing the URLs using .equals performs additional network I/O and is generally broken.
// See http://michaelscharf.blogspot.com/2006/11/javaneturlequals-and-hashcode-make.html.
try {
if (lastUrl != null && url.toURI().equals(lastUrl.toURI())) {
throw new IOException("In re-direct loop");
}
} catch (URISyntaxException e) {
// Do nothing, this is best effort.
}
}
urlConnection = connectionFactory.build(url);
for (Map.Entry<String, String> headerEntry : headers.entrySet()) {
urlConnection.addRequestProperty(headerEntry.getKey(), headerEntry.getValue());
}
urlConnection.setConnectTimeout(2500);
urlConnection.setReadTimeout(2500);
urlConnection.setUseCaches(false);
urlConnection.setDoInput(true);

// Connect explicitly to avoid errors in decoders if connection fails.
urlConnection.connect();
if (isCancelled) {
return null;
}
final int statusCode = urlConnection.getResponseCode();
if (statusCode / 100 == 2) {
return getStreamForSuccessfulRequest(urlConnection);
} else if (statusCode / 100 == 3) {
String redirectUrlString = urlConnection.getHeaderField("Location");
if (TextUtils.isEmpty(redirectUrlString)) {
throw new IOException("Received empty or null redirect url");
}
URL redirectUrl = new URL(url, redirectUrlString);
return loadDataWithRedirects(redirectUrl, redirects + 1, url, headers);
} else {
if (statusCode == -1) {
throw new IOException("Unable to retrieve response code from HttpUrlConnection.");
}
throw new IOException("Request failed " + statusCode + ": " + urlConnection.getResponseMessage());
}
}

private InputStream getStreamForSuccessfulRequest(HttpURLConnection urlConnection)
throws IOException {
if (TextUtils.isEmpty(urlConnection.getContentEncoding())) {
int contentLength = urlConnection.getContentLength();
stream = ContentLengthInputStream.obtain(urlConnection.getInputStream(), contentLength);
} else {
if (Log.isLoggable(TAG, Log.DEBUG)) {
Log.d(TAG, "Got non empty content encoding: " + urlConnection.getContentEncoding());
}
stream = urlConnection.getInputStream();
}
return stream;
}
经过一层一层地跋山涉水,我们终于在这里找到网络通讯的代码了!之前有朋友跟我讲过,说Glide的源码实在是太复杂了,甚至连网络请求是在哪里发出去的都找不到。我们也是经过一段一段又一段的代码跟踪,终于把网络请求的代码给找出来了,实在是太不容易了。

不过也别高兴得太早,现在离最终分析完还早着呢。可以看到,loadData()方法只是返回了一个InputStream,服务器返回的数据连读都还没开始读呢。所以我们还是要静下心来继续分析,回到刚才ImageVideoFetcher的loadData()方法中,在这个方法的最后一行,创建了一个ImageVideoWrapper对象,并把刚才得到的InputStream作为参数传了进去。

然后我们回到再上一层,也就是DecodeJob的decodeSource()方法当中,在得到了这个ImageVideoWrapper对象之后,紧接着又将这个对象传入到了decodeFromSourceData()当中,来去解码这个对象。decodeFromSourceData()方法的代码如下所示:

private Resource<T> decodeFromSourceData(A data) throws IOException {
final Resource<T> decoded;
if (diskCacheStrategy.cacheSource()) {
decoded = cacheAndDecodeSourceData(data);
} else {
long startTime = LogTime.getLogTime();
decoded = loadProvider.getSourceDecoder().decode(data, width, height);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Decoded from source", startTime);
}
}
return decoded;
可以看到,这里在第7行调用了loadProvider.getSourceDecoder().decode()方法来进行解码。loadProvider就是刚才在onSizeReady()方法中得到的FixedLoadProvider,而getSourceDecoder()得到的则是一个GifBitmapWrapperResourceDecoder对象,也就是要调用这个对象的decode()方法来对图片进行解码。那么我们来看下GifBitmapWrapperResourceDecoder的代码:

public class GifBitmapWrapperResourceDecoder implements ResourceDecoder<ImageVideoWrapper, GifBitmapWrapper> {

...

@SuppressWarnings("resource")
// @see ResourceDecoder.decode
@Override
public Resource<GifBitmapWrapper> decode(ImageVideoWrapper source, int width, int height) throws IOException {
ByteArrayPool pool = ByteArrayPool.get();
byte[] tempBytes = pool.getBytes();
GifBitmapWrapper wrapper = null;
try {
wrapper = decode(source, width, height, tempBytes);
} finally {
pool.releaseBytes(tempBytes);
}
return wrapper != null ? new GifBitmapWrapperResource(wrapper) : null;
}

private GifBitmapWrapper decode(ImageVideoWrapper source, int width, int height, byte[] bytes) throws IOException {
final GifBitmapWrapper result;
if (source.getStream() != null) {
result = decodeStream(source, width, height, bytes);
} else {
result = decodeBitmapWrapper(source, width, height);
}
return result;
}

private GifBitmapWrapper decodeStream(ImageVideoWrapper source, int width, int height, byte[] bytes)
throws IOException {
InputStream bis = streamFactory.build(source.getStream(), bytes);
bis.mark(MARK_LIMIT_BYTES);
ImageHeaderParser.ImageType type = parser.parse(bis);
bis.reset();
GifBitmapWrapper result = null;
if (type == ImageHeaderParser.ImageType.GIF) {
result = decodeGifWrapper(bis, width, height);
}
// Decoding the gif may fail even if the type matches.
if (result == null) {
// We can only reset the buffered InputStream, so to start from the beginning of the stream, we need to
// pass in a new source containing the buffered stream rather than the original stream.
ImageVideoWrapper forBitmapDecoder = new ImageVideoWrapper(bis, source.getFileDescriptor());
result = decodeBitmapWrapper(forBitmapDecoder, width, height);
}
return result;
}

private GifBitmapWrapper decodeBitmapWrapper(ImageVideoWrapper toDecode, int width, int height) throws IOException {
GifBitmapWrapper result = null;
Resource<Bitmap> bitmapResource = bitmapDecoder.decode(toDecode, width, height);
if (bitmapResource != null) {
result = new GifBitmapWrapper(bitmapResource, null);
}
return result;
}

...
}
首先,在decode()方法中,又去调用了另外一个decode()方法的重载。然后在第23行调用了decodeStream()方法,准备从服务器返回的流当中读取数据。decodeStream()方法中会先从流中读取2个字节的数据,来判断这张图是GIF图还是普通的静图,如果是GIF图就调用decodeGifWrapper()方法来进行解码,如果是普通的静图就用调用decodeBitmapWrapper()方法来进行解码。这里我们只分析普通静图的实现流程,GIF图的实现有点过于复杂了,无法在本篇文章当中分析。

然后我们来看一下decodeBitmapWrapper()方法,这里在第52行调用了bitmapDecoder.decode()方法。这个bitmapDecoder是一个ImageVideoBitmapDecoder对象,那么我们来看一下它的代码,如下所示:

public class ImageVideoBitmapDecoder implements ResourceDecoder<ImageVideoWrapper, Bitmap> {
private final ResourceDecoder<InputStream, Bitmap> streamDecoder;
private final ResourceDecoder<ParcelFileDescriptor, Bitmap> fileDescriptorDecoder;

public ImageVideoBitmapDecoder(ResourceDecoder<InputStream, Bitmap> streamDecoder,
ResourceDecoder<ParcelFileDescriptor, Bitmap> fileDescriptorDecoder) {
this.streamDecoder = streamDecoder;
this.fileDescriptorDecoder = fileDescriptorDecoder;
}

@Override
public Resource<Bitmap> decode(ImageVideoWrapper source, int width, int height) throws IOException {
Resource<Bitmap> result = null;
InputStream is = source.getStream();
if (is != null) {
try {
result = streamDecoder.decode(is, width, height);
} catch (IOException e) {
if (Log.isLoggable(TAG, Log.VERBOSE)) {
Log.v(TAG, "Failed to load image from stream, trying FileDescriptor", e);
}
}
}
if (result == null) {
ParcelFileDescriptor fileDescriptor = source.getFileDescriptor();
if (fileDescriptor != null) {
result = fileDescriptorDecoder.decode(fileDescriptor, width, height);
}
}
return result;
}

代码并不复杂,在第14行先调用了source.getStream()来获取到服务器返回的InputStream,然后在第17行调用streamDecoder.decode()方法进行解码。streamDecode是一个StreamBitmapDecoder对象,那么我们再来看这个类的源码,如下所示

Glide的基本用法

标签:sap   bit   tap   bytes   trying   new   stp   pointer   就会   

原文地址:http://www.cnblogs.com/ABOYULE/p/6736988.html

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