标签:div style type 样式 height 基类 void pac convert
如今来实现敌机类
敌机和我方飞机相似,具有生命值、能够发射子弹。而且有自己的运动轨迹。事实上能够为它们设计一个共同的基类,这样能够更方便扩展。
不同的敌机,应设置不同的标识、属性
// 敌机生命值 const int ENEMY1_MAXLIFE = 1; const int ENEMY2_MAXLIFE = 2; const int ENEMY3_MAXLIFE = 5; const int ENEMY4_MAXLIFE = 10; // 敌机分数 const int ENEMY1_SCORE = 1; const int ENEMY2_SCORE = 6; const int ENEMY3_SCORE = 20; const int ENEMY4_SCORE = 50;
// 敌机类型
enum EnemyType
{
Enemy1 = 1,
Enemy2,
Enemy3,
Enemy4,
};
void setEnemyByType(EnemyType enType); Sprite* getSprite(); int getLife(); void loseLife(); Rect getBoundingBox();
void Enemy::setEnemyByType(EnemyType enType)
{
switch (enType)
{
case Enemy1:
pEnemySprite = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("enemy1.png"));
nLife = ENEMY1_MAXLIFE;
break;
case Enemy2:
pEnemySprite = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("enemy2.png"));
nLife = ENEMY2_MAXLIFE;
break;
case Enemy3:
pEnemySprite = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("enemy3.png"));
nLife = ENEMY3_MAXLIFE;
break;
case Enemy4:
pEnemySprite = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("enemy4.png"));
nLife = ENEMY4_MAXLIFE;
break;
default:
return;
break;
}
this->addChild(pEnemySprite);
Size winSize = Director::getInstance()->getWinSize();
Size enemySize = pEnemySprite->getContentSize();
int minX = enemySize.width / 2;
int maxX = winSize.width - enemySize.width / 2;
int rangeX = maxX - minX;
int actualX = (rand() % rangeX) + minX;
// 设置敌机Node方位 Node包括Sprite
this->setPosition(Point(actualX, winSize.height - enemySize.height / 2));
}
bool Enemy::init()
{
bool pRet = true;
if (!Node::init())
{
pRet = false;
}
return pRet;
}
Sprite* Enemy::getSprite()
{
return pEnemySprite;
}
int Enemy::getLife()
{
return nLife;
}
void Enemy::loseLife()
{
--nLife;
}
Rect Enemy::getBoundingBox()
{
Rect rect = pEnemySprite->boundingBox();
Point pos = this->convertToWorldSpace(rect.origin);
Rect enemyRect(pos.x, pos.y, rect.size.width, rect.size.height);
return enemyRect;
}
【cocos2d-x 3.7 飞机大战】 决战南海I (三) 敌机实现
标签:div style type 样式 height 基类 void pac convert
原文地址:http://www.cnblogs.com/mfmdaoyou/p/7183797.html