标签:发送消息 ini called tag init loop 函数 函数接口 messages
虽然MessageQueue提供了直接读/写的函数接口。但对于程序猿来说,一般不直接读/写消息队列。之前了解到,在Looper.loop()函数中。当取出消息后,会回调msg.target对象的handleMessage()函数。而msg.target的类型正是Handler。
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static final void loop() {
Looper me = myLooper();
MessageQueue queue = me.mQueue;
while (true) {
Message msg = queue.next(); // might block
//if (!me.mRun) {
// break;
//}
if (msg != null) {
if (msg.target == null) {
// No target is a magic identifier for the quit message.
return;
}
if (me.mLogging!= null) me.mLogging.println(
">>>>> Dispatching to " + msg.target + " "
+ msg.callback + ": " + msg.what
);
msg.target.dispatchMessage(msg);
if (me.mLogging!= null) me.mLogging.println(
"<<<<< Finished to " + msg.target + " "
+ msg.callback);
msg.recycle();
}
}
}一般使用Handler类向消息队列中发送消息,并重载Handler类的handleMessage()函数加入消息处理代码。Handler对象仅仅能加入到有消息队列的线程中,否则会发生异常。以下代码是Handler类的构造函数:
/**
* Default constructor associates this handler with the queue for the
* current thread.
*
* If there isn‘t one, this handler won‘t be able to receive messages.
*/
public Handler() {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can‘t create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = null;
}
注意这句代码: mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can‘t create handler inside thread that has not called Looper.prepare()");
}由以上代码能够得出结论,在构造Handler对象前。必须已经运行过Looper.prepare(),但prepare()不能被运行两次。以下是Looper.prepare()的代码:
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static final void prepare() {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper());
}创建Handler对象能够在运行Looper.loop()函数之前。也能够在运行之后。在以往的应用程序开发中,一般在Activity的初始化代码中加入Handler对象。其实,在Activity对象被构造前,Activity所在的线程已经运行了Looper.prepare()函数。详细可查看以下的链接。
http://blog.csdn.net/manoel/article/details/39499747
一个线程中能够包括多个Handler对象。在Looper.loop()函数中。不同的Message相应不同的Handler对象,从而回调不同的handleMessage()函数。
标签:发送消息 ini called tag init loop 函数 函数接口 messages
原文地址:http://www.cnblogs.com/cynchanpin/p/7207910.html