标签:mod and void 抛出异常 定义 blog 返回 return ken
Android 消息处理源代码分析(1)点击打开链接
继续接着分析剩下的类文件
Looper.java
public final class Looper {
final MessageQueue mQueue; //消息队列
final Thread mThread; //Looper联系的线程
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) { //先会检查是否有Looper。若有则抛出异常。没有的话则创建一个Looper实例保存起来
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
//在这个线程中执行消息队列。调用quit()停止
public static void loop() {
...
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // 从消息队列中取出一条消息
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg); //交给msg的handler分发消息处理
...
}
//取出当前线程的Looper,返回空则表示当前线程没有Looper
public static Looper myLooper() {
return sThreadLocal.get();
}
}
Handler.java
public class Handler {
//定义Callback接口
public interface Callback {
public boolean handleMessage(Message msg);
}
//子类要实现的消息处理方法
public void handleMessage(Message msg) {
}
* Handle system messages here.
*/
public void dispatchMessage(Message msg) { //分发信息
if (msg.callback != null) { //若指定了msg.callback,则由它处理
handleCallback(msg);
} else {
if (mCallback != null) { //若指定了Handler.mCallback。则由它处理
if (mCallback.handleMessage(msg)) { //调用mCallback接口的实现方法
return;
}
}
handleMessage(msg); 最后才调用Handler自身重载的handleMessage方法
}
}
分发消息函数中,消息先会检查自身有没有处理自身的回调Runnable,若有则由它处理。若没有则会检查该handler有无自身的回调处理,若有则调用,若没有则调用自身重载的handleMessage方法
//Handler的生成总是和它当前所处线程有关的,假设当前线程中没有一个Looper。则会报错。UI线程中默认有产生Looper的函数
public Handler() {
this(null, false);
}
//使用指定的Looper(能够处理那个Looper线程中的消息)。不用默认的从当前线程中取出Looper
public Handler(Looper looper) {
this(looper, null, false);
}
...
}
标签:mod and void 抛出异常 定义 blog 返回 return ken
原文地址:http://www.cnblogs.com/tlnshuju/p/7260321.html