标签:orm elf sele for unit tde set isa disabled
function YZMGame33:initAnimate(path,row, col, width, height, delay)
	  local perWidth = width/col;
	  local perHeight = height/row;
	  local animation = cc.Animation:create();
		  for i=1,row do
		    for j=1,col do
			      local spFrame = cc.SpriteFrame:create(path,cc.rect((j-1)*perWidth,(i-1)*perHeight,perWidth,perHeight));
			      animation:addSpriteFrame(spFrame);
		    end
	    end
	  animation:setDelayPerUnit(delay or 0.2);
	  animation:setLoops(-1);
	  local animate = cc.Animate:create(animation);
	  return animate;
end
function YZMGame33:initMenu()
	  local menu = cc.Menu:create()  
	  menu:setPosition(cc.p(0, self.bg_bottom:getPositionY()-80))
	  self:addChild(menu);
	  self.btn_start = self:initButton("yzm/yzm_button_bt_start.png",179,210);
	  self.btn_start:addTo(menu);
	  self.btn_start:setPosition(cc.p(1030, 48));
	  self.btn_stop = self:initButton("yzm/yzm_button_bt_stop.png",179,210);
	  self.btn_stop:setPosition(cc.p(1030, 48));
	  self.btn_stop:setVisible(false);
	  self.btn_stop:addTo(menu);
	  self.btn_auto = self:initButton("yzm/yzm_button_bt_auto.png",131,192);
	  self.btn_auto:setPosition(cc.p(875,48));
	  self.btn_auto:addTo(menu);
end
function YZMGame33:initButton(path, width, height)
	  local stateNum = 3;
	  local menuItemImage = cc.MenuItemImage:create();
	  for i=1,stateNum do
		    local btn_state = cc.SpriteFrame:create(path, cc.rect(0,(i-1)*height/3,width,height/3));
		    if i == 1 then
			      menuItemImage:setNormalSpriteFrame(btn_state);
		    elseif i == 2 then
			      menuItemImage:setSelectedSpriteFrame(btn_state);
		    else
			      menuItemImage:setDisabledSpriteFrame(btn_state);
		    end
	  end
	  return menuItemImage;
end
标签:orm elf sele for unit tde set isa disabled
原文地址:http://www.cnblogs.com/sujiehaojava/p/7667713.html