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改进版游戏代码

时间:2017-11-01 17:51:15      阅读:158      评论:0      收藏:0      [点我收藏+]

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  1 #include<stdlib.h>
  2  #include<stdio.h>
  3  #include<time.h>       //suiji        
  4  #include<string.h>
  5  #include<windows.h>          //SLEEP函数
  6  struct Player                        //玩家结构体,并初始化player
  7  {
  8      char name[21];
  9      int attack;
 10      int defense;
 11      int health;
 12      long int max_health;
 13      int level;
 14      int exp;
 15      int range_exp;
 16      long int max_exp;
 17  }player={"勇者",50,40,100,100,1,0,0,100};
 18  struct Enemy                         //怪的结构体,并初始化各种怪
 19  {
 20      char name[20];
 21      char wupin[12];
 22      int attack;
 23      int defense;
 24      int health;
 25      int money;
 26      long int exp;
 27      int wupin_sign;
 28      int wupinpro;
 29      int double_attack;
 30      int miss;
 31  }strongman={"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
 32  witch={"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
 33  xiyi={"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
 34  big_strongman={"森林巨人王","巨人之臂",40*5,50*5,350*5,200*5,100*5,4,4,2,0},
 35  lion={"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
 36  horse={"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
 37  bee={"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
 38  shitu={"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
 39  guai={"\0","\0",0,0,0,0,0,0,0,0,0};
 40      struct Place
 41      {
 42        int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,shop;
 43      }place={1,2,3,4,5,6,7,8,9};
 44  
 45     int max_exp=0;
 46      int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
 47      int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
 48      int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
 49      int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
 50      char gongname[20]="",fangname[20]="";
 51      char proof;
 52  
 53     void AddWupin(int);
 54      int AttackResult();
 55      void BattleAct();
 56      void ChooseWupin();
 57      void DisplayState();
 58      void OrdinaryAct();    
 59     int SuiJi();
 60      int SuiJi100();
 61      void WhetherLevelUp();
 62      void SlowDisplay(char *);    
 63 
 64 int main()
 65  {
 66      
 67 
 68     int i=0,j=0,k=0;
 69      char player_name[21];
 70 
 71        SlowDisplay("这是一个勇者的世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字:   (20个字符)\n\n\n");
 72          
 73          //    sndPlaySound("res\\F005.wav",SND_LOOP);
 74      scanf("%s",player_name);    
 75     strncpy(player.name,player_name,20);
 76      if(strcmp(player.name,"EVA初号机")==0)
 77      {
 78          SlowDisplay("\n  隐身多年的 EVA初号机 啊! 你终于出来了!雅莉萨斯国正需要你的帮助,快去吧!\n\n\n\n\n\n\n    这时,一道白光射出,射到了 EVA初号机 的身上\n\n\n\n\n\n\n    ......\n\n\n\n\n\n\n    EVA初号机 吸收能量ing...      随即...     能力觉醒!!!\n\n\n\n\n\n\n");
 79          player.attack=100000;
 80          player.defense=100000;
 81          player.health=100000;
 82          player.max_health=100000;
 83      }    
 84      else
 85      {
 86          SlowDisplay("\n雅莉萨斯国国王:\n\n\n    勇者,欢迎你来到我的王国!但是,由于我的女儿被抢走了,烦请勇士帮我们一下吧!会有丰厚的报酬哦~~\n\n\n");
 87          printf("%s",player.name);
 88          SlowDisplay(" :\n\n\n    您放心好了,我一定帮您把公主救出来!\n\n\n\n    国王大手一挥,你落到了这个世界,开始了拯救公主的征程。\n\n\n\n\n\n\n"); 
 89      }
 90     getchar();
 91  
 92     OrdinaryAct();
 93      return 0;
 94  }
 95  
 96     int SuiJi()
 97  {
 98      srand((unsigned)time(NULL));
 99      return rand()%10;
100  }
101  
102 
103     int SuiJi100()
104  {
105      srand((unsigned)time(NULL));
106      return rand()%100;
107  }
108  
109 
110     void ChooseWupin()                         //选择物品 并使用
111  {
112      printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom);
113      switch(scanf("%d",&choose_number),choose_number)
114      {
115      case 1:
116          if(cao>0)
117          {
118              SlowDisplay("使用止血草,HP增加60\n\n\n");
119              cao--;
120              if(player.health+60>player.max_health)player.health=player.max_health;
121              else player.health+=60;
122          }
123          else SlowDisplay("没有止血草了\n\n\n");
124          break;
125      case 2:
126          if(jijiubao>0)
127          {
128              SlowDisplay("使用急救包,HP增加80\n\n\n");
129              jijiubao--;
130              if(player.health+80>player.max_health)player.health=player.max_health;
131              else player.health+=80;
132          }
133          else SlowDisplay("没有急救包了\n\n\n");
134          break;
135      case 3:
136          if(baiyao>0)
137          {
138              SlowDisplay("使用云南白药,HP增加120\n\n\n");
139              baiyao--;
140              if(player.health+120>player.max_health)player.health=player.max_health;
141              else player.health+=120;
142          }
143          else SlowDisplay("没有云南白药了\n\n\n");
144          break;
145      case 4:
146          if(superbaiyao>0)
147          {
148              SlowDisplay("使用超级云南白药,HP增加200\n\n\n");
149              superbaiyao--;
150              if(player.health+200>player.max_health)player.health=player.max_health;
151              else player.health+=200;
152          }
153          else SlowDisplay("没有超级云南白药了\n\n\n");
154          break;
155      case 5:
156          if(battle)                   //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
157          {
158              if(boom>0)
159              {
160              SlowDisplay("使用手雷,敌人HP减少100\n\n\n");
161              boom--;
162              guai.health-=100;
163              AttackResult();
164              }
165          }
166          else SlowDisplay("非战斗状态,不能使用手雷!\n\n\n");
167          break;
168      case 6:
169          if(battle)                   //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
170          {
171              if(dubiao>0)
172              {
173              SlowDisplay("使用毒标,敌人HP减少200\n\n\n");
174              dubiao--;
175              guai.health-=200;
176              AttackResult();
177              }
178          }
179          else SlowDisplay("非战斗状态,不能使用毒标!\n\n\n");
180          break;
181      case 7:
182          if(battle)                   //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
183          {
184              if(atom_boom>0)
185              {
186              SlowDisplay("使用手抛式原子弹,敌人HP减少500\n\n\n");
187              atom_boom--;
188              guai.health-=500;
189              AttackResult();
190              }
191          }
192          else SlowDisplay("非战斗状态,不能使用手抛式原子弹!\n\n\n");
193          break;
194      case 0:break;
195      default:printf("ChooseWupin error!\n\n\n");
196      }
197  }
198      int AttackResult()                      //攻击结果:判断是否获胜 是否获得物品 和 是否升级
199  {
200      if(guai.health<=0)
201      {
202          battle=0;
203          printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
204          player.exp+=guai.exp;
205          player.range_exp+=guai.exp;
206          money+=guai.money;
207          s=SuiJi();
208          if(s<guai.wupinpro)
209          {
210              SlowDisplay("从敌人尸骸中发现");
211              printf("%s\n\n\n",guai.wupin);
212              AddWupin(guai.wupin_sign);
213          }
214          WhetherLevelUp();
215          if(strcmp(guai.name,"使徒")==0)
216          {
217              SlowDisplay("神秘老人(神色大变):\n\n\n    什么?你竟然打败了我的使徒?你到底是谁?怎么会这么厉害?\n\n\n"); 
218              printf("%s",player.name);
219              SlowDisplay(" : \n\n\n    嘿嘿,反正你也快死了,我就告诉你一条消息吧。我就是传说中的勇者!你想打败我?没门!基于你的“良好”表现,我决定:杀了你,以绝后患!\n\n\n\n\n\n    这时,");
220              printf("%s",player.name);
221              SlowDisplay("的手里发出一道白光,那白光直直的击中了老人,神秘老人和他手中的巨人之臂双双飞出,不过巨人之臂掉到了 ");
222              printf("%s",player.name);
223              SlowDisplay(" 的脚下,而神秘老人狠狠的撞到了岩石上,一口鲜血喷出......\n\n\n\n\n\n    ......\n\n\n\n\n\n    ");
224              printf("%s",player.name);
225              SlowDisplay("缓缓的走到神秘老人的面前,说:\n\n\n     现在,用你的生命来偿还吧!\n\n\n\n\n    老人惊恐的瞪着");
226              printf("%s",player.name);
227              SlowDisplay(",然后化作一道白光,逃走了......\n\n\n\n\n    这时,一个铁笼出现在");
228              printf("%s",player.name);
229              SlowDisplay("的面前,里面正关着泪流满面的公主。\n\n\n\n公主:\n\n\n    勇士,快来救我!\n\n\n");
230              printf("%s",player.name);
231              SlowDisplay(" (皱眉头):\n\n\n    我该怎么救你呢?\n\n\n公主:\n\n\n     你把巨人之臂给我就行了。\n\n\n\n\n    "); 
232              printf("%s",player.name);
233              SlowDisplay("把巨人之臂通过铁笼的缝隙给了公主,公主用巨人之臂把锁的背面捅了两下,锁便开了,公主缓缓的走了出来,跟着你回到了皇宫^_^\n\n\n\n\n"); 
234              puts("你完成了救出公主的任务,国王重赏了你!!!");
235              getchar();
236              getchar();
237              exit(0);
238          }
239          return 1;                 //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
240      }
241      else 
242     {
243          int s=SuiJi();
244          
245          
246          if((guai.attack+s-player.defense/3)<0)
247          {
248              player.health-=1;
249              printf("%s反击,你的HP减少了 1\n\n",guai.name);
250          }
251          else
252          {
253              player.health-=guai.attack+s-player.defense/3;
254              printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
255          }
256          if(player.health<0)
257          {
258              if(strcmp(guai.name,"使徒")==0)
259              {
260                  SlowDisplay("神秘老人(奸笑着):\n\n\n    嘿嘿,小子,想对付我的使徒你还嫩了点,现在,我要你的鲜血作为代价......哈哈哈哈哈哈...... \n\n\n");
261                  SlowDisplay("老人手一挥,使徒拿着钢刀冲过来......将刀对准了");
262                  printf("%s",player.name);
263                  SlowDisplay("的脖子......然后......刀砍了下来......鲜血四溅......\n\n\n");
264                  battle=0;
265                  printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
266                  money-=player.level*500;
267                  player.health=player.max_health/5;
268                  SlowDisplay("\n\n\n\n\n\n\n    头好沉啊......怎么回事......我这是在哪里......\n    不对!我不是被使徒杀了吗?怎么复活了?不过把使徒杀了是我的任务!\n\n"); 
269                  SlowDisplay("     你得到了国王的庇护,复活了!现在请重新开始任务吧!\n\n"); 
270              }
271              else
272              {
273                  battle=0;
274                  printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
275                  money-=player.level*500;
276                  player.health=player.max_health/5;
277              }
278              OrdinaryAct();//////////
279              return 1;
280          }
281      }
282      return 0;
283  }
284      void AddWupin(int wupin_sign)
285      {
286          
287          switch(wupin_sign)
288          {
289          case 1:fang4n++;        break;
290          case 2:fang3n++;        break;
291          case 3:fang2n++;        break;
292          case 4:strongman_arm=1;break;
293          case 5:gong4n++;        break;
294          case 6:gong3n++;        break;
295          case 7:gong2n++;        break;
296          default:printf("AddWupin error\n\n\n");
297          }
298        
299      }
300      void WhetherLevelUp()
301      {
302          int i=0,j=0;
303          int l1=player.range_exp/100;
304          int l2=player.range_exp/300;
305          int l3=player.range_exp/600;
306          if(player.level<=15&&l1>0)                     //15级以下,经验足够 都满足则升级
307          {
308              if(l1==1)
309              {
310                  printf("%s",player.name);
311                  SlowDisplay("   升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
312                  player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
313                  player.attack+=3;
314                  player.defense+=2;
315                  player.max_health+=20;
316                  player.health=player.max_health;
317                  player.level++;
318                  player.range_exp=0;
319                  player.exp=player.max_exp;
320                  player.max_exp+=100;
321              }
322              else
323              {
324                  printf("好厉害!连升%d级!",l1);
325                  printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
326                  player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
327                  player.attack+=3*l1;
328                  player.defense+=2*l1;
329                  player.max_health+=20*l1;
330                  player.health=player.max_health;
331                  player.level+=l1;
332                  player.range_exp=0;
333                  player.exp=player.max_exp;
334                  player.max_exp+=100*l1;
335              }
336          }
337          else if(player.level<=40&&l2>0)
338          {
339              if(l2==1)
340              {
341                  printf("%s",player.name);
342                  SlowDisplay("   升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
343                  player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
344                  player.attack+=3;
345                  player.defense+=2;
346                  player.max_health+=20;
347                  player.health=player.max_health;
348                  player.level++;
349                  player.range_exp=0;
350                  player.exp=player.max_exp;
351                  player.max_exp+=300;
352              }
353              else
354              {
355                  printf("好厉害!连升%d级!",l1);
356                  printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
357                  player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
358                  player.attack+=3*l2;
359                  player.defense+=2*l2;
360                  player.max_health+=20*l2;
361                  player.health=player.max_health;
362                  player.level+=l2;
363                  player.range_exp=0;
364                  player.exp=player.max_exp;
365                  player.max_exp+=300*l2;
366              }
367          }
368          else if(l3>0)
369          {
370              if(l3==1)
371              {
372                  printf("%s",player.name);
373                  SlowDisplay("   升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
374                  player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
375                  player.attack+=3;
376                  player.defense+=2;
377                  player.max_health+=20;
378                  player.health=player.max_health;
379                  player.level++;
380                  player.range_exp=0;
381                  player.exp=player.max_exp;
382                  player.max_exp+=600;
383              }
384              else
385              {
386                  printf("好厉害!连升%d级!",l1);
387                  printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
388                  player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
389                  player.attack+=3*l3;
390                  player.defense+=2*l3;
391                  player.max_health+=20*l3;
392                  player.health=player.max_health;
393                  player.level+=l3;
394                  player.range_exp=0;
395                  player.exp=player.max_exp;
396                  player.max_exp+=600*l3;
397              }
398          }
399      }
400      void OrdinaryAct()                    //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
401      {
402          
403          while(1)
404          {
405  //            \(1000);
406  //            system("cls");
407              puts("=============================================================================");
408              printf("要做什么?\n\n\n   1,移动  2,道具  3,对话  4,查看状态  5,装备  0,退出游戏\n\n\n");
409              puts("=============================================================================");
410          switch(scanf("%d",&choose_number),choose_number)
411          { 
412         case 1:                                    //显示移动菜单
413              SlowDisplay("要去哪里?\n\n\n");
414              printf("1,酒吧 2,旅馆 3,森林一层 4,森林二层 5,森林三层 6,草原一层 7,草原二层 8,草原三层\n9,商店\n\n\n");
415              switch(scanf("%d",&choose_number),choose_number)
416              {
417              case 1:place_sign=place.bar;                        //记录目前位置-酒吧
418          //           OrdinaryAct();
419                     break;
420              case 2:place_sign=place.hotel;                      //进入旅店
421                     SlowDisplay("要住店吗? 200个金币 1,是  0,否\n\n\n");
422                     choose_number=1;
423                     switch(scanf("%d",&choose_number),choose_number)
424                     {
425                     case 1:if(money-200<0)                       //判断钱是否够
426                              {
427                                  SlowDisplay("Sorry,你的钱不够~\n\n\n");        
428                              }
429                              else 
430                             {
431                                  SlowDisplay("好好休息\n\tHP满\n\t\t第二天了\n\n");
432                                  money-=200;                         //花费200住店费
433                                  player.health=player.max_health;    //体力满
434                              }
435                              break;
436                     case 0:SlowDisplay("下次再来!\n\n\n");break;
437                     default:printf("hotel talk error!\n\n\n");
438                     }
439                     place_sign=0;
440                     break;
441              case 3:
442                  place_sign=place.forest1;
443                  s=SuiJi();    
444                 if(s<7)
445                  {
446                      battle=1;
447                      guai=xiyi;
448                      printf("%s扑了过来!\n\n\n",guai.name);
449                      BattleAct();
450                  }
451                  else if(s<9)
452                  {
453                      battle=1;
454                      guai=witch;
455                      printf("%s扑了过来!\n\n\n",guai.name);
456                      BattleAct();
457                  }
458                  else
459                  {
460                      SlowDisplay("这里安全\n\n\n");
461                      //不用调用OAct函数,会自动执行OAct函数;
462                  }
463                  break;
464              case 4:
465                  place_sign=place.forest2;
466                  s=SuiJi();    
467                 if(s<7)
468                  {
469                      battle=1;
470                      guai=witch;
471                      printf("%s扑了过来!\n\n\n",guai.name);
472                      BattleAct();
473                  }
474                  else if(s<9)
475                  {
476                      battle=1;
477                      guai=strongman;
478                      printf("%s扑了过来!\n\n\n",guai.name);
479                      BattleAct();
480                  }
481                  else
482                  {
483                      SlowDisplay("这里安全\n\n\n");
484                  }
485                  break;
486              case 5:
487                  place_sign=place.forest3;
488                  s=SuiJi();    
489                 if(s<7)
490                  {
491                      battle=1;
492                      guai=strongman;
493                      printf("%s扑了过来!\n\n\n",guai.name);
494                      BattleAct();
495                  }
496                  else if(s<9)
497                  {
498                      battle=1;
499                      guai=big_strongman;
500                      printf("%s扑了过来!\n\n\n",guai.name);
501                      BattleAct();
502                  }
503                  else
504                  {
505                      SlowDisplay("这里安全\n\n\n");
506                  }
507                  break;
508              case 6:
509                  place_sign=place.grass1;
510                  s=SuiJi();    
511                 if(s<7)
512                  {
513                      battle=1;
514                      guai=bee;
515                      printf("%s扑了过来!\n\n\n",guai.name);
516                      BattleAct();
517                  }
518                  else if(s<9)
519                  {
520                      battle=1;
521                      guai=horse;
522                      printf("%s扑了过来!\n\n\n",guai.name);
523                      BattleAct();
524                  }
525                  else
526                  {
527                      SlowDisplay("这里安全\n\n\n");
528                  }
529                  break;
530              case 7:
531                  place_sign=place.grass2;
532                  s=SuiJi();    
533                 if(s<7)
534                  {
535                      battle=1;
536                      guai=horse;
537                      printf("%s扑了过来!\n\n\n",guai.name);
538                      BattleAct();
539                  }
540                  else if(s<9)
541                  {
542                      battle=1;
543                      guai=lion;
544                      printf("%s扑了过来!\n\n\n",guai.name);
545                      BattleAct();
546                  }
547                  else
548                  {
549                      SlowDisplay("这里安全\n\n\n");
550                  }
551                  break;
552              case 8:
553                  place_sign=place.grass3;
554                  s=SuiJi();    
555                 if(s<7)
556                  {
557                      battle=1;
558                      guai=lion;
559                      printf("%s扑了过来!\n\n\n",guai.name);
560                      BattleAct();
561                  }
562                  else if(s<9)
563                  {
564                      battle=1;                    
565                      if(strongman_arm)
566                      {
567                          SlowDisplay("神秘老人:\n\n\n    哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人之臂我要了,公主你也别想带走!\n\n\n\n");
568                          printf("%s",player.name);
569                          SlowDisplay(" :\n\n\n    你休想!我好不容易才拿到巨人之臂,你别想占我的便宜!\n\n\n神秘老人(脸色阴沉):\n\n\n     既然你这么不识相,那么也别怪我不客气了!使徒,上!\n\n\n\n"); 
570                          guai=shitu;
571                      printf("%s扑了过来!\n\n\n",guai.name);
572                      BattleAct();
573                      }
574                      else SlowDisplay("神秘老人:\n\n\n    年轻人,你好啊.如果你有巨人之臂,我可以告诉你公主的下落哦~\n\n\n");
575                  }
576                  else
577                  {
578                      SlowDisplay("这里安全\n\n\n");
579                  }
580                  break;
581              case 9:place_sign=place.shop;
582                     SlowDisplay("您好,请问您需要什么?\n\n 急救:1,止血草 500金币 2,急救包 600金币 3,云南白药 800金币 4,超级云南白药 1000金币\n 攻击:5,手雷 1000金币 6,毒标 2000金币 7,手抛式原子弹 5000金币\n 0,我只看看,不买\n\n\n");
583                     //choose_number=1;
584                     switch(scanf("%d",&choose_number),choose_number)
585                     {
586                     case 1:if(money-500<0)                       //判断钱是否够
587                              {
588                                  SlowDisplay("  抱歉,你的钱好像不太够呢~\n\n去打怪吧\n\n\n");        
589                              }
590                              else 
591                              {
592                                  SlowDisplay("购买成功!\n\n谢谢光临!下次再来!~^_^~\n\n\n");
593                                  money-=500;                         
594                                  cao++;    
595                              }
596                              break;
597                     case 2:if(money-600<0)                       //判断钱是否够
598                              {
599                                  SlowDisplay("  抱歉,你的钱好像不太够呢~\n\n去打怪吧\n\n\n");        
600                              }
601                              else 
602                              {
603                                  SlowDisplay("购买成功!\n\n谢谢光临!下次再来!~^_^~\n\n\n");
604                                  money-=600;                         
605                                  jijiubao++;    
606                              }
607                              break;
608                     case 3:if(money-800<0)                       //判断钱是否够
609                              {
610                                  SlowDisplay("  抱歉,你的钱好像不太够呢~\n\n去打怪吧\n\n\n");        
611                              }
612                              else 
613                              {
614                                  SlowDisplay("购买成功!\n\n谢谢光临!下次再来!~^_^~\n\n\n");
615                                  money-=800;                         
616                                  baiyao++;    
617                              }
618                              break;
619                     case 4:if(money-1000<0)                       //判断钱是否够
620                              {
621                                  SlowDisplay("  抱歉,你的钱好像不太够呢~\n\n去打怪吧\n\n\n");        
622                              }
623                              else 
624                              {
625                                  SlowDisplay("购买成功!\n\n谢谢光临!下次再来!~^_^~\n\n\n");
626                                  money-=1000;                         
627                                  superbaiyao++;    
628                              }
629                              break;
630                     case 5:if(money-1000<0)                       //判断钱是否够
631                              {
632                                  SlowDisplay("  抱歉,你的钱好像不太够呢~\n\n去打怪吧\n\n\n");        
633                              }
634                              else 
635                              {
636                                  SlowDisplay("购买成功!\n\n谢谢光临!下次再来!~^_^~\n\n\n");
637                                  money-=1000;                         
638                                  boom++;    
639                              }
640                              break;
641                     case 6:if(money-2000<0)                       //判断钱是否够
642                              {
643                                  SlowDisplay("  抱歉,你的钱好像不太够呢~\n\n去打怪吧\n\n\n");        
644                              }
645                              else 
646                              {
647                                  SlowDisplay("购买成功!\n\n谢谢光临!下次再来!~^_^~\n\n\n");
648                                  money-=2000;                         
649                                  dubiao++;    
650                              }
651                              break;
652                     case 7:if(money-5000<0)                       //判断钱是否够
653                              {
654                                  SlowDisplay("  抱歉,你的钱好像不太够呢~\n\n去打怪吧\n\n\n");        
655                              }
656                              else 
657                              {
658                                  SlowDisplay("购买成功!\n\n谢谢光临!下次再来!~^_^~\n\n\n");
659                                  money-=5000;                         
660                                  atom_boom++;    
661                              }
662                              break;
663                     case 0:SlowDisplay("谢谢光临!下次再来!~^_^~\n\n\n");break;
664                     default:printf("好像没有这个货物呢\n\n\n");
665                     }
666                     break;
667              default:printf("choose map error!\n\n\n");
668              }
669              break;
670          case 2:   ChooseWupin();break;              //显示道具,并可以使用.
671          case 3:                                               //对话选项
672              if(place_sign==place.bar) 
673             {
674                  SlowDisplay("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板\n\n\n");     //显示对话人物
675                 switch(scanf("%d",&choose_number),choose_number)
676                 {
677                 case 1:
678                     SlowDisplay("红发女郎:\n\n\n    吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
679                     break;
680                 case 2:
681                     if(fang1n<1&&gong1n<1)
682                     {
683                         SlowDisplay("赏金猎人:\n\n\n    你要救公主啊!好胆量!\n\n\n    不过外面的丛林和草原很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
684                         printf("%s心想:(哇,这位大叔人真好啊!\n\n\n)",player.name);
685                         gong1n++;
686                         fang1n++;
687                     }
688                     else SlowDisplay("赏金猎人:\n\n\n    加油吧,年轻人!\n\n\n    不要被外面丛林和草原所吓倒!\n\n\n");
689                     break;
690                 case 3:
691                     printf("要喝点什么?\n\n\n    1,二锅头25金币 HP+20  2,XO酒80金币 HP+50  3,人头马面150金币 HP+100  0,返回\n\n\n");
692                     choose_number=1;
693                     while(choose_number)
694                     {
695                          switch(scanf("%d",&choose_number),choose_number)
696                          {
697                          case 1:if(money<25)
698                                 {
699                                   SlowDisplay("钱不够!");                              
700                                 }
701                                 else
702                                 {
703                                   if(player.health+20<=player.max_health)
704                                   {
705                                       SlowDisplay("HP+20.");
706                                       money-=25;
707                                       player.health+=20;
708                                   }
709                                   else
710                                   {
711                                       SlowDisplay("HP满了");                                    
712                                       player.health=player.max_health;
713                                   }
714                                 }
715                                 break;
716                          case 2:if(money<80)
717                                 {
718                                   SlowDisplay("钱不够!");                              
719                                 }
720                                 else
721                                 {
722                                   if(player.health+50<=player.max_health)
723                                   {
724                                       SlowDisplay("HP+50.");
725                                       money-=80;
726                                       player.health+=50;
727                                   }
728                                   else
729                                   {
730                                       SlowDisplay("HP满了");                                    
731                                       player.health=player.max_health;
732                                   }
733                                 }
734                                 break;
735                          case 3:if(money<150)
736                                 {
737                                   SlowDisplay("钱不够!");                              
738                                 }
739                                 else
740                                 {
741                                   if(player.health+100<=player.max_health)
742                                   {
743                                       SlowDisplay("HP+100.");
744                                       money-=150;
745                                       player.health+=100;
746                                   }
747                                   else
748                                   {
749                                       SlowDisplay("HP满了");                                    
750                                       player.health=player.max_health;
751                                   }
752                                 }
753                                 break;
754                          case 0:SlowDisplay("下次再来!\n");break;
755                          default:SlowDisplay("输入错误\n\n\n");
756                          }
757                     }
758                 }
759              }
760              else if(place_sign==place.hotel)
761                      SlowDisplay("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
762              else SlowDisplay("这里好像没人可以聊天\n\n\n");
763              break;
764          case 4:   DisplayState(); break;             //显示状态
765          case 5:                                 //装备
766              printf("攻装: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
767              printf("防装: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个   8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
768              SlowDisplay("选择要装备的武器或防具:\n\n\n");
769              switch(scanf("%d",&choose_number),choose_number)
770              {
771              case 1:if(gong1n>=1)
772                     {
773                         SlowDisplay("拿起了匕首\n\n\n");
774                         gong=gong1;
775                         strcpy(gongname,"匕首");
776                     }
777                     else SlowDisplay("你没有匕首可以装备\n\n\n");
778                     break;
779              case 2:if(gong2n>=1)
780                     {
781                         SlowDisplay("拿起了长剑\n\n\n");
782                         gong=gong2;
783                         strcpy(gongname,"长剑");
784                     }
785                     else SlowDisplay("你没有长剑可以装备\n\n\n");
786                     break;
787              case 3:if(gong3n>=1)
788                     {
789                         SlowDisplay("拿起了碧血剑\n\n\n");
790                         gong=gong3;
791                         strcpy(gongname,"碧血剑");
792                     }
793                     else SlowDisplay("你没有碧血剑可以装备\n\n\n");
794                     break;
795              case 4:if(gong4n>=1)
796                     {
797                         SlowDisplay("拿起了绝世好剑\n\n\n");
798                         gong=gong4;
799                         strcpy(gongname,"绝世好剑");
800                     }
801                     else SlowDisplay("你没有绝世好剑可以装备\n\n\n");
802                     break;
803              case 5:if(fang1n>=1)
804                     {
805                         SlowDisplay("穿上了布衣\n\n\n");
806                         fang=fang1;
807                         strcpy(fangname,"布衣");
808                     }
809                     else SlowDisplay("你没有布衣可以装备\n\n\n");
810                     break;
811              case 6:if(fang2>=1)
812                     {
813                         SlowDisplay("穿上了铁甲\n\n\n");
814                         fang=fang2;
815                         strcpy(fangname,"铁甲");
816                     }
817                     else SlowDisplay("你没有铁甲可以装备\n\n\n");
818                     break;
819              case 7:if(fang3n>=1)
820                     {
821                         SlowDisplay("穿上了银甲\n\n\n");
822                         fang=fang3;
823                         strcpy(fangname,"银甲");
824                     }
825                     else SlowDisplay("你没有银甲可以装备\n\n\n");
826                     break;
827              case 8:if(fang4n>=1)
828                     {
829                         SlowDisplay("穿上了黄金圣衣\n\n\n");
830                         fang=fang4;
831                         strcpy(fangname,"黄金圣衣");
832                     }
833                     else SlowDisplay("你没有黄金圣衣可以装备\n\n\n");
834                     break;
835              case 0:SlowDisplay("未更换装备\n\n\n");break;
836              default:printf("change error!");
837              }
838              break;
839          case 0: 
840             SlowDisplay("确定推出游戏?(Y/N)\n\n\n");
841              getchar();
842              proof=getchar();
843              if(proof==y||proof==Y)
844              {
845                  SlowDisplay("数据存储中...");
846                  //向文件中更新数据;
847                  getchar();
848                  SlowDisplay("按回车退出");
849                  getchar();
850                  return;
851              }
852              else if(proof==n||proof==N)printf("继续游戏!\n\n\n");
853              else SlowDisplay("继续!\n\n\n");
854              break;
855          default:SlowDisplay("输入错误!\n\n\n");
856          }
857      }
858      }
859      void DisplayState()
860      {
861          printf("%s 攻击力:%d+%d=%d  防御力:%d+%d=%d  HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
862          printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
863          printf("等级:%d  经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
864      }
865      void BattleAct()
866      {
867          while(1)
868          {
869              puts("=============================================================================");
870              printf("要怎么办?\n\n\n    1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
871              switch(scanf("%d",&choose_number),choose_number)
872              {
873              case 1:
874                  s=SuiJi();
875                  printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
876                  guai.health-=player.attack+s+gong-guai.defense/3;
877                  if(AttackResult())return;            //如果攻击有结果(敌人或玩家战死)退出函数
878                  else continue; 
879             case 2: ChooseWupin();break;             //选择物品,可以使用,战斗中允许使用攻击性物品
880              case 3:DisplayState();break;             //显示状态
881              case 4:
882                  s=SuiJi();
883                  if(s<4)                               //40%的概率可以逃跑
884                  {
885                      printf("%s逃跑了~\n\n\n",player.name);
886                      battle=0;
887                      return;
888                  }
889                  else printf("%s逃跑失败!\n\n\n",player.name);
890                  break;
891              default:SlowDisplay("输入错误,重新输入!\n\n\n");
892              }
893          }
894      }
895      void SlowDisplay(char *p)
896      {
897          while(1)
898          {
899              if(*p!=0)
900                  printf("%c",*p++);
901              else 
902                 break;
903              Sleep(50);
904          }
905      }

 

改进版游戏代码

标签:ng2   getch   man   成功   sleep   hang   不能   etc   装备   

原文地址:http://www.cnblogs.com/Semora-2004/p/7767593.html

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