标签:blog http io os 使用 ar for 2014 sp
下面的程序使用Proactor模式用UDP通信,由于UDP是无连接的,所以这里没有Connector和Acceptor
发送端发送一个复合消息,并打印发送的内容
接收端接收一个复合消息并打印接收到的内容
本例是对ACE自带的example的稍微修改了一下(打印发送和接收的内容,这样更加直观)
发送端:client_main.cpp
#include <vector>
#include <fstream>
#include <iterator>
#include <iostream>
#include <string>
using namespace std;
#include "ace/Reactor.h"
#include "ace/Message_Queue.h"
#include "ace/Asynch_IO.h"
#include "ace/OS.h"
#include "ace/Proactor.h"
#include "ace/Asynch_Connector.h"
#include <ace/SOCK_Dgram.h>
//=============================================================================
/**
* @file test_udp_proactor.cpp
*
* $Id: test_udp_proactor.cpp 93639 2011-03-24 13:32:13Z johnnyw $
*
* This program illustrates how the <ACE_Proactor> can be used to
* implement an application that does asynchronous operations using
* datagrams.
*
*
* @author Irfan Pyarali <irfan@cs.wustl.edu> and Roger Tragin <r.tragin@computer.org>
*/
//=============================================================================
#include "ace/OS_NS_string.h"
#include "ace/OS_main.h"
#include "ace/Proactor.h"
#include "ace/Asynch_IO.h"
#include "ace/INET_Addr.h"
#include "ace/SOCK_Dgram.h"
#include "ace/Message_Block.h"
#include "ace/Get_Opt.h"
#include "ace/Log_Msg.h"
// Keep track of when we're done.
static int done = 0;
/**
* @class Sender
*
* @brief The class will be created by <main>.
*/
class Sender : public ACE_Handler
{
public:
Sender (void);
~Sender (void);
//FUZZ: disable check_for_lack_ACE_OS
///FUZZ: enable check_for_lack_ACE_OS
int open (const ACE_TCHAR *host, u_short port);
protected:
// These methods are called by the freamwork
/// This is called when asynchronous writes from the dgram socket
/// complete
virtual void handle_write_dgram (const ACE_Asynch_Write_Dgram::Result &result);
private:
/// Network I/O handle
ACE_SOCK_Dgram sock_dgram_;
/// wd (write dgram): for writing to the socket
ACE_Asynch_Write_Dgram wd_;
const char* completion_key_;
const char* act_;
};
Sender::Sender (void)
: completion_key_ ("Sender completion key"),
act_ ("Sender ACT")
{
}
Sender::~Sender (void)
{
this->sock_dgram_.close ();
}
int
Sender::open (const ACE_TCHAR *host,
u_short port)
{
// Initialize stuff
if (this->sock_dgram_.open (ACE_INET_Addr::sap_any) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"[%D][line:%l]%p\n",
"ACE_SOCK_Dgram::open"), -1);
// Initialize the asynchronous read.
if (this->wd_.open (*this,
this->sock_dgram_.get_handle (),
this->completion_key_,
ACE_Proactor::instance ()) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"[%D][line:%l]%p\n",
"ACE_Asynch_Write_Dgram::open"), -1);
// We are using scatter/gather to send the message header and
// message body using 2 buffers
// create a message block for the message header
ACE_Message_Block* msg = 0;
ACE_NEW_RETURN (msg, ACE_Message_Block (100), -1);
const char raw_msg [] = "To be or not to be.";
// Copy buf into the Message_Block and update the wr_ptr ().
msg->copy (raw_msg, ACE_OS::strlen (raw_msg) + 1);
// create a message block for the message body
ACE_Message_Block* body = 0;
ACE_NEW_RETURN (body, ACE_Message_Block (100), -1);
ACE_OS::memset (body->wr_ptr (), 'X', 100);
body->wr_ptr (100); // always remember to update the wr_ptr ()
// set body as the cont of msg. This associates the 2 message blocks so
// that a send will send the first block (which is the header) up to
// length (), and use the cont () to get the next block to send. You can
// chain up to IOV_MAX message block using this method.
msg->cont (body);
// do the asynch send
size_t number_of_bytes_sent = 0;
ACE_INET_Addr serverAddr (port, host);
int res = this->wd_.send (msg, number_of_bytes_sent, 0, serverAddr, this->act_);
ACE_Message_Block* p = 0;
p= msg;
switch (res)
{
case 0:
// this is a good error. The proactor will call our handler when the
// send has completed.
break;
case 1:
// actually sent something, we will handle it in the handler callback
ACE_DEBUG ((LM_DEBUG, "********************\n"));
ACE_DEBUG ((LM_DEBUG,
"%s = %d\n",
"bytes sent immediately",
number_of_bytes_sent));
while (p != NULL)
{
ACE_DEBUG ((LM_DEBUG,"YOU SEND[%s]\n",p->rd_ptr()));
p = p->cont();
}
ACE_DEBUG ((LM_DEBUG, "********************\n"));
res = 0;
break;
case -1:
// Something else went wrong.
ACE_ERROR ((LM_ERROR,
"[%D][line:%l]%p\n",
"ACE_Asynch_Write_Dgram::recv"));
// the handler will not get called in this case so lets clean up our msg
msg->release ();
break;
default:
// Something undocumented really went wrong.
ACE_ERROR ((LM_ERROR,
"[%D][line:%l]%p\n",
"ACE_Asynch_Write_Dgram::recv"));
msg->release ();
break;
}
return res;
}
void
Sender::handle_write_dgram (const ACE_Asynch_Write_Dgram::Result &result)
{
ACE_DEBUG ((LM_DEBUG,
"handle_write_dgram called\n"));
ACE_DEBUG ((LM_DEBUG, "********************\n"));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_to_write", result.bytes_to_write ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "handle", result.handle ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_transfered", result.bytes_transferred ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "flags", result.flags ()));
ACE_DEBUG ((LM_DEBUG, "%s = %s\n", "act", result.act ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "success", result.success ()));
ACE_DEBUG ((LM_DEBUG, "%s = %s\n", "completion_key", result.completion_key ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "error", result.error ()));
ACE_DEBUG ((LM_DEBUG, "********************\n"));
ACE_DEBUG ((LM_DEBUG,
"Sender completed\n"));
// No need for this message block anymore.
result.message_block ()->release ();
// Note that we are done with the test.
done++;
}
int
ACE_TMAIN (int argc, ACE_TCHAR *argv[])
{
//ACE_LOG_MSG->clr_flags(0);
//ACE_LOG_MSG->set_flags(ACE_Log_Msg::STDERR | ACE_Log_Msg::VERBOSE);
Sender sender;
// Port that we're receiving connections on.
u_short port = ACE_DEFAULT_SERVER_PORT;
// Host that we're connecting to.
string host("localhost");
if (sender.open (host.c_str(), port) == -1)
return -1;
while (true)
{
ACE_Proactor::instance ()->handle_events ();
}
return 0;
}
接收端server_main.cpp
#include "ace/OS_NS_string.h"
#include "ace/OS_main.h"
#include "ace/Proactor.h"
#include "ace/Asynch_IO.h"
#include "ace/INET_Addr.h"
#include "ace/SOCK_Dgram.h"
#include "ace/Message_Block.h"
#include "ace/Get_Opt.h"
#include "ace/Log_Msg.h"
// Host that we're connecting to.
static ACE_TCHAR *host = 0;
// Port that we're receiving connections on.
static u_short port = ACE_DEFAULT_SERVER_PORT;
// Keep track of when we're done.
static int done = 0;
/**
* @class Receiver
*
* @brief This class will receive data from
* the network connection and dump it to a file.
*/
class Receiver : public ACE_Service_Handler
{
public:
// = Initialization and termination.
Receiver (void);
~Receiver (void);
int open_addr (const ACE_INET_Addr &localAddr);
protected:
// These methods are called by the framework
/// This method will be called when an asynchronous read completes on
/// a UDP socket.
virtual void handle_read_dgram (const ACE_Asynch_Read_Dgram::Result &result);
private:
ACE_SOCK_Dgram sock_dgram_;
/// rd (read dgram): for reading from a UDP socket.
ACE_Asynch_Read_Dgram rd_;
const char* completion_key_;
const char* act_;
};
Receiver::Receiver (void)
: completion_key_ ("Receiver Completion Key"),
act_ ("Receiver ACT")
{
}
Receiver::~Receiver (void)
{
sock_dgram_.close ();
}
int
Receiver::open_addr (const ACE_INET_Addr &localAddr)
{
ACE_DEBUG ((LM_DEBUG,
"[%D][line:%l]Receiver::open_addr called\n"));
// Create a local UDP socket to receive datagrams.
if (this->sock_dgram_.open (localAddr) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"[%D][line:%l]%p\n",
"ACE_SOCK_Dgram::open"), -1);
// Initialize the asynchronous read.
if (this->rd_.open (*this,
this->sock_dgram_.get_handle (),
this->completion_key_,
ACE_Proactor::instance ()) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"[%D][line:%l]%p\n",
"ACE_Asynch_Read_Dgram::open"), -1);
// Create a buffer to read into. We are using scatter/gather to
// read the message header and message body into 2 buffers
// create a message block to read the message header
ACE_Message_Block* msg = 0;
ACE_NEW_RETURN (msg, ACE_Message_Block (1024), -1);
// the next line sets the size of the header, even though we
// allocated a the message block of 1k, by setting the size to 20
// bytes then the first 20 bytes of the reveived datagram will be
// put into this message block.
msg->size (20); // size of header to read is 20 bytes
// create a message block to read the message body
ACE_Message_Block* body = 0;
ACE_NEW_RETURN (body, ACE_Message_Block (1024), -1);
// The message body will not exceed 1024 bytes, at least not in this test.
// set body as the cont of msg. This associates the 2 message
// blocks so that a read will fill the first block (which is the
// header) up to size (), and use the cont () block for the rest of
// the data. You can chain up to IOV_MAX message block using this
// method.
msg->cont (body);
// ok lets do the asynch read
size_t number_of_bytes_recvd = 0;
int res = rd_.recv (msg,
number_of_bytes_recvd,
0,
PF_INET,
this->act_);
switch (res)
{
case 0:
// this is a good error. The proactor will call our handler when the
// read has completed.
break;
case 1:
// actually read something, we will handle it in the handler callback
ACE_DEBUG ((LM_DEBUG, "********************\n"));
ACE_DEBUG ((LM_DEBUG,
"%s = %d\n",
"bytes recieved immediately",
number_of_bytes_recvd));
ACE_DEBUG ((LM_DEBUG, "********************\n"));
res = 0;
break;
case -1:
// Something else went wrong.
ACE_ERROR ((LM_ERROR,
"[%D][line:%l]%p\n",
"ACE_Asynch_Read_Dgram::recv"));
// the handler will not get called in this case so lets clean up our msg
msg->release ();
break;
default:
// Something undocumented really went wrong.
ACE_ERROR ((LM_ERROR,
"[%D][line:%l]%p\n",
"ACE_Asynch_Read_Dgram::recv"));
msg->release ();
break;
}
return res;
}
void
Receiver::handle_read_dgram (const ACE_Asynch_Read_Dgram::Result &result)
{
ACE_DEBUG ((LM_DEBUG,
"handle_read_dgram called\n"));
ACE_DEBUG ((LM_DEBUG, "********************\n"));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_to_read", result.bytes_to_read ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "handle", result.handle ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_transfered", result.bytes_transferred ()));
ACE_INET_Addr peerAddr;
result.remote_address (peerAddr);
ACE_DEBUG ((LM_DEBUG, "%s = %s:%d\n", "peer_address", peerAddr.get_host_addr (), peerAddr.get_port_number ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "flags", result.flags ()));
ACE_DEBUG ((LM_DEBUG, "%s = %s\n", "act", result.act ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "success", result.success ()));
ACE_DEBUG ((LM_DEBUG, "%s = %s\n", "completion_key", result.completion_key ()));
ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "error", result.error ()));
ACE_DEBUG ((LM_DEBUG, "********************\n"));
if (result.success () && result.bytes_transferred () != 0)
{
// loop through our message block and print out the contents
for (const ACE_Message_Block* msg = result.message_block (); msg != 0; msg = msg->cont ())
{ // use msg->length () to get the number of bytes written to the message
// block.
ACE_DEBUG ((LM_DEBUG, "Buf=[size=<%d>", msg->length ()));
for (u_long i = 0; i < msg->length (); ++i)
ACE_DEBUG ((LM_DEBUG,
"%c", (msg->rd_ptr ())[i]));
ACE_DEBUG ((LM_DEBUG, "]\n"));
}
}
ACE_DEBUG ((LM_DEBUG,
"Receiver completed\n"));
// No need for this message block anymore.
result.message_block ()->release ();
// Note that we are done with the test.
done++;
}
int
ACE_TMAIN (int argc, ACE_TCHAR *argv[])
{
//ACE_LOG_MSG->set_flags(ACE_Log_Msg::STDERR | ACE_Log_Msg::VERBOSE);
Receiver receiver;
if (receiver.open_addr (ACE_INET_Addr (port)) == -1)
return -1;
while (true)
{
ACE_Proactor::instance ()->handle_events ();
}
return 0;
}
先运行接收端,再运行发送端,你懂的。
发送端程序运行结果:
接收端运行结果:
ACE_Proactor UDP(接收什么就打印什么)V1.0
标签:blog http io os 使用 ar for 2014 sp
原文地址:http://blog.csdn.net/calmreason/article/details/39521205