template < class Type, class Container=vector<Type>, class Compare=less<typename Container::value_type> > class priority_queue
template <class T> struct less {
bool operator() (const T& x, const T& y) const {return x<y;}
typedef T first_argument_type;
typedef T second_argument_type;
typedef bool result_type;
};struct Node{
int x, y;
Node( int a= 0, int b= 0 ):
x(a), y(b) {}
};
struct cmp{
bool operator() ( Node a, Node b ){
if( a.x== b.x ) return a.y> b.y;
return a.x> b.x; }
};
priority_queue<Node, vector<Node>, cmp> q;注意,这个堆是小顶堆。实际上,我们是按照operator ()的操作,将新添加的元素放在堆底的。原文地址:http://blog.csdn.net/trochiluses/article/details/39589879