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CircleList 循环链表

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标签:获取   查找   bsp   des   image   size   circle   include   循环列表   

循环列表图示

技术分享图片

没多什么,就多了一个循环的处理方式。

技术分享图片
#ifndef _CIRCLELIST_H_
#define _CIRCLELIST_H_

typedef void CircleList;

typedef struct _tag_CircleListNode
{
    struct _tag_CircleListNode * next;
    
}CircleListNode;

CircleList* CircleList_Create();

void List_Destroy(CircleList* list);

void CircleList_Clear(CircleList* list);

int CircleList_Length(CircleList* list);

int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);

CircleListNode* CircleList_Get(CircleList* list, int pos);

CircleListNode* CircleList_Delete(CircleList* list, int pos);

//根据结点的值 进行数据的删除
CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);

CircleListNode* CircleList_Reset(CircleList* list);

CircleListNode* CircleList_Current(CircleList* list);

//游标指向2号位置 
//把2号位置返回出来,同时让游标下移到3号位置
CircleListNode* CircleList_Next(CircleList* list);

#endif
View Code
技术分享图片
#include <stdio.h>
#include <malloc.h>
#include "circlelist.h"

typedef struct _tag_CircleList
{
    CircleListNode header;
    CircleListNode* slider;// 游标指针
    int length;
    
} TCircleList;

CircleList* CircleList_Create() // O(1)
{
    TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
    
    if (ret == NULL)
    {
        return NULL;
    }
    
    ret->length = 0;
    ret->header.next = NULL;
    ret->slider = NULL;
    return ret;
}

void CircleList_Destroy(CircleList* list) // O(1)
{
    if (list == NULL)
    {
        return ;
    }
    free(list);
}

//没有内存的管理,仅仅是将应用程序分配的内存空间给串联了起来,
//因此这里的清楚操作就变得很简单了
void CircleList_Clear(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    if (sList == NULL)
    {
        return ;
    }
    sList->length = 0;
    sList->header.next = NULL;
    sList->slider = NULL;
}

int CircleList_Length(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    int ret = -1;
    if (list == NULL)
    {
        return ret;
    }
    ret = sList->length;
    return ret;
}


int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)
{ 
    //首先进行条件判断
    if(list == NULL || node == NULL || pos <0)
    {
        return -1;
    }
    
    TCircleList* sList = (TCircleList*)list;
    if(sList->length == 0)
    {
        sList->header.next = node;
        sList->slider = node;
        sList->length++;
        node->next = node;
        return 0;
    }
    
    CircleListNode* current = (CircleListNode*)sList;

    for(int i=0; (i<pos) && (current->next != NULL); i++)
    {
        current = current->next;
    }

    //current->next 0号节点的地址
    node->next = current->next; //1
    current->next = node; //2
    sList->length++;

    //若头插法 current仍然指向头部
    //(原因是:跳0步,没有跳走)
    if( current == (CircleListNode*)sList )
    {
        //获取最后一个元素
        CircleListNode* last = CircleList_Get(sList, sList->length - 1); 
        last->next = current->next; //3
    }

    return 0;
}



CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)
{
    if (list==NULL || pos<0)
    {
        return NULL;
    }
    
    TCircleList* sList = (TCircleList*)list;
    
    CircleListNode* current = (CircleListNode*)sList;

    for(int i=0; i<pos; i++)
    {
        current = current->next;
    }
    
    return current->next;
}


CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)
{
    TCircleList* sList = (TCircleList*)list;
    //条件判断
    if(list == NULL || pos < 0 || sList->length == 0)
    {
        return NULL;
    }
    
    //只剩下一个元素的情况下
    if(sList->length == 1)
    {
        CircleListNode *ret = sList->header.next;
        sList->header.next = NULL;
        sList->slider = NULL;
        sList->length = 0;
        return ret;
    }
    
    CircleListNode* ret = NULL;
    CircleListNode* current = (CircleListNode*)sList;
    for(int i=0; i<pos; i++)
    {
        current = current->next;
    }
    
    CircleListNode* last = NULL;
    //若删除第一个元素(头结点)
    if( current == (CircleListNode*)sList )
    {
        last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);
    }

    //求要删除的元素
    ret = current->next;
    current->next = ret->next;

    sList->length--;

    //如果是删除第一个元素
    if( last != NULL )
    {
        sList->header.next = ret->next;
        last->next = ret->next;
    }

    //若删除的元素为游标所指的元素
    if( sList->slider == ret )
    {
        sList->slider = ret->next;
    }
    
    return ret;
}

CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;
    int i = 0;

    if( sList != NULL )
    {
        CircleListNode* current = (CircleListNode*)sList;
        
        //查找node在循环链表中的位置i
        for(i=0; i<sList->length; i++)
        {
            if( current->next == node )
            {
                ret = current->next;
                break;
            }

            current = current->next;
        }
        
        //如果ret找到,根据i去删除    
        if( ret != NULL )
        { 
            CircleList_Delete(sList, i); //根据结点的值 求出结点的位置 ,根据位置删除元素
        }
    }

    return ret;
}

CircleListNode* CircleList_Reset(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;

    if( sList != NULL )
    {
        sList->slider = sList->header.next;
        ret = sList->slider;
    }

    return ret;
}

CircleListNode* CircleList_Current(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;

    if( sList != NULL )
    {
        ret = sList->slider;
    }

    return ret;
}

//把当前位置返回,并且游标下移
//把当前游标所指的位置的元素返回出去
//游标下移
CircleListNode* CircleList_Next(CircleList* list) // O(1)
{
    TCircleList* sList = (TCircleList*)list;
    CircleListNode* ret = NULL;

    if( (sList != NULL) && (sList->slider != NULL) )
    {
        ret = sList->slider;
        sList->slider = ret->next;
    }

    return ret;
}
View Code

通过循环链表,可以很好的解决约瑟夫问题。

#include <stdio.h>
#include <stdlib.h>
#include "circlelist.h"

struct Value
{
    CircleListNode header;
    int v;
};

void  main()
{
    int i = 0;
    CircleList* list = CircleList_Create();

    struct Value v1, v2, v3, v4, v5, v6, v7, v8;

    v1.v = 1;    v2.v = 2;    v3.v = 3;    v4.v = 4;    
    v5.v = 5;    v6.v = 6;    v7.v = 7;    v8.v = 8;

    CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));
    CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));
    

    for(i=0; i<CircleList_Length(list); i++)
    {
        //获取游标所指元素,然后游标下移
        struct Value* pv = (struct Value*)CircleList_Next(list);
        printf("%d ", pv->v);
    }

    printf("\n");

    //重置游标
    CircleList_Reset(list);

    while( CircleList_Length(list) > 0 )
    {
        struct Value* pv = NULL;
        for(i=1; i<3; i++)
        {
            CircleList_Next(list);
        }
        pv = (struct Value*)CircleList_Current(list);
        printf("%d ", pv->v);
        CircleList_DeleteNode(list, (CircleListNode*)pv); //根据结点的值,进行结点元素的删除
    }

    CircleList_Destroy(list);

    return ;
}

 

CircleList 循环链表

标签:获取   查找   bsp   des   image   size   circle   include   循环列表   

原文地址:https://www.cnblogs.com/randyniu/p/9164106.html

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