码迷,mamicode.com
首页 > 其他好文 > 详细

FPS计算New

时间:2014-10-11 19:28:16      阅读:236      评论:0      收藏:0      [点我收藏+]

标签:style   blog   color   io   os   ar   sp   div   on   

using UnityEngine;
using System.Collections;

public class CarGUI : MonoBehaviour
{
    private const float FPS_UPDATE_INTERVAL = 0.5f;
    private float fpsAccum = 0;
    private int fpsFrames = 0;
    private float fpsTimeLeft = FPS_UPDATE_INTERVAL;
    private float fps = 0;

    void Update()
    {
        fpsTimeLeft -= Time.deltaTime;
        fpsAccum += Time.timeScale / Time.deltaTime;
        fpsFrames++;

        if (fpsTimeLeft <= 0)
        {
            fps = fpsAccum / fpsFrames;
            fpsTimeLeft = FPS_UPDATE_INTERVAL;
            fpsAccum = 0;
            fpsFrames = 0;
        }
    }

    void OnGUI()
    {
        GUILayout.BeginArea(new Rect(5, 5, 500, 500));
        GUILayout.Label("Arrows: movement\nCtrl: flip car");
        GUILayout.Label("FPS: " + fps.ToString("f1"));
        GUILayout.EndArea();
    }
}

 

FPS计算New

标签:style   blog   color   io   os   ar   sp   div   on   

原文地址:http://www.cnblogs.com/123ing/p/4019562.html

(0)
(0)
   
举报
评论 一句话评论(0
登录后才能评论!
© 2014 mamicode.com 版权所有  联系我们:gaon5@hotmail.com
迷上了代码!