标签:style blog http io os ar 使用 sp 文件
ProgressTimer即进度条,进度条在游戏开发中运用很广泛,比如在一些格斗游戏中,显示血液的变化,还有游戏载入进度,等都离不开进度条
Cocos2d-X中使用CCProgressTimer创建进度条
先从一个简单的样例使用ProgressTimer屏蔽部分精灵
首先在project文件夹下的Resource文件夹中放一张图片
然后创建一个ProgressTimer类
在ProgressTimer.h中加入以下的代码
#ifndef __ProgressTimer_H__
#define __ProgressTimer_H__
#include "cocos2d.h"
USING_NS_CC;
class ProgressTimer : public CCLayer
{
public:
    virtual bool init();  
    static CCScene* scene();
    
    CREATE_FUNC(ProgressTimer);
   void scheduleFunc(float dt);
};
#endif // __ProgressTimer_H__
在ProgressTimer.cpp中加入以下的代码
#include "ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
    CCScene *scene = CCScene::create();
    
    ProgressTimer *layer = ProgressTimer::create();
    scene->addChild(layer);
    return scene;
}
bool ProgressTimer::init()
{
    //初始化父类
    CCLayer::init();
    //得到窗体的大小
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    //设置坐标
    CCPoint center = ccp(winSize.width / 2, winSize.height / 2);
    //创建精灵
    CCSprite* sprite = CCSprite::create("labelatlasimg.png");
   
    //用精灵创建进度条
    CCProgressTimer* progress = CCProgressTimer::create(sprite);
    addChild(progress);
    //设置进度条的位置
    progress->setPosition(center);
    //设置百分比(显示运行进度条的50%)
    progress->setPercentage(50);
    return true;
}
运行结果:
实例2:显示前半部分
#include "ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
    CCScene *scene = CCScene::create();
    
    ProgressTimer *layer = ProgressTimer::create();
    scene->addChild(layer);
    return scene;
}
bool ProgressTimer::init()
{
    //初始化父类
    CCLayer::init();
    //得到窗体的大小
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    //设置坐标
    CCPoint center = ccp(winSize.width / 2, winSize.height / 2);
    //创建精灵
    CCSprite* sprite = CCSprite::create("labelatlasimg.png");
   
    //用精灵创建进度条
    CCProgressTimer* progress = CCProgressTimer::create(sprite);
    addChild(progress);
    //设置进度条的位置
    progress->setPosition(center);
   
    //设置进度条的模式
    //kCCProgressTimerTypeBar表示条形模式
    //默认的模式是kCCProgressTimerTypeRadial(圆圈模式)
    progress->setType(kCCProgressTimerTypeBar);
    //设置进度条变化的方向
    //setMidpoint默认在左边
    //ccp(1,0)表示在X轴方向上有变化,在y轴方向上没变化
      //ccp(0,1)表示在X轴方向上没有变化,在y轴方向上有变化
    progress->setBarChangeRate(ccp(1,0));
    //从哪个方向開始变化
    //ccp(0,0)表示从左边開始变化
    progress->setMidpoint(ccp(0,0));
   //设置百分比(显示运行进度条的50%)
    progress->setPercentage(50);
    return true;
}
运行结果:
ProgressTimer实现旋转效果的进度条
程序代码:
#include "ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
    CCScene *scene = CCScene::create();
    
    ProgressTimer *layer = ProgressTimer::create();
    scene->addChild(layer);
    return scene;
}
bool ProgressTimer::init()
{
    //初始化父类
    CCLayer::init();
    //得到窗体的大小
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    //设置坐标
    CCPoint center = ccp(winSize.width / 2, winSize.height / 2);
    //创建精灵
    CCSprite* sprite = CCSprite::create("labelatlasimg.png");
   
    //用精灵创建进度条
    CCProgressTimer* progress = CCProgressTimer::create(sprite);
    addChild(progress);
    //设置进度条的位置
    progress->setPosition(center);
    //设置progress的ID为100
    progress->setTag(100);
    //定义一个定时器
    schedule(schedule_selector(ProgressTimer::scheduleFunc), 0.5f);
    return true;
}
void ProgressTimer::scheduleFunc(float dt)
{
    //通过进度条的ID得到进度条
    CCProgressTimer* progress = (CCProgressTimer*)getChildByTag(100);
	
    progress->setPercentage(progress->getPercentage() + 1);
	
    if (progress->getPercentage() >= 100)
	{
		unscheduleAllSelectors();
	}
}
运行结果:
ProgressTimer实现进度条2
程序代码:
#include "ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
    CCScene *scene = CCScene::create();
    
    ProgressTimer *layer = ProgressTimer::create();
    scene->addChild(layer);
    return scene;
}
bool ProgressTimer::init()
{
    //初始化父类
    CCLayer::init();
    //得到窗体的大小
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    //设置坐标
    CCPoint center = ccp(winSize.width / 2, winSize.height / 2);
    //创建精灵
    CCSprite* sprite = CCSprite::create("labelatlasimg.png");
   
    //用精灵创建进度条
    CCProgressTimer* progress = CCProgressTimer::create(sprite);
    addChild(progress);
    //设置进度条的位置
    progress->setPosition(center);
    //设置进度条的模式
    //kCCProgressTimerTypeBar表示条形模式
    progress->setType(kCCProgressTimerTypeBar);
    //设置进度条变化的方向
    //setMidpoint默认在左边
    //ccp(1,0)表示向右变化
    progress->setBarChangeRate(ccp(1,0));
    //从哪个方向開始变化
    //ccp(0,0)表示从左边開始变化
    progress->setMidpoint(ccp(0,0));
    //设置progress的ID为100
    progress->setTag(100);
    //定义一个定时器
    schedule(schedule_selector(ProgressTimer::scheduleFunc), 0.1f);
    return true;
}
void ProgressTimer::scheduleFunc(float dt)
{
    //通过进度条的ID得到进度条
    CCProgressTimer* progress = (CCProgressTimer*)getChildByTag(100);
	
    progress->setPercentage(progress->getPercentage() + 1);
	
    if (progress->getPercentage() >= 100)
	{
		unscheduleAllSelectors();
	}
}
运行结果:
ProgressTimer实现进度条3
首先在project文件夹下的Resource文件夹中加入两张进度条图片
程序代码:
#include "ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
    CCScene *scene = CCScene::create();
    
    ProgressTimer *layer = ProgressTimer::create();
    scene->addChild(layer);
    return scene;
}
bool ProgressTimer::init()
{
    //初始化父类
    CCLayer::init();
    //得到窗体的大小
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    //设置坐标
    CCPoint center = ccp(winSize.width / 2, winSize.height / 2);
    
    //创建精灵
    CCSprite* bg = CCSprite::create("sliderTrack.png");
	CCSprite* sprite = CCSprite::create("sliderProgress.png");
    //设置精灵的位置
    bg->setPosition(center);
	
    //加入精灵
    addChild(bg);
    //用精灵创建进度条
	CCProgressTimer* progress = CCProgressTimer::create(sprite);
    
    //设置进度条的位置
    progress->setPosition(center);
	
    //加入进度条
	addChild(progress);
    //设置进度条的模式为条形模式
	progress->setType(kCCProgressTimerTypeBar);
	
    //向右变化
    progress->setBarChangeRate(ccp(1, 0));
    //从左边開始变化
	progress->setMidpoint(ccp(0, 0));
	// 设置progress的tag
	progress->setTag(100);
	// 添加一个定时器
	schedule(schedule_selector(ProgressTimer::scheduleFunc), 0.1f);
    return true;
}
void ProgressTimer::scheduleFunc(float dt)
{
    //通过进度条的ID得到进度条
    CCProgressTimer* progress = (CCProgressTimer*)getChildByTag(100);
	
    //设置progress的进度,每调用一次进度加一
    progress->setPercentage(progress->getPercentage() + 1);
	
    //当进度大于或者等于100时
    if (progress->getPercentage() >= 100)
	{
        //终止定时器
		unscheduleAllSelectors();
	}
}
运行结果:
ProgressTimer实现进度条4
程序代码
#include "ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
    CCScene *scene = CCScene::create();
    
    ProgressTimer *layer = ProgressTimer::create();
    scene->addChild(layer);
    return scene;
}
bool ProgressTimer::init()
{
    //初始化父类
    CCLayer::init();
    //得到窗体的大小
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    //设置坐标
    CCPoint center = ccp(winSize.width / 2, winSize.height / 2);
    
    //创建精灵
    CCSprite* bg = CCSprite::create("sliderTrack.png");
	CCSprite* sprite = CCSprite::create("sliderProgress.png");
    //设置精灵的位置
    bg->setPosition(center);
	
    //加入精灵
    addChild(bg);
    //用精灵创建进度条
	CCProgressTimer* progress = CCProgressTimer::create(sprite);
    
    //设置进度条的位置
    progress->setPosition(center);
	
    //加入进度条
	addChild(progress);
    //设置进度条的模式为条形模式
	progress->setType(kCCProgressTimerTypeBar);
	
    //向右变化
    progress->setBarChangeRate(ccp(1, 0));
	// 设置progress的tag
	progress->setTag(100);
	// 添加一个定时器
	schedule(schedule_selector(ProgressTimer::scheduleFunc), 0.1f);
    return true;
}
void ProgressTimer::scheduleFunc(float dt)
{
    //通过进度条的ID得到进度条
    CCProgressTimer* progress = (CCProgressTimer*)getChildByTag(100);
	
    //设置progress的进度,每调用一次进度加一
    progress->setPercentage(progress->getPercentage() + 1);
	
    //当进度大于或者等于100时
    if (progress->getPercentage() >= 100)
	{
        //终止定时器
		unscheduleAllSelectors();
	}
}
运行结果:
ProgressTimer实现进度条5
程序代码
#include "ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
    CCScene *scene = CCScene::create();
    
    ProgressTimer *layer = ProgressTimer::create();
    scene->addChild(layer);
    return scene;
}
bool ProgressTimer::init()
{
    //初始化父类
    CCLayer::init();
    //得到窗体的大小
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    //设置坐标
    CCPoint center = ccp(winSize.width / 2, winSize.height / 2);
    
    //创建精灵
    CCSprite* bg = CCSprite::create("sliderTrack.png");
	CCSprite* sprite = CCSprite::create("sliderProgress.png");
    //设置精灵的位置
    bg->setPosition(center);
	
    //加入精灵
    addChild(bg);
    //精灵旋转90度
    bg->setRotation(90);
    //用精灵创建进度条
	CCProgressTimer* progress = CCProgressTimer::create(sprite);
    
    //设置进度条的位置
    progress->setPosition(center);
	
    //加入进度条
	addChild(progress);
    //进度条旋转90度
    progress->setRotation(90);
    //设置进度条的模式为条形模式
	progress->setType(kCCProgressTimerTypeBar);
	
    //向右变化
    progress->setBarChangeRate(ccp(1, 0));
    //从左边開始变化
	progress->setMidpoint(ccp(1, 0));
	// 设置progress的ID
	progress->setTag(100);
	// 添加一个定时器
	schedule(schedule_selector(ProgressTimer::scheduleFunc), 0.1f);
    return true;
}
void ProgressTimer::scheduleFunc(float dt)
{
    //通过进度条的ID得到进度条
    CCProgressTimer* progress = (CCProgressTimer*)getChildByTag(100);
	
    //设置progress的进度,每调用一次进度加一
    progress->setPercentage(progress->getPercentage() + 1);
	
    //当进度大于或者等于100时
    if (progress->getPercentage() >= 100)
	{
        //终止定时器
		unscheduleAllSelectors();
	}
}
运行结果:
ProgressTo实现进度条1
程序代码
#include "ProgressTimer.h"
CCScene* ProgressTimer::scene()
{
    CCScene *scene = CCScene::create();
    
    ProgressTimer *layer = ProgressTimer::create();
    scene->addChild(layer);
    return scene;
}
bool ProgressTimer::init()
{
    CCLayer::init();
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    CCPoint center = ccp(winSize.width / 2, winSize.height / 2);
    
    CCSprite* bg = CCSprite::create("sliderTrack.png");
	CCSprite* sprite = CCSprite::create("sliderProgress.png");
    
    bg->setPosition(center);
	
    addChild(bg);
    //精灵旋转90度
    bg->setRotation(90);
    //用精灵创建进度条
	CCProgressTimer* progress = CCProgressTimer::create(sprite);
    
    //设置进度条的位置
    progress->setPosition(center);
	
    //加入进度条
	addChild(progress);
    //进度条旋转90度
    progress->setRotation(90);
    //设置进度条的模式为条形模式
	progress->setType(kCCProgressTimerTypeBar);
	
    //向右变化
    progress->setBarChangeRate(ccp(1, 0));
    //从左边開始变化
	progress->setMidpoint(ccp(1, 0));
	// 设置progress的ID
	progress->setTag(100);
    //用于动画显示Progress进度
    //第一个參数:时间
    //第二个參数:进度
    CCProgressTo* progressTo = CCProgressTo::create(2,100);
    //运行进度
    progress->runAction(progressTo);
    return true;
}
运行结果:
标签:style blog http io os ar 使用 sp 文件
原文地址:http://www.cnblogs.com/gcczhongduan/p/4034875.html