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WPF线段式布局的一种实现

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线段式布局

有时候需要实现下面类型的布局方案,不知道有没有约定俗成的称呼,我个人强名为线段式布局。因为元素恰好放置在线段的端点上。

技术图片

实现

WPF所有布局控件都直接或间接的继承自System.Windows.Controls. Panel,常用的布局控件有Canvas、DockPanel、Grid、StackPanel、WrapPanel,都不能直接满足这种使用场景。因此,我们不妨自己实现一个布局控件。

不难看出,该布局的特点是:最左侧朝右布局,最右侧朝左布局,中间点居中布局。因此,我们要做的就是在MeasureOverride和ArrangeOverride做好这件事。另外,为了功能丰富,添加了一个朝向属性。代码如下:

using System;
using System.Linq;
using System.Windows;
using System.Windows.Controls;

namespace SegmentDemo
{
    /// <summary>
    /// 类似线段的布局面板,即在最左侧朝右布局,最右侧朝左布局,中间点居中布局
    /// </summary>
    public class SegmentsPanel : Panel
    {
        /// <summary>
        /// 可见子元素个数
        /// </summary>
        private int _visibleChildCount;

        /// <summary>
        /// 朝向的依赖属性
        /// </summary>
        public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register(
            "Orientation", typeof(Orientation), typeof(SegmentsPanel),
            new FrameworkPropertyMetadata(Orientation.Horizontal, FrameworkPropertyMetadataOptions.AffectsMeasure));

        /// <summary>
        /// 朝向
        /// </summary>
        public Orientation Orientation
        {
            get { return (Orientation)GetValue(OrientationProperty); }
            set { SetValue(OrientationProperty, value); }
        }

        protected override Size MeasureOverride(Size constraint)
        {
            _visibleChildCount = this.CountVisibleChild();

            if (_visibleChildCount == 0)
            {
                return new Size(0, 0);
            }

            double width = 0;
            double height = 0;

            Size availableSize = new Size(constraint.Width / _visibleChildCount, constraint.Height);

            if (Orientation == Orientation.Vertical)
            {
                availableSize = new Size(constraint.Width, constraint.Height / _visibleChildCount);
            }

            foreach (UIElement child in Children)
            {
                child.Measure(availableSize);
                Size desiredSize = child.DesiredSize;

                if (Orientation == Orientation.Horizontal)
                {
                    width += desiredSize.Width;
                    height = Math.Max(height, desiredSize.Height);
                }
                else
                {
                    width = Math.Max(width, desiredSize.Width);
                    height += desiredSize.Height;
                }
            }

            return new Size(width, height);
        }

        protected override Size ArrangeOverride(Size arrangeSize)
        {
            if (_visibleChildCount == 0)
            {
                return arrangeSize;
            }

            int firstVisible = 0;
            while (InternalChildren[firstVisible].Visibility == Visibility.Collapsed)
            {
                firstVisible++;
            }

            UIElement firstChild = this.InternalChildren[firstVisible];
            if (Orientation == Orientation.Horizontal)
            {
                this.ArrangeChildHorizontal(firstChild, arrangeSize.Height, 0);
            }
            else
            {
                this.ArrangeChildVertical(firstChild, arrangeSize.Width, 0);
            }

            int lastVisible = _visibleChildCount - 1;
            while (InternalChildren[lastVisible].Visibility == Visibility.Collapsed)
            {
                lastVisible--;
            }

            if (lastVisible <= firstVisible)
            {
                return arrangeSize;
            }

            UIElement lastChild = this.InternalChildren[lastVisible];
            if (Orientation == Orientation.Horizontal)
            {
                this.ArrangeChildHorizontal(lastChild, arrangeSize.Height, arrangeSize.Width - lastChild.DesiredSize.Width);
            }
            else
            {
                this.ArrangeChildVertical(lastChild, arrangeSize.Width, arrangeSize.Height - lastChild.DesiredSize.Height);
            }

            int ordinaryChildCount = _visibleChildCount - 2;
            if (ordinaryChildCount > 0)
            {
                double uniformWidth = (arrangeSize.Width  - firstChild.DesiredSize.Width / 2.0 - lastChild.DesiredSize.Width / 2.0) / (ordinaryChildCount + 1);
                double uniformHeight = (arrangeSize.Height - firstChild.DesiredSize.Height / 2.0 - lastChild.DesiredSize.Height / 2.0) / (ordinaryChildCount + 1);

                int visible = 0;
                for (int i = firstVisible + 1; i < lastVisible; i++)
                {
                    UIElement child = this.InternalChildren[i];
                    if (child.Visibility == Visibility.Collapsed)
                    {
                        continue;
                    }

                    visible++;

                    if (Orientation == Orientation.Horizontal)
                    {
                        double x = firstChild.DesiredSize.Width / 2.0 + uniformWidth * visible - child.DesiredSize.Width / 2.0;
                        this.ArrangeChildHorizontal(child, arrangeSize.Height, x);
                    }
                    else
                    {
                        double y = firstChild.DesiredSize.Height / 2.0 + uniformHeight * visible - child.DesiredSize.Height / 2.0;
                        this.ArrangeChildVertical(child, arrangeSize.Width, y);
                    }
                }
            }

            return arrangeSize;
        }

        /// <summary>
        /// 统计可见的子元素数
        /// </summary>
        /// <returns>可见子元素数</returns>
        private int CountVisibleChild()
        {
            return this.InternalChildren.Cast<UIElement>().Count(element => element.Visibility != Visibility.Collapsed);
        }

        /// <summary>
        /// 在水平方向安排子元素
        /// </summary>
        /// <param name="child">子元素</param>
        /// <param name="height">可用的高度</param>
        /// <param name="x">水平方向起始坐标</param>
        private void ArrangeChildHorizontal(UIElement child, double height, double x)
        {
            child.Arrange(new Rect(new Point(x, 0), new Size(child.DesiredSize.Width, height)));
        }

        /// <summary>
        /// 在竖直方向安排子元素
        /// </summary>
        /// <param name="child">子元素</param>
        /// <param name="width">可用的宽度</param>
        /// <param name="y">竖直方向起始坐标</param>
        private void ArrangeChildVertical(UIElement child, double width, double y)
        {
            child.Arrange(new Rect(new Point(0, y), new Size(width, child.DesiredSize.Height)));
        }
    }
}

连线功能

端点有了,有时为了美观,需要在端点之间添加连线功能,如下:

技术图片

该连线功能是集成在布局控件里面还是单独,我个人倾向于单独使用。因为本质上这是一种装饰功能,而非布局核心功能。

装饰功能需要添加很多属性来控制连线,比如控制连线位置的属性。但是因为我懒,所以我破坏了继承自Decorator的原则。又正因为如此,我也否决了继承自Border的想法,因为我想使用Padding属性来控制连线位置,但是除非显式改写,否则Border会保留Padding的空间。最后,我选择了ContentControl作为基类,只添加了连线大小一个属性。连线位置是通过VerticalContentAlignment(HorizontalContentAlignment)和Padding来控制,连线颜色和粗细参考Border,但是没有圆角功能(又是因为我懒,你来打我啊)。

连线是通过在OnRender中画线来实现的。考虑到布局控件可能用于ItemsControl,并不是要求独子是布局控件,只要N代码单传是布局控件就行。代码就不贴了,放在代码部分:

代码

博客园:SegmentDemo

WPF线段式布局的一种实现

标签:play   stc   代码   空间   protect   spl   win   items   vertica   

原文地址:https://www.cnblogs.com/yiyan127/p/WP-SegmentsPanel.html

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