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在小游戏开发中如何优雅的使用本地存档

时间:2020-07-08 21:29:27      阅读:66      评论:0      收藏:0      [点我收藏+]

标签:remove   lse   map   取数   优雅   oat   false   获取值   封装   

说明

h5提供了LocalStorage本地存储能力,但是如果直接使用不是很方便。所以我封装了以下几种类型,达到与其他类型几乎相同的使用方式。

  1. BaseStorage: 存储类的基类。
  2. LocalValue :数值类型,存储float,int,string等
  3. LocalList :列表类型相当于数组
  4. LocalMap :key-value类型。
  5. StorageHelper: 用于调用各个引擎提供的LocalStorage类。使用各种形式的加密算法,对数据进行读写。

类图

技术图片

关键代码

import StorageHelper from "./StorageHelper";

export default abstract class BaseStorage {
    //存档的值
    protected value: any;
    //存档的key
    protected key: string;
    //初始值
    protected initValue: any;
    //是否有数据
    protected dataFlag: boolean = true;

    constructor(key, initValue) {
        this.key = key;
        this.initValue = initValue;

        this.dataFlag = this.loadValue();
    }
    /**
     * 是否已经有存档数据
     */
    isHaveData() {
        return this.dataFlag;
    }

    protected abstract loadValue(): boolean;

    //保存
    protected saveValue() {
        StorageHelper.setJsonBase64(this.key, this.value);
    }

    //获取数据
    protected getStorage() {
        return StorageHelper.getJsonBase64(this.key)
    }
    //获取值
    getValue() {
        return this.value;
    }
    //设置值
    setValue(value, save: boolean = true) {
        if (this.value != value) {
            this.value = value;
            if (save) {
                this.saveValue();
            }
        }
    }
}

import BaseStorage from "./BaseStorage";
import { isNull } from "./Define";
export default class LocalList extends BaseStorage {

    protected value: any[];

    get(index: number) {
        if (index >= 0 && index <= this.value.length - 1) {
            return this.value[index];
        } else {
            this.set(index, this.initValue)
            return this.initValue;
        }
    }
    
    protected loadValue() {
        let localValue = this.getStorage();
        if (!isNull(localValue)) {
            this.setValue(localValue)
            return true;
        } else {
            this.value = []
            return false
        }
    }

    size() {
        return this.value.length;
    }

    set(index: number, value: any, save: boolean = true) {
        if (this.value[index] != value) {
            this.value[index] = value;
            if (save) {
                this.saveValue();
            }
        }

    }

    remove(index) {
        if (!isNull(this.value[index])) {
            delete this.value[index]
            this.saveValue();
        }
    }
}
import { isNull } from "./Define";
import BaseStorage from "./BaseStorage";
export default class LocalMap extends BaseStorage {

    protected value: Object;
		
    protected count: number = 0;
		
    protected loadValue() {
        let localValue = this.getStorage();
        if (!isNull(localValue)) {
            this.setValue(localValue)
            for (const key in localValue) {
                if (localValue.hasOwnProperty(key)) {
                    this.count++;

                }
            }
            return true
        } else {
            this.value = {}
            return false
        }

    }

    size() {
        return this.count;
    }

    get(key: any) {
        let data = this.value[key];
        if (isNull(data)) {
            data = this.initValue;
        }
        this.set(key, data)
        return data;
    }

    has(key: any) {
        return !isNull(this.value[key])
    }

    updateValue(key, value) {
        this.set(key, this.get(key) + value)
    }

    set(key: any, value) {
        if (!this.value[key]) {
            this.count++;
        }
        if (this.value[key] != value) {
            this.value[key] = value
            this.saveValue();
        }

    }

    remove(key) {
        if (this.value[key]) {
            this.count--;
            delete this.value[key]
            this.saveValue();
        }

    }
}

import BaseStorage from "./BaseStorage";
import { isNull } from "./Define";

export default class LocalValue extends BaseStorage {

    protected loadValue() {
        let localValue = this.getStorage();
        if (isNull(localValue)) {
            this.setValue(this.initValue);
            return true
        } else {
            this.value = localValue;
            return false
        }

    }

    updateValue(value: number) {
        let data = this.value + value;
        if (data < 0) {
            data = 0;
        }
        this.setValue(data)
    }
}

import Base64 from "./Base64"

export default class StorageHelper {

    static get(key) {
        return Laya.LocalStorage.getItem(key);
    }
    static set(key, value) {
        Laya.LocalStorage.setItem(key, value);
    }
    static clear() {
        Laya.LocalStorage.clear();
    }
    static remove(key) {
        Laya.LocalStorage.removeItem(key);
    }
    static setJson(key, value) {
        this.set(key, JSON.stringify(value));
    }
    static getJson(key) {
        let value = this.get(key);
        if (!value) {
            return null;
        };
        return JSON.parse(value);
    }
    static getJsonBase64(key) {
        let localValue = this.get(key);
        if (!localValue) {
            return null;
        };
        let string = Base64.decode(localValue);
        if (string) {
            try {
                let value = JSON.parse(string);
                return value;
            } catch (error) {

            }
        }
        return {};
    }
    static setJsonBase64(key, value) {
        this.set(key, Base64.encode(JSON.stringify(value)));
    }
    static setBase64(key, value) {
        this.set(key, Base64.encode(value));
    }
    static getBase64(key) {
        let localValue = this.get(key);
        if (!localValue) {
            return ‘‘;
        };
        let value = Base64.decode(localValue);
        return value;
    }
}

使用方式

export default class Player{

				//金币
        private _gold: LocalValue;
				
        init(){
            this._gold = new LocalValue(this.playerName + ‘gold‘, 100)
        }

        setGold(num: number) {
                this._gold.setValue(Math.floor(num))
        }
		
        getGold() {
                return this._gold.getValue();
        }

}

如果对此内容感兴趣可关注我的公众号查看其他内容。

技术图片

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在小游戏开发中如何优雅的使用本地存档

标签:remove   lse   map   取数   优雅   oat   false   获取值   封装   

原文地址:https://www.cnblogs.com/cgw0827/p/13269261.html

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