// 计算所有节点的level
public static List<Map<String, Object>> caculateLevel(
List<Map<String, Object>> list) {
//从所有节点中,找出所有的顶级节点
List<Map<String, Object>> topLevelList = TreeMenuUtil.findTopLevelNodeList(list);
//遍历顶级节点
for (Map<String, Object> top : topLevelList) {
//顶级节点的level为1
level = 1;
top.put("level", level);
//为每一个顶级节点,构造子结点树
child(list, top);
}
return list;
}
//为当前节点,构造子结点,再构造子结点的子结点
private static void child(List<Map<String, Object>> list,
Map<String, Object> parent) {
//找出一个节点的所有一级子结点
List<Map<String, Object>> childList = TreeMenuUtil.findAllChild(parent, list);
//遍历子结点
for (Map<String, Object> child : childList) {
//深度+1
level++;
child.put("level", level);
child(list, child);
//回退,深度-1
level--;
}
}原文首发:http://fansunion.cn/article/detail/573.html简洁常用权限系统的设计与实现(五):不维护节点的深度level,手动计算level,构造树
原文地址:http://blog.csdn.net/fansunion/article/details/42057167