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//
// ViewController.m
// NSThreadDemo
//
// Created by wangwei on 14/12/31.
// Copyright (c) 2014年 arbboter. All rights reserved.
//
#import "ViewController.h"
@interface ViewController ()
{
NSMutableArray* sellTicketThread;
NSCondition* sellTicketCondition;
NSInteger numberOfSellThread;
NSInteger nunberOfTickets;
}
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
sellTicketThread = [[NSMutableArray alloc] init];
numberOfSellThread = 3;
nunberOfTickets = 24;
/** create thread */
NSThread* sellTicket = nil;
for (NSInteger i=0; i<numberOfSellThread; i++)
{
sellTicket = [[NSThread alloc] initWithTarget:self selector:@selector(sellTicket) object:nil];
sellTicket.name = [NSString stringWithFormat:@"Ticket Windows %ld", i];
[sellTicketThread addObject:sellTicket];
}
/** create thread condition */
sellTicketCondition = [[NSCondition alloc] init];
/** start all thread */
for (NSThread* t in sellTicketThread)
{
[t start];
}
self.messageTicket.frame = CGRectMake(0, 20, 330, 600);
self.messageTicket.text = @"Welcome to 12306.\n";
self.messageTicket.textColor = [UIColor blackColor];
self.messageTicket.editable = NO;
}
- (void) sellTicket
{
NSString* message = nil;
BOOL bRun = YES;
while (bRun)
{
[sellTicketCondition lock];
if (nunberOfTickets>0)
{
nunberOfTickets--;
message = [NSString stringWithFormat:@"[%@] get ticket %02ld. [%02ld Left]\n",
[[NSThread currentThread] name], nunberOfTickets+1, nunberOfTickets];
}
else
{
message = [NSString stringWithFormat:@"[%@] Sorry, but we have no ticket lefy.\n", [[NSThread currentThread] name]];
bRun = NO;
}
/** 子线程不能修改APP的UI的, 所以需要主线程修改 */
[self performSelectorOnMainThread:@selector(addMessageToView:) withObject:message waitUntilDone:YES];
[sellTicketCondition unlock];
/** wait for a moment */
sleep(arc4random()%5+1);
}
}
/** 交互信息 */
- (void)addMessageToView:(NSString*)message
{
self.messageTicket.text = [self.messageTicket.text stringByAppendingString:message];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
//返回当前线程 + (NSThread *)currentThread; // 通过类方法创建一个线程 + (void)detachNewThreadSelector:(SEL)selector toTarget:(id)target withObject:(id)argument; // 判断是否为多线程 + (BOOL)isMultiThreaded; - (NSMutableDictionary *)threadDictionary; + (void)sleepUntilDate:(NSDate *)date; + (void)sleepForTimeInterval:(NSTimeInterval)ti; // 退出线程 + (void)exit; // 线程属性值 + (double)threadPriority ; + (BOOL)setThreadPriority:(double)p ; // 线程函数地址 + (NSArray *)callStackReturnAddresses; // 设置与返回线程名称 - (void)setName:(NSString *)n; - (NSString *)name; // 线程堆栈 - (NSUInteger)stackSize; - (void)setStackSize:(NSUInteger)s; // 判断当前线程是否为主线程 - (BOOL)isMainThread; + (BOOL)isMainThread; + (NSThread *)mainThread; // 线程对象初始化操作 (通过创建线程对象 ,需要 手工指定线程函数与各种属性) - (id)init; // 在线程对象初始化时创建一个线程(指定线程函数) - (id)initWithTarget:(id)target selector:(SEL)selector object:(id)argument; // 是否在执行 - (BOOL)isExecuting; // 是否已经结束 - (BOOL)isFinished; // 是否取消的 - (BOOL)isCancelled; // 取消操作 - (void)cancel; // 在主线程上执行aSelector所对应的代码,因为有些代码只能在主线程上执行,比如修改UI - (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait; // 线程启动 - (void)start; - (void)main; // thread body method
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原文地址:http://blog.csdn.net/arbboter/article/details/42295833