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这个视频教程是非常值得一看的教程,课程体系很完整。
与视频中老师讲的有一点区别,就是我在最开始的cmd命令行中,游戏头使用了随机颜色,但也只显示2次……
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
//使用静态字段,模拟全局变量
static int[] Maps = new int[100];
//声明玩家A、玩家B的坐标
static int[] PlayerPos = new int[2];
//存储两个玩家的姓名
static string[] PlayerNames = new string[2];
//两个玩家标记
//Flags[0]=false, Flags[1]=false
static bool[] Flags = new bool[2];
static void Main(string[] args)
{
GameHead();
Console.WriteLine("请输入玩家A的姓名");
PlayerNames[0] = Console.ReadLine();
while (PlayerNames[0] == "")
{
Console.WriteLine("玩家A的姓名不能为空!");
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名");
PlayerNames[1] = Console.ReadLine();
while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0])
{
if (PlayerNames[1] == "")
{
Console.WriteLine("玩家B的姓名不能为空!");
PlayerNames[1] = Console.ReadLine();
}
else
{
Console.WriteLine("玩家B的姓名不能和A的一样啊");
PlayerNames[1] = Console.ReadLine();
}
}
//玩家姓名输入ok后清屏
Console.Clear();
//清屏后重新打印游戏头
GameHead();
Console.WriteLine("{0}的士兵用A表示", PlayerNames[0]);
Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]);
InitialMap();
DrawMap();
//超出范围,到达终点,游戏结束
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
if (Flags[0] == false)
{
PlayGame(0);
}
else
{
Flags[0] = false;
}
if (PlayerPos[0] >= 99)
{
Console.WriteLine("{0}赢了{1}", PlayerNames[0], PlayerNames[1]);
break;
}
if (Flags[1] == false)
{
PlayGame(1);
}
else
{
Flags[1] = false;
}
if (PlayerPos[1] >= 99)
{
Console.WriteLine("{0}赢了{1}", PlayerNames[1], PlayerNames[0]);
break;
}
}
Win();
Console.ReadKey();
}
public static void Win()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(" ◆ ");
Console.WriteLine(" ■ ◆ ■ ■");
Console.WriteLine(" ■■■■ ■ ■ ◆■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ■ ◆ ■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■■■■■■ ■■■■■■■ ■ ■ ■");
Console.WriteLine(" ■■■■ ■ ■ ●■● ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ● ■ ● ■ ■ ■");
Console.WriteLine(" ■ ■ ■■■■■■ ● ■ ● ■ ■ ■");
Console.WriteLine(" ■■■■ ■ ● ■ ■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ■ ■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ■ ■ ■ ");
Console.WriteLine(" ■ ■ ■ ■ ● ■ ");
Console.WriteLine(" ■ ■■ ■■■■■■ ■ ● ●");
Console.ResetColor();
}
//当坐标小于0时,要修正
//当玩家坐标改变时就执行本方法
public static void ChangPos()
{
if (PlayerPos[0] < 0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0] >= 99)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] >= 99)
{
PlayerPos[1] = 99;
}
}
private static void PlayGame(int playerNumber)
{
Random r = new Random();
int rNumber = r.Next(1, 7);
Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber], rNumber);
PlayerPos[playerNumber] += rNumber;
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]);
Console.ReadKey(true);
//Console.WriteLine("{0}行动玩了", PlayerNames[playerNumber]);
//Console.ReadKey(true);
//玩家A有可能踩到玩家B,方块,幸运轮盘,地雷,暂停,时空隧道
if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber])
{
//玩家0 踩到了玩家1 玩家1 退6格
Console.WriteLine("{0}踩到了{1},{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);
PlayerPos[1 - playerNumber] -= 6;
Console.ReadKey(true);
}
else //踩到了关卡
{
//玩家坐标
switch (Maps[PlayerPos[playerNumber]]) // 0 1 2 3 4
{
case 0: Console.WriteLine("{0}踩到了方块■,安全", PlayerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1: Console.WriteLine("{0}踩到了幸运轮盘,请选择:1--交换位置,2--轰炸对方,使对方退6格", PlayerNames[playerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("{0}选择跟{1}交换位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
int temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];
PlayerPos[1 - playerNumber] = temp;
Console.WriteLine("交换完成!! 按任意键继续游戏!!");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("{0}选择轰炸{1},{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
PlayerPos[1 - playerNumber] -= 6;
ChangPos();
Console.WriteLine("{0}退了6格", PlayerNames[1 - playerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能输入1或者2,请选择:1--交换位置,2--轰炸对方,使对方退6格");
input = Console.ReadLine();
}
}
break;
case 2: Console.WriteLine("{0}踩到了地雷,退6格", PlayerNames[playerNumber]);
Console.ReadKey(true);
PlayerPos[playerNumber] -= 6;
ChangPos();
break;
case 3: Console.WriteLine("{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]);
Flags[playerNumber] = true;
Console.ReadKey(true);
break;
case 4: Console.WriteLine("{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]);
PlayerPos[playerNumber] += 10;
ChangPos();
Console.ReadKey(true);
break;
default:
break;
}
}
//坐标改变,执行修正方法
ChangPos();
//清屏,刷新
Console.Clear();
DrawMap();
}
public static void GameHead()
{
int[] seed = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 };
int[] ranSeed = new int[7];
Random ran = new Random();
int j = 0;
for (int i = 0; i < ranSeed.Length; i++)
{
while (ranSeed.Contains(seed[j]))
{
j = ran.Next(seed.Length - 1);
}
ranSeed[i] = seed[j];
}
string s1 = new string(‘*‘, 22);
string s2 = "*** 一两飞行棋游戏 ***";
Console.ForegroundColor = (ConsoleColor)ranSeed[0]; Console.WriteLine(s1);
Console.ForegroundColor = (ConsoleColor)ranSeed[1]; Console.WriteLine(s1);
Console.ForegroundColor = (ConsoleColor)ranSeed[2]; Console.WriteLine(s1);
Console.ForegroundColor = (ConsoleColor)ranSeed[3]; Console.WriteLine(s2);
Console.ForegroundColor = (ConsoleColor)ranSeed[4]; Console.WriteLine(s1);
Console.ForegroundColor = (ConsoleColor)ranSeed[5]; Console.WriteLine(s1);
Console.ForegroundColor = (ConsoleColor)ranSeed[6]; Console.WriteLine(s1);
Console.ForegroundColor = (ConsoleColor)ranSeed[3];
}
public static void InitialMap()
{
int[] luckyturn = { 6, 23, 40, 55, 69, 83 }; //幸运轮盘 ◎ □
for (int i = 0; i < luckyturn.Length; i++)
{
Maps[luckyturn[i]] = 1;
}
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; //地雷☆
for (int i = 0; i < landMine.Length; i++)
{
Maps[landMine[i]] = 2;
}
int[] pause = { 9, 27, 60, 93 }; //暂停▲
for (int i = 0; i < pause.Length; i++)
{
Maps[pause[i]] = 3;
}
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
}
public static void DrawMap()
{
Console.WriteLine("图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卐");
//第一行--------------------------------------------------------
for (int i = 0; i < 30; i++)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
//第一列 -----------------------------------------------
for (int i = 30; i < 35; i++)
{
for (int j = 0; j < 29; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
//第二行 -----------------------------------------------------
for (int i = 64; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
//第二列 ------------------------------------------------------
for (int i = 65; i < 70; i++)
{
Console.WriteLine(DrawStringMap(i));
}
//第三行 ----------------------------------------------------
for (int i = 70; i < 100; i++)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
}
private static string DrawStringMap(int i)
{
string s = "";
//玩家AB坐标相同,并且在地图上
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
{
Console.ForegroundColor = ConsoleColor.Magenta;
s = "<>";
}
else if (PlayerPos[0] == i)
{
//shift + 空格 变成全角 字符
s = "A";
}
else if (PlayerPos[1] == i)
{
s = "B";
}
else
{
switch (Maps[i])
{
case 0: Console.ForegroundColor = ConsoleColor.White; s = "□"; break;
case 1: Console.ForegroundColor = ConsoleColor.Green; s = "◎"; break;
case 2: Console.ForegroundColor = ConsoleColor.Red; s = "☆"; break;
case 3: Console.ForegroundColor = ConsoleColor.DarkYellow; s = "▲"; break;
case 4: Console.ForegroundColor = ConsoleColor.DarkGreen; s = "卐"; break;
default: break;
}
}
return s;
}
}
}
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原文地址:http://www.cnblogs.com/andu/p/4205207.html