题目地址:点这里
思路:可以先确定A,B的坐标,然后再通过确定向量来硬算出角度。。好像可以推公式做,没推出来╮(╯_╰)╭
AC代码:
#include <cstdio>
#include <cstring>
#include <algorithm>
#include <iostream>
#include <cmath>
using namespace std;
const double PI = 4 * atan(1.0);
struct Point {
double x, y;
Point(double x = 0, double y = 0) : x(x) , y(y) { }
};
typedef Point Vector;
Vector operator + (Vector A, Vector B) { return Vector(A.x+B.x, A.y+B.y); }
Vector operator - (Vector A, Vector B) { return Vector(A.x-B.x, A.y-B.y); }
Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
bool operator < (const Point& a, const Point& b) {
return a.x < b.x || (a.x == b.x && a.y < b.y);
}
const double eps = 1e-10;
int dcmp(double x) {
if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1;
}
bool operator == (const Point& a, const Point& b) {
return dcmp(a.x - b.x) == 0 && dcmp(a.y - b.y) == 0;
}
double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
double Length(Vector A) { return sqrt(Dot(A, A)); }
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
double Area2(Point A, Point B, Point C) { return Cross(B-A, C-A); }
Vector Rotate(Vector A, double rad) {
return Vector(A.x*cos(rad) - A.y*sin(rad), A.x*sin(rad)+A.y*cos(rad) );
}
Vector Normal(Vector A) {
double L = Length(A);
return Vector(-A.y/L, A.x/L);
}
Point GetLineIntersection(Point P, Vector v, Point Q, Vector w) {
Vector u = P - Q;
double t = Cross(w, u) / Cross(v, w);
return P + v * t;
}
double DistanceToLine(Point P, Point A, Point B) {
Vector v1 = B-A, v2 = P - A;
return fabs(Cross(v1,v2) / Length(v1));
}
double DistanceToSegment(Point P, Point A, Point B) {
if(A==B) return Length(P-A);
Vector v1 = B - A, v2 = P - A, v3 = P - B;
if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
else if(dcmp(Dot(v1, v3)) > 0) return Length(v3);
else return fabs(Cross(v1, v2)) / Length(v1);
}
Point GetLineProjection(Point P, Point A, Point B) {
Vector v = B - A;
return A + v * ( Dot(v, P-A) / Dot(v, v) );
}
bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2) {
double c1 = Cross(a2 - a1, b1 - a1), c2 = Cross(a2 - a1, b2 - a1),
c3 = Cross(b2 - b1, a1 - b1), c4 = Cross(b2 - b1, a2 - b1);
return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0;
}
bool OnSegment(Point p, Point a1, Point a2) {
return dcmp(Cross(a1 - p, a2 - p)) == 0 && dcmp(Dot(a1 - p, a2 - p)) < 0;
}
double ConvexPolygonArea(Point* p, int n) {
double area = 0;
for(int i = 1; i < n-1; i++)
area += Cross(p[i] - p[0], p[i + 1] - p[0]);
return area / 2;
}
int main() {
double a, b, c, d, e;
while(scanf("%lf %lf %lf %lf %lf", &a, &b, &c, &d, &e) != EOF && a) {
if(dcmp(a + b + c + d + e - 180) != 0) {
printf("Impossible\n"); continue;
}
a = a / 180 * PI;
b = b / 180 * PI;
c = c / 180 * PI;
d = d / 180 * PI;
e = e / 180 * PI;
Point A = Point(0,0);
Point B = Point(1,0);
Vector AC = Vector(1,tan(b+c));
Vector BC = Vector(1,-tan(d+e));
Vector AE = Vector(1,tan(c));
Vector BD = Vector(1,-tan(e));
Point E = GetLineIntersection(A, AE, B, BC);
Point D = GetLineIntersection(A, AC, B, BD);
double ans = Angle(D-E, A-E);
printf("%.2lf\n", ans / PI * 180);
}
return 0;
}
UVA - 12301 - An Angular Puzzle (计算几何~平面三角)
原文地址:http://blog.csdn.net/u014355480/article/details/43715255