protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 把整张画布绘制成白色
canvas.drawColor(Color.WHITE);
// 创建一个画刷
Paint paint = new Paint();
// 设置画刷属性
paint.setAntiAlias(true); // 去锯齿
paint.setColor(Color.RED); // 设置画刷颜色为红色
paint.setStyle(Paint.Style.STROKE); // 设置画刷样式为空心
paint.setStrokeWidth(3); // 设置paint的外框宽度
// 画一个空心圆形
canvas.drawCircle(40, 40, 30, paint);
// 画一个空心正方形
canvas.drawRect(10, 90, 70, 150, paint);
// 画一个空心长方形
canvas.drawRect(10, 170, 70,200, paint);
// 画一个空心椭圆形
RectF re=new RectF(10,220,70,250);
canvas.drawOval(re, paint);
// 画一个空心三角形
Path path=new Path();
path.moveTo(10, 330);
path.lineTo(70,330);
path.lineTo(40,270);
path.close();
canvas.drawPath(path, paint);
// 画一个空心梯形
Path path1=new Path();
path1.moveTo(10, 410);
path1.lineTo(70,410);
path1.lineTo(55,350);
path1.lineTo(25, 350);
path1.close();
canvas.drawPath(path1, paint);
// 修改画刷属性
paint.setStyle(Paint.Style.FILL); // 设置画刷样式为实心
paint.setColor(Color.BLUE); // 设置画刷颜色
// 画一个实心圆
canvas.drawCircle(120,40,30, paint);
// 画一个实心正方形
canvas.drawRect(90, 90, 150, 150, paint);
// 画一个实心长方形
canvas.drawRect(90, 170, 150,200, paint);
// 画一个实心椭圆
RectF re2=new RectF(90,220,150,250);
canvas.drawOval(re2, paint);
// 画一个实心三角形
Path path2=new Path();
path2.moveTo(90, 330);
path2.lineTo(150,330);
path2.lineTo(120,270);
path2.close();
canvas.drawPath(path2, paint);
// 画一个实心梯形
Path path3=new Path();
path3.moveTo(90, 410);
path3.lineTo(150,410);
path3.lineTo(135,350);
path3.lineTo(105, 350);
path3.close();
canvas.drawPath(path3, paint);
// 设置渐变色
Shader mShader=new LinearGradient(0,0,100,100,
new int[]{Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW},
null,Shader.TileMode.REPEAT);
paint.setShader(mShader);
// 画一个渐变色圆
canvas.drawCircle(200,40,30, paint);
// 画一个渐变色正方形
canvas.drawRect(170, 90, 230, 150, paint);
// 画一个渐变色长方形
canvas.drawRect(170, 170, 230,200, paint);
// 画一个渐变色椭圆
RectF re3=new RectF(170,220,230,250);
canvas.drawOval(re3, paint);
// 画一个渐变色三角形
Path path4=new Path();
path4.moveTo(170,330);
path4.lineTo(230,330);
path4.lineTo(200,270);
path4.close();
canvas.drawPath(path4, paint);
// 画一个渐变色梯形
Path path5=new Path();
path5.moveTo(170, 410);
path5.lineTo(230,410);
path5.lineTo(215,350);
path5.lineTo(185, 350);
path5.close();
canvas.drawPath(path5, paint);
// 绘制文字
paint.setTextSize(24); // 设置字号
canvas.drawText(getResources().getString(R.string.str_text1), 240, 50, paint);
canvas.drawText(getResources().getString(R.string.str_text2), 240, 120, paint);
canvas.drawText(getResources().getString(R.string.str_text3), 240, 190, paint);
canvas.drawText(getResources().getString(R.string.str_text4), 240, 250, paint);
canvas.drawText(getResources().getString(R.string.str_text5), 240, 320, paint);
canvas.drawText(getResources().getString(R.string.str_text6), 240, 390, paint);
}四 效果图
android游戏开发中图形绘制:Canvas和Paint的使用
原文地址:http://blog.csdn.net/xufeng0991/article/details/43969699