今天封装了一个Line类,负责在昨天写的窗口上绘制线条。
OpenGL绘图是通过给glBegin函数设置参数达成的,绘制线条有三个不同的参数:
GL_LINES : 绘制连接两个点的线段(绘制的端点位于glBegin函数与glEnd函数之间)
GL_LINE_STRIP : 绘制首尾相连的折线
GL_LINE_LOOP : 绘制首尾相连的折线,并在最后将起始点与终点相连接,闭合路径
下面是Line类的代码:
/***********************************************
文件名:Line.h
功能:画布,在上面可以画点,画线条和椭圆、矩形
************************************************/
#ifndef _LINE_H_
#define _LINE_H_
#include "Point.h"
#include "Window.h"
class Line : public Object {
public:
Line(){
this->mode = this->LINE_MODE_DEFAULT;
this->status = this->LINE_INIT;
}
//起始点,每次设置起始点,都需同时记录此时是起始点状态,若此时已是起始点
//则删除上一个起始点
void moveTo(Point& p){
if(this->status == this->LINE_START) {
points.pop_back();
return;
}
points.push_back(p);
this->status = this->LINE_START;
}
//画线终止点,若一开始是终止点,不允添加
void LineTo(Point& p){
if (this->status == this->LINE_START) {
this->points.push_back(p);
this->status = this->LINE_END;
return;
}
}
//添加节点数组
void addPoints(Point* p,int size) {
for (int i = 0; i < size; i++){
this->points.push_back(p[i]);
}
}
//设置线条颜色
void setColor(Color& color){
this->color = color;
}
//设置画线模式
void setMode(int mode){
switch (mode){
case LINE_MODE_DEFAULT:
mode = GL_LINES; break;
case LINE_MODE_LOOP:
mode = GL_LINE_LOOP; break;
case LINE_MODE_NOTLOOP:
mode = GL_LINE_STRIP; break;
}
this->mode = mode;
}
public:
static const int LINE_MODE_LOOP = 0; //设定线条首尾相接
static const int LINE_MODE_NOTLOOP = 1; //不设定线条首尾相接
static const int LINE_MODE_DEFAULT = 2; //默认绘制线段
private:
//画线状态
static const int LINE_INIT = 0; //初始状态
static const int LINE_START = 1; //起始点状态
static const int LINE_END = 2; //终止点状态
private:
int mode; //画线模式,默认为不连接
vector<Point> points; //点集合
int status; //画线状态
Color color; //指定颜色
public:
void show(){//将被Window调用绘图虚函数
glColor3f(color.R, color.G, color.B);
glBegin(mode);
for (int i = 0; i < points.size(); i++) {
glVertex2i(points[i].X, points[i].Y);
}
glEnd();
}
};
#endif(里面的Window和Application、Point类在博客(一))
#include "Window.h"
#include "Application.h"
#include "Line.h"
//隐藏控制台窗口
#pragma comment(linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"")
int main(int argc ,char* argv[]) {
int w = 400, h = 300;
Window window(string("Hello"), 100, 100, w, h);
window.create();
Line line;
//画五角星
line.setMode(line.LINE_MODE_LOOP);
Point p[5] = {
Point(10, 200),
Point(200, 200),
Point(30, 20),
Point(105, 240),
Point(180, 20),
};
line.setColor(Color(255, 0, 0));
line.addPoints(p, 5);
window.add(&line);
Application* app = new Application();
app->init(argc, argv);
app->add(window);
app->show();
delete app;
return 0;
}
//*/
效果图:
【OpenGL基础篇】——使用面向对象方法封装OpenGL函数(二)
原文地址:http://blog.csdn.net/zgljl2012/article/details/44495487