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设计三角形类,通过增加构造函数,使对象在定义时能够进行初始化,可以由下面的类声明开始,需要自己实现相关的成员函数,以及增加要求的构造函数。
class Triangle
{
public:
double perimeter();//计算三角形的周长
double area();//计算并返回三角形的面积
void showMessage();
private:
double a,b,c; //三边为私有成员数据
};
void Triangle::showMessage()
{
cout<<"三角形的三边长分别为:"<<a<<' '<<b<<' '<<c<<endl;
cout<<"该三角形的周长为"<<perimeter()<<",面积为:"<<area()<<endl<<endl;
}/* * Copyright (c) 2015,烟台大学计算机学院 * All right reserved. * 作者:邵帅 * 文件:Demo.cpp * 完成时间:2015年04月01日 * 版本号:v1.0 */
#include <iostream>
#include <cmath>
using namespace std;
class Triangle
{
public:
double perimeter();
double area();
void showMessage();
Triangle(double x,double y,double z)
{
a=x;
b=y;
c=z;
}
private:
double a,b,c;
};
double Triangle::perimeter()
{
return a+b+c;
};
double Triangle::area()
{
double p,s;
p=(a+b+c)/2;
s=sqrt(p*(p-a)*(p-b)*(p-c));
return s;
};
void Triangle::showMessage()
{
cout<<"三角形的三边分别长:"<<a<<' '<<b<<' '<<c<<endl;
cout<<"该三角形的周长为:"<<perimeter()<<",面积为:"<<area()<<endl;
}
int main()
{
Triangle Tri(7,8,9);
Tri.showMessage();
return 0;
}
#include <iostream>
#include <cmath>
using namespace std;
class Triangle
{
public:
double perimeter();
double area();
void showMessage();
Triangle()
{
a=1;
b=1;
c=1;
}
private:
double a,b,c;
};
double Triangle::perimeter()
{
return a+b+c;
};
double Triangle::area()
{
double p,s;
p=(a+b+c)/2;
s=sqrt(p*(p-a)*(p-b)*(p-c));
return s;
};
void Triangle::showMessage()
{
cout<<"三角形的三边分别长:"<<a<<' '<<b<<' '<<c<<endl;
cout<<"该三角形的周长为:"<<perimeter()<<",面积为:"<<area()<<endl;
}
int main()
{
Triangle Tri;
Tri.showMessage();
return 0;
}
#include <iostream>
#include <cmath>
using namespace std;
class Triangle
{
public:
double perimeter();
double area();
void showMessage();
Triangle(double x=1,double y=1,double z=1)
{
a=x;
b=y;
c=z;
}
private:
double a,b,c;
};
double Triangle::perimeter()
{
return a+b+c;
};
double Triangle::area()
{
double p,s;
p=(a+b+c)/2;
s=sqrt(p*(p-a)*(p-b)*(p-c));
return s;
};
void Triangle::showMessage()
{
cout<<"三角形的三边分别长:"<<a<<' '<<b<<' '<<c<<endl;
cout<<"该三角形的周长为:"<<perimeter()<<",面积为:"<<area()<<endl;
}
int main(){
Triangle Tri1;
Tri1.showMessage();
Triangle Tri2(1.5);
Tri2.showMessage();
Triangle Tri3(1.5,1.5);
Tri3.showMessage();
Triangle Tri4(7,8,9);
Tri4.showMessage();
return 0;
}
#include <iostream>
#include <cmath>
using namespace std;
class Triangle
{
public:
double perimeter();
double area();
void showMessage();
Triangle(double x,double y,double z):a(x),b(y),c(z){};
private:
double a,b,c;
};
double Triangle::perimeter()
{
return a+b+c;
};
double Triangle::area()
{
double p,s;
p=(a+b+c)/2;
s=sqrt(p*(p-a)*(p-b)*(p-c));
return s;
};
void Triangle::showMessage()
{
cout<<"三角形的三边分别长:"<<a<<' '<<b<<' '<<c<<endl;
cout<<"该三角形的周长为:"<<perimeter()<<",面积为:"<<area()<<endl;
}
int main()
{
Triangle Tri(7,8,9);
Tri.showMessage();
return 0;
}
@ Mayuko
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原文地址:http://blog.csdn.net/mayuko2012/article/details/44808707