标签:图片裁切
游戏要用动画,美工还没做出来,于是,从网上找来了几张图,不过图是JavaME时代的图,动画都是靠裁切来显示的,于是想将大图分割成小图来用。
图片规格:图中每个小图的大小是相等的,基本上都是正行,整列的。
上代码:
const char * CutNormalImage::IMAGE_FORMAT_NAME = "image_ (%d).png" ;
const char * pSaveImageFromar = "image_%d_%d_%d.png" ;
int row = 4 ;
int col = 4 ;
int begin = 1 ;
int end = 116 ;
USING_NS_CC ;
void CutNormalImage::cutImage()
{
for (int k = begin ;k <= end ; k++)
{
const char * pImageName = CCString::createWithFormat(CutNormalImage::IMAGE_FORMAT_NAME,k)->getCString() ;
CCSprite* pSprite = CCSprite::create(pImageName);
pSprite->setAnchorPoint(ccp(0,0));
float width = pSprite->getContentSize().width / col ;
float height = pSprite->getContentSize().height / row ;
for (int i = 0 ; i < row ;i++)
{
for (int j = 0 ;j < col ;j++)
{
float x = j * width ;
float y = i * height ;
CCSprite * pCell = CCSprite::create(pImageName,CCRectMake(x,y,width,height)) ;
pCell->setAnchorPoint(ccp(0,0)) ;
const char* pName = CCString::createWithFormat(pSaveImageFromar,k,i ,j)->getCString() ;
CCRenderTexture* rrt = CCRenderTexture::create(width,height);
rrt->clear(0,0,0,0);
rrt->begin();
pCell ->visit();
rrt->end();
CCImage *pImage = rrt->newCCImage(true);
std::string fullpath = CCFileUtils::sharedFileUtils()->getWritablePath() + pName;
pImage->saveToFile(fullpath.c_str(), false);
}
}
}
}标签:图片裁切
原文地址:http://blog.csdn.net/c_boy_lu/article/details/44836305