标签:android volley request response 源码
我们知道,在网络Http通信中,一定会有一个Request,同样的,也一定会有一个Response,而我们在Volley中利用RequestQueue来添加请求之前,一定会先创建一个Request对象,比如StringRequest,JsonObjectRequest和ImageRequest等,如下分别是前面Demo中的JsonRequest和ImageRequest:
JsonObjectRequest:
public JsonObjectRequest(String url, JSONObject jsonRequest, Listener<JSONObject> listener,
ErrorListener errorListener) {
ImageRequest:
public ImageRequest(String url, Response.Listener<Bitmap> listener, int maxWidth, int maxHeight,
Config decodeConfig, Response.ErrorListener errorListener) public abstract class Request<T> implements Comparable<Request<T>> {在这个类中,定义了一些请求中基本的参数变量,如
Method:
/**
* Request method of this request. Currently supports GET, POST, PUT, DELETE, HEAD, OPTIONS,
* TRACE, and PATCH.
*/
private final int mMethod;它的值如下:
/**
* Supported request methods.
*/
public interface Method {
int DEPRECATED_GET_OR_POST = -1;
int GET = 0;
int POST = 1;
int PUT = 2;
int DELETE = 3;
int HEAD = 4;
int OPTIONS = 5;
int TRACE = 6;
int PATCH = 7;
} /** URL of this request. */
private final String mUrl; /** Listener interface for errors. */
private final Response.ErrorListener mErrorListener; /**
* Subclasses must implement this to parse the raw network response
* and return an appropriate response type. This method will be
* called from a worker thread. The response will not be delivered
* if you return null.
* @param response Response from the network
* @return The parsed response, or null in the case of an error
*/
abstract protected Response<T> parseNetworkResponse(NetworkResponse response); /**
* Subclasses must implement this to perform delivery of the parsed
* response to their listeners. The given response is guaranteed to
* be non-null; responses that fail to parse are not delivered.
* @param response The parsed response returned by
* {@link #parseNetworkResponse(NetworkResponse)}
*/
abstract protected void deliverResponse(T response);1)parseNetworkResponse
当从网络中获取到Response的时候,怎么去解析对应的请求,这是由各个对应的Request去分析的,比如JsonObjectRequest中:
@Override
protected Response<JSONObject> parseNetworkResponse(NetworkResponse response) {
try {
String jsonString =
new String(response.data, HttpHeaderParser.parseCharset(response.headers));
return Response.success(new JSONObject(jsonString),
HttpHeaderParser.parseCacheHeaders(response));
} catch (UnsupportedEncodingException e) {
return Response.error(new ParseError(e));
} catch (JSONException je) {
return Response.error(new ParseError(je));
}
} @Override
protected Response<Bitmap> parseNetworkResponse(NetworkResponse response) {
// Serialize all decode on a global lock to reduce concurrent heap usage.
synchronized (sDecodeLock) {
try {
return doParse(response);
} catch (OutOfMemoryError e) {
VolleyLog.e("Caught OOM for %d byte image, url=%s", response.data.length, getUrl());
return Response.error(new ParseError(e));
}
}
}而在doParse中,其实是对图片进行处理,如下:
private Response<Bitmap> doParse(NetworkResponse response) {
byte[] data = response.data;
BitmapFactory.Options decodeOptions = new BitmapFactory.Options();
Bitmap bitmap = null;
if (mMaxWidth == 0 && mMaxHeight == 0) {
decodeOptions.inPreferredConfig = mDecodeConfig;
bitmap = BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);
} else {
// If we have to resize this image, first get the natural bounds.
decodeOptions.inJustDecodeBounds = true;
BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);
int actualWidth = decodeOptions.outWidth;
int actualHeight = decodeOptions.outHeight;
// Then compute the dimensions we would ideally like to decode to.
int desiredWidth = getResizedDimension(mMaxWidth, mMaxHeight,
actualWidth, actualHeight);
int desiredHeight = getResizedDimension(mMaxHeight, mMaxWidth,
actualHeight, actualWidth);
// Decode to the nearest power of two scaling factor.
decodeOptions.inJustDecodeBounds = false;
// TODO(ficus): Do we need this or is it okay since API 8 doesn‘t support it?
// decodeOptions.inPreferQualityOverSpeed = PREFER_QUALITY_OVER_SPEED;
decodeOptions.inSampleSize =
findBestSampleSize(actualWidth, actualHeight, desiredWidth, desiredHeight);
Bitmap tempBitmap =
BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);
// If necessary, scale down to the maximal acceptable size.
if (tempBitmap != null && (tempBitmap.getWidth() > desiredWidth ||
tempBitmap.getHeight() > desiredHeight)) {
bitmap = Bitmap.createScaledBitmap(tempBitmap,
desiredWidth, desiredHeight, true);
tempBitmap.recycle();
} else {
bitmap = tempBitmap;
}
}
if (bitmap == null) {
return Response.error(new ParseError(response));
} else {
return Response.success(bitmap, HttpHeaderParser.parseCacheHeaders(response));
}
}
在上面的方法实现中,我们可以看到,最后都是通过Response.success方法返回一个Response对象,而这个Response对象是怎么用的呢,就要看下面deliverResponse方法了。
2)deliverResponse
在NetworkDispatcher线程中,当从网络中获取到数据,并通过请求的parseNetworkResponse方法解析之后,会返回一个Reponse对象,这个时候,就会调用Executor来将这个请求post回主线程,如下:
mDelivery.postResponse(request, response);
public void postResponse(Request<?> request, Response<?> response, Runnable runnable) {
request.markDelivered();
request.addMarker("post-response");
mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable));
}ResponseDeliveryRunnable类的run方法中,我们可以看到:
// Deliver a normal response or error, depending.
if (mResponse.isSuccess()) {
mRequest.deliverResponse(mResponse.result);
} else {
mRequest.deliverError(mResponse.error);
}private final Response.Listener<Bitmap> mListener;
...
@Override
protected void deliverResponse(Bitmap response) {
mListener.onResponse(response);
}我们可以看到,其实都是调用一个Response.Listener类的onResponse方法,而其实这个Listener,则是我们在创建请求的时候才实现,并传进来的,如前面Demo中创建JsonObjectRequest和ImageRequest的时候:
ImageRequest imgRequest = new ImageRequest(imgUrl,
new Response.Listener<Bitmap>() {
@Override
public void onResponse(Bitmap arg0) {
// TODO Auto-generated method stub
imageView.setImageBitmap(arg0);
}
},
100,
100,
Config.ARGB_8888,
new ErrorListener() {
@Override
public void onErrorResponse(VolleyError arg0) {
imageView.setImageResource(R.drawable.ic_launcher);
}
});而从这里,我们也可以知道在Reponse类中,就会定义这么一个接口,如下,是Volley中Response类的定义:
public class Response<T> {
/** Callback interface for delivering parsed responses. */
public interface Listener<T> {
/** Called when a response is received. */
public void onResponse(T response);
}好了,到这里,总结一下:
1)创建一个Request的时候,会同时设置一个Response.Listener作为请求的一个参数变量,之后调用RequestQueue的add方法将其添加到Queue。
2)在Queue中的请求会由NetworkDispatcher去跟网络进行通信(如果有缓存的时候,就是CacheDispatcher)。
3)当请求结果回来的时候,Request会首先调用parseNetworkResponse方法根据不同的请求类型,如Json,Image等进行不同的处理。
4)当Request分析完之后,得到的Reponse对象,就会由ResponseDelivery类新起一个线程,调用1)步中的Listener来进行处理。
结束。
Android中关于Volley的使用(十)对Request和Reponse的认识,码迷,mamicode.com
Android中关于Volley的使用(十)对Request和Reponse的认识
标签:android volley request response 源码
原文地址:http://blog.csdn.net/linmiansheng/article/details/24742913