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Namespace: UnityEngine.UI
/
Inherits from: UI.Selectable
Implements interfaces: ICanvasElement, IDeselectHandler, IEventSystemHandler,
IEventSystemHandler, IMoveHandler, IPointerClickHandler, IPointerDownHandler,
IPointerEnterHandler, IPointerExitHandler, IPointerUpHandler, ISelectHandler, ISubmitHandler
A standard toggle that has an on / off state.
The toggle component is a Selectable that controls a child graphic which displays the on / off state.
When a toggle event occurs a callback is sent to any registered listeners of onValueChanged.
| graphic | Graphic affected by the toggle. |
| group | Group the toggle belongs to. |
| isOn | Is the toggle on. |
| onValueChanged | Callback executed when the value of the toggle is changed. |
| toggleTransition | Transition mode for the toggle. |
| OnPointerClick | Handling for when the toggle is ‘clicked‘. |
| OnSubmit | Handling for when the submit key is pressed. |
| Rebuild | Handling for when the canvas is rebuilt. |
| allSelectables | List of all the selectable objects currently active in the scene. |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
| isActiveAndEnabled | Has the Behaviour had enabled called. |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject (null if there is none attached). |
| useGUILayout | Disabling this lets you skip the GUI layout phase. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| animationTriggers | The AnimationTriggers for this selectable object. |
| animator | Convenience function to get the Animator component on the GameObject. |
| colors | The ColorBlock for this selectable object. |
| image | Convenience function that converts the referenced Graphic to a Image, if possible. |
| interactable | UI.Selectable.interactable. |
| navigation | The Navigation setting for this selectable object. |
| spriteState | The SpriteState for this selectable object. |
| targetGraphic | Graphic that will be transitioned upon. |
| transition | The type of transition that will be applied to the targetGraphic when the state changes. |
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原文地址:http://www.cnblogs.com/pursuer-lzc/p/4534501.html