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使用过iPhone或者iPad的朋友在拍照时不知是否遇到过这样的问题,将设备中的照片导出到Windows上时,经常发现导出的照片方向会有问题,要 么横着,要么颠倒着,需要旋转才适合观看。而如果直接在这些设备上浏览时,照片会始终显示正确的方向,在Mac上也能正确显示。最近在iOS的开发中也遇 到了同样的问题,将拍摄的照片上传到服务器后,再由Windows端下载该照片,发现手机上完全正常的照片到了这里显示的横七竖八。同一张照片为什么在不 同的设备上表现的不同?如何能够避免这种情况?
直观的解决方案
首先,为UIImage创建一个category,其中包含fixOrientation方法:
UIImage+fixOrientation.h
@interface UIImage (fixOrientation)
- (UIImage *)fixOrientation;
@end
UIImage+fixOrientation.m
@implementation UIImage (fixOrientation)
- (UIImage *)fixOrientation {
// No-op if the orientation is already correct
if
(self.imageOrientation == UIImageOrientationUp)
return
self;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch
(self.imageOrientation) {
case
UIImageOrientationDown:
case
UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break
;
case
UIImageOrientationLeft:
case
UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break
;
case
UIImageOrientationRight:
case
UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, self.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break
;
case
UIImageOrientationUp:
case
UIImageOrientationUpMirrored:
break
;
}
switch
(self.imageOrientation) {
case
UIImageOrientationUpMirrored:
case
UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break
;
case
UIImageOrientationLeftMirrored:
case
UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, self.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break
;
case
UIImageOrientationUp:
case
UIImageOrientationDown:
case
UIImageOrientationLeft:
case
UIImageOrientationRight:
break
;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,
CGImageGetBitsPerComponent(self.CGImage), 0,
CGImageGetColorSpace(self.CGImage),
CGImageGetBitmapInfo(self.CGImage));
CGContextConcatCTM(ctx, transform);
switch
(self.imageOrientation) {
case
UIImageOrientationLeft:
case
UIImageOrientationLeftMirrored:
case
UIImageOrientationRight:
case
UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage);
break
;
default
:
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage);
break
;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return
img;
}
@end
代码有些长,不过却非常直观。这里面涉及到图像矩阵变换的操作,理解起来可能稍稍有些困难
转自:http://www.cocoachina.com/ios/20150605/12021.html
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原文地址:http://www.cnblogs.com/huangzs/p/4554175.html